
Moonlit Nights is a base management game set in a zombie apocalypse world. Form raiding parties and send them out to gather supplies, deal with mysterious visitors, and make difficult choices. How many days can you survive, or can you be freed and return to your normal life? Make your choice wisely.
Modeled estimate, not a reported figure. How we estimate →
About
The term of the former student president, Hikaru, may have ended, but his responsibilities are only just beginning. Following a massive zombie outbreak of unknown origin, your once-safe school has turned into a deadly trap.
As a trustworthy, responsible, and composed leader, the fate of everyone confined within the school walls depends entirely on his every decision—from managing scarce resources to choosing who to sacrifice and who to save.
In this desperate struggle for survival in a lethal new world, the ultimate question remains: Will he prove to be a successful leader, guiding everyone to safety and reigniting a glimmer of hope, or will his poor choices turn the last sanctuary into a mass grave, sealing everyone's demise? The choice is yours.
Stories
With more than +1000 unique story You will have a different experience every time you play.
Mysterious Guests
Special NPCs will come to visit us from time to time, some with good intentions some with bad, its your choice to accept them.
Manage & Survive
Manage the supplies and personnel at your base. Create your group with the characters you want and send them on a raid. Upgrade your facilities and protect yourself from zombie raids.
Multiple Endings
Depending on the choices you make and the people you interact with, you can reach one of several hidden endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
省流:前景不可观,目前不建议购买和关注。 创意很好,但玩法不行,前期花大量资源才能招募好一只成功率高于一半的队伍,花两天时间探索得到一点资源,还得死几个伤几个,队伍一下子又凑不起来了,水和食物勉强维持循环,但人力资源只能靠事件获得,没触发相关事件连人都招不了,而且前期等待探索的时候只能跳过这一天啥也干不,也根本提不起撑到后期的兴致。 虽然是抢先体验版本,但是游戏除了框架以外玩法严重匮乏,相当于给一种固定玩法套了个游戏壳子,完全不值得购买。 建议下调招人难度或是降低死亡率,并且加些其他玩法来充实探索期间的内容,随机事件除了给资源以外完全没有存在感,实在不行你看看美剧《末日地堡》找找灵感。
This game got potential, but there's still a lot of improvements needed. The UI can be more intuitive, it's still very clunky and inneficient, and there's no object or icon when dragging from pannel to pannel. Tutorial is dragging as hell, it should be more seamless, maybe just show us tutorial when we're going to new objective. The progression can begin from 1 or 2 rooms and open up more rooms of materials from raids so we can feel the process more in the beginning, in the first hour I already felt like I had everything and there's no motivation to improve my base. I also recommend interactive raids, like turn based combat? It'd be nice if there's animation of characters moving around in every room and survivors coming from outside. VA on dialogs or just mumbling sound effects would be nice too. And last thing, the letters on raid report is too small, the turn page button is also hard to find, maybe use rule of third and make it bigger or easier to spot.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, Russian, Turkish, Simplified Chinese
Hours played at review time, across 21 reviews with recorded playtime.
First of all, I would like to thank the development team for their hard work. Since the game is not fully released yet, I'd like to share a few thoughts and suggestions. First, I think the population system needs some improvement. Spending 50 population points only gives me 3 people, and even after upgrading the room, it only increases to 4. Personally, this doesn't feel very balanced. Second, you've mentioned that new regions will be added soon, and I'm looking forward to them. However, even when I carefully select the members I send on missions, I often get neutral outcomes. The frustrating part is that even with a neutral result, one of my team members can end up injured or dead. Recovering from that usually takes at least two in-game days before I can rebuild the team. This either forces me to spend those days doing very little or quickly create another team, which is difficult because of the population limitations I mentioned earlier. I completely understand why regions have recommended skill requirements. However, for example, an INT region may require 70 INT, but unless I reach that exact threshold, my chances of getting a good result don't seem to improve at all. This is frustrating because character growth is largely based on luck. Even when I specifically train INT-focused soldiers, they sometimes still don't have enough INT for those regions. I would prefer a more gradual system where my chances improve based on both the number of soldiers I assign and their individual skill levels, rather than everything depending on reaching a specific breakpoint. As for the garden, I never really found a reason to use it. By the time it became available, the game was either already over or I simply didn't need it. Those are my main thoughts for now. Despite these issues, I believe the game has a lot of potential and will continue to improve. I would still recommend it and wish the development team the best of luck moving forward.
По текущей версии, люди очень много едят и пьют, прямо совсем много, немного подправили баланс, но игра всё ещё неиграбельна, когда рейд длится около 4 дней и с него приносят 100 еды и 100 воды, а у тебя за сутки потребляют по 150 того и другого.
I like the concept behind this game. Looking forward to seeing how it evolves with future updates!
I think it's a very engaging and impressive game. I recommend everyone try it; you won't regret it.
Не удобное управление. Может когда доделают будет лучше, но пока не особо советовал бы. Из плюсов цена конечно, так что особо ничего не теряете добавив в коллекцию и поиграв когда уже выйдет полностью.
Oyun ilginç . yapımcının ilk oyunu olduğunu düşünürsek ve daha early acsses dersek ,eklencek hikayeler geliştirmeler ile elimize güzel bir oyun çıkmış olur. yapımcının tavsiyeleri dikkate aldığını ve uygulamaya soktuğunu da bilerek. keşke deneme sürecinde kısa bir hikaye de eklenseydi diyorum . umarım başarılı olursunuz diyerek oyunun final sürümünü bekliyorum
Fiyat-performans açısından başarılı. 4-5 saat keyifli vakit geçirmek ve kafa dağıtmak için tercih edilebilir.
I really enjoyed the game, and it ended up being more engaging than I expected. I especially liked reading the stories in the raid reports; they add a lot of atmosphere to the game. I ran into a few technical issues, but the development team was quick to help and resolve them. Overall, I've had a great time playing and would definitely recommend it.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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