
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.3Kreviews | 82% | — | $7M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
good
最初の印象よりずっとシンプルなゲームで、無料であれば楽しめるレベル。 でも、そうでなければ...。 ダンジョン攻略も経営もできる!とワクワクする、プレイ前から序盤に掛けてが本作の山場だった。 画面は綺麗だし、コンセプトもとても好みだった。 無料でもらえたので喜んでもらって、すぐ起動して、しばらくは夢中で遊んだ。 でも気が付いたら同じことの繰り返しで、飽きがきた。 アクション部分は正直武器に左右されるところがあって、強い装備を手に入れてしまえばこちらのプレイの上手さはあまり関係なくなっていく。 新しいダンジョンに潜ったら武器防具制作のために幾らかのモンスターを倒し、荷物がいっぱいになったら帰る...その繰り返し。 物語性とか各キャラクターの深掘りもあまりなく、どこに重きを置いているかがわからなかった。 説明も分かりづらく、一度見逃すとその後どうすればよいかわからなくなる不親切さも感じた。 無料だったり、セールでとても安いのであれば、暇つぶしに雰囲気を味わう為に遊ぶのは有りだと思った。
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
nice
its simple its fun!
[h1] Moonlighter [/h1] Indie roguelite, w którym w nocy przemierzamy proceduralnie generowane podziemia pokonując potwory i bossów, a za dnia prowadzimy sklep z zdobytymi przedmiotami, pancerzami, czy miksturami, gdzie za zarobione pieniądze ubieramy się w coraz to lepszy ekwipunek, żeby przechodzić trudniejsze lochy i tak w kółko. NA PLUS: + niespotykane i udane połączenie zręcznościowej walki i prowadzenia sklepu - dzięki czemu w ogóle zainteresowałem się grą + system walki jest prosty, zręcznościowy, acz bez grindu potrafi być wymagający. W grze są 4 rodzaje lochów z czego każdy składa się z 3 poziomów, gdzie po każdym jest miniboss, a na końcu boss całej lokacji i jak zginiemy to tracimy prawie wszystkie zebrane przedmioty i musimy rozpoczynać cały loch od nowa albo wrócić do miasta bez przedmiotów jeśli wykorzystaliśmy miksturki. Podczas walki możemy korzystać tylko z wyposażonych przedmiotów, także jeśli na walce z bossem zużyjemy te max 5 miksturek, to kolejnych z ekwipunku już nie możemy, dlatego ważne jest zarządzanie punktami życia. + prowadzenie sklepu to taki odpoczynek po walkach i jest dosyć prostym, acz przyjemnym systemem opartym na popycie i podaży, maksymalizacji zysków, obserwowaniu zachowań klientów i łapaniu złodziei NA MINUS: - brak opisów przy przedmiotach i niektórych zdolnościach co dokładnie robią - często trzeba się domyślać albo szukać w necie - na klawiaturze ta gra jest dla mnie niegrywalna, koniecznie trzeba grać na padzie - faza sklepu mogłaby być bardziej urozmaicona o więcej funkcji/wydarzeń, gdyż po czasie robi się to zbyt powtarzalne i zaczyna nużyć. Grafika pixel artowa, styl dla mnie ani ładny, ani brzydki, to samo tyczy się muzyki, jest po prostu dobrze zrobiona i dobrana do sytuacji, ale żadne kawałki nie zostaną mi w głowie na dłużej. Grę obecnie można dostać za grosze, dlatego mogę śmiało polecić żeby sobie sprawdzić, gdyż było to dla mnie miłe nowe doświadczenie. [h1] 6.5/10 [/h1]
It's a fun concept, it seemed to be a good game for the first two hours or so - but then issues started piling up, converting the fun into frustration the more I played. Moonlighter very much feels like it just didn't receive any QA testing at all, as many things, like clunky controls, unintuitive mechanics, and buggy UI behavior, could all be caught and fixed easily if the devs would have tried. There are just more polished alternatives of this type of game out there.
Onesto
capitalism
el juego es bueno pero no para de trabarse ala hora de abrir el inventario por lo que me toca reiniciar el juego y perder todo el progreso y eso es bastante frustrante
this is actually fun
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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