
Morbid Metal is a hack-and-slash action rogue-lite where you shapeshift into powerful characters. Switch in real time to unleash unique combos and slaughter hordes of deadly machines and intense bosses.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About




Genres
Engagement
Reviews
Themes across 254 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game looks absolutely amazing and feels great. I can't wait for the full release. However, I do think it needs more polishing, especially for a roguelike. There needs to be more variety in building your character; every round, upgrades need to be more powerful and actually change the way you fight compared to currently where you just spam abilities regardless of upgrades. Please add more variety to enemies and levels; it can feel a bit repetitive on levels, but I mean it is a roguelike anyway. I would recommend waiting until full release to get your money's worth. I can't wait for the full release, hoping for tons more content!!!
玩尼玛 对局快通关了 你给我来个崩溃闪退!
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Jul 30 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Japanese, Simplified Chinese, Spanish - Spain, Portuguese - Brazil, French*languages with full audio support
Hours played at review time, across 254 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I remember coming across this game a while ago, but it seemed too, fast-paced, like the input window for stuff would be too small for someone like me. There was also the concern of it being a souls-like, (Y'know, the boss rush games with OP bosses that can kill you in a blink and you gotta die and repeat until you know their moves? Yeah, not my jam) BUT, I finally bit the bullet, and bought it, and i just have 2 words to describe the experience I was met with Holy ♥♥♥♥. The combat is smooth and FAR more forgiving than i thought, all 3 characters feel nice and equally fast, like being Ekku won't really hinder the parkour much combared to doing it as Flux. I don't mind the small enemy pool or limited randomization, as it lets me ease into the rest of the game. And honestly, for a game that's only taking 14-15 GB in my library, the game's surprisingly detailed, like i'd expect it to take like 80 or more with this level of visuals. Honestly, this surprisingly, got extremely close to a 10/10. Though as always, I do have some grievances with the designs, but again, those are nitpicks and shouldn't be taken as legit complaints. Overall: 9.8/10. (Personal note: Wanna feel like a badass? This game made me feel like 3)
add russian language, and optimization
Somehow Ubisoft hasn't screwed this game up yet... It is great!
clunky controls, wacked out camera, falling inbetween stages due to poor camera and dodgy controls makes you lose HP. Combat isn't satisfying and is quite slow, its going for that deliberate vibe more like DMC but falls way short. It just isn't fun to play.
[h1]爽快的战斗手感到优秀的画面表现——《异变金属》[/h1] 不得不说《异变金属》给我带来了超乎想象的游玩体验,没料到上手之后玩得这么爽,上一次有这种感觉还是《哈迪斯》。游戏最优秀的设计在于战斗内容,让玩家在一局里同时操控三个玩法和构筑完全不同的角色,三个角色随时能换,手指轻轻一按,随着角色的切换,连招和打怪思路也一并切换,更不用提角色之间通过切换带来的联动,砍怪的那股痛快劲儿从头到尾都没断过。 三个角色的玩法各不相同,弗勒斯拿一把武士刀属于综合性战士,有位移,有远程,瞬步贴脸、锁定斩杀,背刺带走脆皮确实玩起来最舒服,扛“大剑”的艾库是个实打实的“重甲战士”,往怪堆里一站,前摇长,伤害高,技能放完周围一片都被清空,清成群的小怪最好用,甩飞镖的维克塔的核心则是是身法,远远地放冷箭遛着怪,和前两种则是完全不同的玩法和思路。敌人种类也跟着进度越来越多,逼着玩家想更多的应对方法,游戏的节奏控制的很好,玩家在三种角色的切换中不断刷新手感轮着来,很难玩腻。 真正让“爽感”拉满的是把这三个角色的招式进行联动组合。切角色不光是换个模型,而是把三套打法接成一条长连段,评分条跟着一路往上蹿,清屏那一下带来的成就感特别实在。对面要出手前会泛红光,抓住那个节奏闪开再接反打,动作游戏里这种你来我往的感觉在本作中尤为明显。打到后面,心思全在琢磨怎么把三套技能衔接输出最大,连段最多,一门心思想刷出更高的评价。 闯关之外,每局攒下的资源还能拿回去做局外成长,大量的局外成长内容让重复游玩也有了切实的目标。想给自己上强度的,可以接那种高风险的契约,或者去碰更难的试炼,回报也更丰厚。这套局外加局内的双层成长,让每次开新局都有点新的期待,不至于刷两把就觉得无聊。构筑出一套成熟的体系,伤害就能一路滚起雪球来,琢磨怎么搭配的过程也是这款游戏的乐趣所在。 游戏基本的游玩思路为,小关卡中进行战斗和跑酷,然后去敲钟打BOSS,游戏的BOSS设计十分优秀,基本都是三阶段,每个阶段的机制都各不相同,处理起来的思路完全不一样,这使得《异变金属》不仅仅是让玩家“砍的爽”也是让玩家在构筑的同时和BOSS机制进行博弈。 游戏的美术表现和关卡设计也相当优秀,制作团队很明显使用了大量的东方元素,本作的美术其实更像是“圣歌”+“地平线”的感觉,自然风景加机械的融合,再配合上主角与反派的“机甲元素”评分和连段的设计又有点“鬼泣系列”的影子,跑酷和跳跳乐又有点像“星际战甲”总体而言本作是集合了很多游戏的爽点和优点。 要说短板,眼下这个 EA 版本的各种小问题也确实是有的,最明显的是优化,特效一多LOW帧就很低,画质拉高拉低差别不大;进图的黑屏也偏长,开一局得干等好一会。内容上目前主要靠两张图撑着,局内能拿到的强化套路还不够多,连着玩几把就会觉得有点重复。回血基本指望地上随机掉的回血碎片和商店,这使得给玩家前期的容错很小。 好在这些问题官方都没打算糊弄过去《异变金属》是独立制作人 Felix Schade 领着小团队一路打磨出来的,早年的实机演示就攒下过不少关注。上线到现在更新一直没停,社区里反映的手感、平衡、加载毛病,制作组都在逐一跟进修复,EA 玩到现在能明显感觉这游戏在往正式版的方向一点点靠拢。这种听得进玩家建议、肯花时间改进游戏内容,比那些只会画饼的制作商强太多,也看得出小团队想跟玩家一起把游戏逐渐打磨完善的想法。三角色切换的动作系统和场外构筑的想法创意无疑是十分优秀的,底子是好底子,差的不过是时间和后续的打磨。 眼下CJ期间《异变金属》还在打折,原价七十八直接打到五十八块五。这波折扣入手绝对不亏,玩着比预想里对胃口多了。钟情砍杀、又吃高速连招这套的玩家,这个价格配上眼下的体量,入手不亏;想再观望一阵的,先丢进愿望单,等正式版出来再购入也来得及。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Super fun game with the type of hack and slash gameplay I've been waiting for forever, I'll go for 100% achievements now and on full release if there is more added (new character and biome in future update, so I'm sure there will be) Disclaimer for any achievement hunters who are willing to buy this at some point: buy and play in early access, it has an early access exclusive achievement.
100% recommend this game first time in a while a games gotten me hooked after only like 30 minutes of playing the combat is extremely smooth for the stage its in and ability to swap characters mid combo is such a good unique idea and the rogue like added onto it just makes the game even better I cant wait to see what they do with this game just hoping ubisoft doesn't ruin it
真的恶心人 精英护盾数值高的要死 boss就是靠二阶段三阶段硬拖时间 机制简单 最烦人的是我没在肉鸽游戏里见过这种强制玩家跑酷的 难得要死不说还扣血贼多 每次好不容易打完一堆粪怪还要跑图 80%都是死在机关上,谁是M谁玩吧
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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