
A dynamic clicker puzzle simulating real physics.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
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Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
『Zup!』ライクなパズルゲームで、 『Shoot, push, portals』の次作にあたる作品。 基本的には前作と同じギミックが登場し、 シーソーやポータルを軸にした問題はもはや顔馴染み。 実績に関しても前作同様に100個、 この手のゲームにしては控えめなのも同じ。 [code][url=https://store.steampowered.com/curator/44793959/][b][u]遊んだゲームを紹介する。[/u][/b][/url] のキュレーターで紹介しました。 他にもいろんなゲームのレビューを書いているので、 ぜひキュレーターもフォローしていただけると嬉しいです。[/code]
I saw the title and thought, "How many times can I possibly shoot and push a ball?" Apparently... a lot. This game somehow turned moving a blue ball into a full-time job. Every level starts with me thinking, "Easy." Five minutes later I'm clicking random buttons like I'm trying to hack into NASA. The puzzles are simple enough to understand but clever enough to make you question your intelligence every now and then. When you finally solve one, you immediately forget how much it annoyed you and move on to the next. It's minimalist, relaxing, and doesn't waste your time with unnecessary fluff. Just physics, puzzles, and the occasional "HOW WAS I SUPPOSED TO SEE THAT?" moment. For a cheap little puzzle game, it kept me entertained way longer than I expected. Now if you'll excuse me, I have a blue ball to accidentally launch into the wrong direction for the 37th time.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Bulgarian, Portuguese - Brazil, Hungarian, Vietnamese, Greek, Danish +17 more
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
like Zup and oik I found out I really enjoyed these puzzle games after playing Zup and oik, so well worth the money! +Chill fun puzzle game
难度适中,有许多可控的物体,所以需要手速去快速点击。
its the same like the other Crew Lab Games fun, cheap and easy achievements REPEAT
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⣿⣿⣿⡿⠟⠛⠛⠛⠛⠿⣿⣿⣿⣿⡿⠟⠛⠛⠛⠛⠻⣿⣿⣿⣿ ⣿⡿⠉⠰⠾⠿⢋⣠⣄⠀⡈⠻⡿⠋⣀⢀⣤⣬⢛⣡⣄⢀⠙⢿⣿ ⡏⢀⢠⣾⣿⣶⣿⣿⣿⡇⠿⠆⢀⣾⠿⠘⣿⣿⣿⣿⡿⣸⣧⠈⣿ ⠁⣸⡈⠿⣿⣿⣿⣿⠟⡀⣴⣷⣦⣡⣶⣦⡈⠻⠟⠋⣐⠻⣿⠀⢸ ⡄⢸⣿⣶⣌⠙⠻⠋⣼⣧⠻⣿⣿⣿⣿⡿⣱⢓⣨⣸⣿⡇⣿⠀⢸ ⣇⠈⡟⣉⣴⡷⠁⣠⣌⠻⡷⢌⠻⠟⠁⠶⣿⡘⠿⠿⠿⠇⠟⢀⣿ ⣿⣦⠀⢹⣛⣃⠸⣿⣿⣧⣶⣦⠠⡆⣾⣿⣮⣤⣤⠐⣶⠆⢀⣿⣿ ⣿⣿⣷⡄⠙⢿⣆⢻⣿⣿⡿⠏⠘⠃⠙⣿⣿⣿⠟⠀⠁⣰⣿⣿⣿ ⣿⣿⣿⣿⣷⣄⠙⠂⡥⢀⣤⣠⣿⣿⠀⡌⣋⠄⢀⣴⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣷⣤⡀⠘⠿⣿⣿⠏⣼⠟⢁⣴⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠐⢶⣬⠀⢁⣴⣿⣿⣿⣿⣿⣿⣿⣿⣿ ⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡄⠁⣰⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿ [h1] 6/10 [/h1]
[h3] [b] SHOOT. PUSH. REPEAT. [/b] [/h3] The concept of the game is similar to ZUP and OIK game series. Just deliver the blue circle to the blue platform by using physics and timings. That´s all about it. It will take about over an hour to complete all the levels. Overall it is a good game. Quite funny, relaxing and hard at the same time (some levels). For sure you will enjoy it. I believe money well spent. GL & HF.
the physics are so inconsistently terrible that it brings meaning to the quote "insanity is doing the same thing twice and expecting different results"
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2K | 129 | 78% | $0.49 | |
| $1.2K | 80 | 60% | $0.99 | |
| $1.2K | 60 | 63% | $0.99 | |
| $1.2K | 64 | 72% | $0.99 | |
| $1.2K | 77 | 57% | $0.99 | |
| $1.2K | 125 | 93% | $0.99 |