
Moonlighter is an Action RPG with rogue-lite elements that demonstrates two sides of the coin – revealing everyday routines of Will, an adventurous shopkeeper that secretly dreams of becoming a hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 31.14/day in the week to Sep 3 → 27.57/day in the week after.
About
Since launch, Moonlighter has received a wealth of updates—from quality-of-life improvements and balance tweaks to major roadmap additions. The current version expands the original experience with new mini-bosses, gear, over 100 new room layouts, Companions, deeper lore, and a New Game+ mode packed with fresh challenges.

During a long-passed archaeological excavation, a set of Gates were discovered. People quickly realized that these ancient passages lead to different realms and dimensions – providing brave and reckless adventurers with treasures beyond measure. Rynoka, a small commercial village, was founded near the excavation site providing refuge and a place for adventurers to sell their hard-earned riches.
Moonlighter is an Action RPG with rogue-lite elements following the everyday routines of Will, an adventurous shopkeeper that dreams of becoming a hero.

While conducting your business in Rynoka village, you can put items on sale, set their price carefully, manage gold reserves, recruit assistants and upgrade the shop. Be careful though – some shady individuals may want to steal your precious wares!

Defeat various enemies and bosses, and revel in challenging and deep combat mechanics. Masterful control of your weapons, critical timing, careful positioning, and an understanding of your enemies and environment are crucial to your survival. How you battle your enemies is up to you.

Get to know your neighbors as you restore the prosperity of this small commercial hamlet. Help establish new businesses and watch them grow in the idyllic community of Rynoka.

Understanding the crafting and enchanting system is essential for your progression. Interact with the villagers to craft new armor and weapons, and enchant existing equipment. This creates a great deal of flexibility and spices up the way equipment is used.

Access strange worlds through otherworldly gates and collect valuable items from exotic civilizations: resources, weapons, armors and peculiar artifacts. Hoarding everything won't be possible - use the unique inventory system wisely to take the most profitable loot with you.

Gates lead to different worlds. Each run is unique and forces you to make smart and calculated decisions. You never know what you will encounter next – that’s why you must be prepared for everything.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.3Kreviews | 82% | — | $7M |
| $19.99 | 4.4Kratings | 87% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 2190 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
El juego base está muy bien, sólido 10/10, el DLC es básicamente una gran mazmorra que condensa el bucle principal del juego, todo es mucho más rápido y fluido. Pero no lo recomiendo, si quieres mejorar al máximo todo, tendrás que farmear una barbaridad, añadiendo que algunos objetos tienen una tasa de drop extremadamente baja. NO recomiendo el DLC, para mi no existe, no añade nada importante más allá de un bucle de horas.
什么几把毛垃圾游戏按键盘按键都没反应的,没做完就放上来是吧
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7M | 18.9K | 92% | $14.99 | |
| $7M | 11.1K | 63% | $24.99 | |
| $7M | 9.3K | 94% | $24.99 | |
| $7M | 16.2K | 93% | $12.99 | |
| $7M | 15.7K | 78% | $29.99 | |
| $7M | 10.7K | 67% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.8M | 9.5K | 87% | $14.99 | |
| — | 0 | — | — | |
| $7.6M | 47.9K | 67% | $7.99 | |
| $3.1M | 5.8K | 83% | $19.99 | |
| $775.5K | 23.3K | 88% | $2.19 | |
| $15.3K | 175 | 78% | $4.99 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 1.5/day in the week to Jul 21 → 2.6/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Polish, Russian, Korean, Portuguese - Brazil, Italian, Turkish +1 more
| $19.99 |
| 3.6Kratings |
| 74% |
| — |
| not modelled |
| $2.99−85% | 622ratings | 84% | — | not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An absolutely gorgeous game. The pixel art is beautiful, the fights are enjoyable, the shop management is also great. I'd recommend this to anyone with a bit of free time. Though, there are a few things about the game that make you feel kinda sad, not negative aspects or faults but somethings that make you go "oh, there could've been more to this." Like the village is kinda lifeless, the other npcs aside from Zenon and the shop owners are purely decorative. There could've been more to Rynoka to build some real interactivity. The game is still absolutely peak tho. Not perfect but absolutely lovely. (It might say I have barely any time on the game but this is actually my second time playing this, just my first time on this steam account.)
I got it for free so I'm not gonna give it a thumbs-down. It's a charming little indie game with a well-executed, simple premise. You explore dungeons at night, then sell what you find during the day to fund your efforts. It's just that both systems are fairly lackluster or shallow. The game had me hooked a day or two since I played it for about six hours, but it's gotten to a point where I'm tediously grinding for money or better gear. Dying to an enemy feels like losing a stat check rather than a skill issue. The town isn't really dynamic either. I don't care about the story, so I don't really feel the need to play it anymore, especially since I feel like I've seen everything if new gameplay mechanics aren't really going to get introduced in favor of grinding a majority of the time. Still glad I got free entertainment essentially, but unfortunately it's the type of indie game with a great premise that gets boring after several hours. It's way too repetitive. Others games that fully focus on the dungeon exploring aspect or running a business in a small town are way more in-depth in comparison, so I don't see myself sinking hundreds of hours into this compared to Binding of Issac or Stardew Valley if it's so dull past the intro.
beyler %100 başarım yapmak isteyenler boşuna oynamayın dlc olmadan yapılmıyo 10 başarımı dlcye bağlı beleş verilsede yine para harcattırıyolar
鉴于18年的游戏,现在感觉非常一般 内容属于小游戏; 四方俯视角操作,玩法就是半肉鸽地牢打怪,拿材料请人合成装备,剩余材料挂出去猜价格经营,不看攻略图表真就硬猜,这里标记xhh"天下tianxia2580" 内容不多较为局限吧,准备药水进地牢,然后攒一波材料卖一波,以此循环
Onesto
Sevilen: - Oyunda sadece dungeon içerisinde hapis değilsiniz, dış dünyada da bağlantılarınız var. - Satış ve market özelliği gayet iyi, fiyatları ilk başta test ederek koymak ve kontrol etmek güzel, farklı bir bakış açısıyla yapılmış hoşuma gitti. - Loot yapıp satma ve upgrade etme güzel ve süreklilik katıyor - Tüm upgradeleri bitirip her şeyi alıp satana kadar oynadım 23 saat sürdü toplamda Sevilmeyen: - Daha detaylı olabilirdi, keyifli fakat süreci biraz daha zorlaştırmak iyi olurdu, - Upgradeler çok çabuk bitiyor ek özellikler eklense iyi olurdu - Kıyafetlerin değişiklikleri detaylandırılabilirdi - Dükkanda satılan eşyalar için daha fazla seçenek ve pazar mantığı detaylandırılabilirdi. Güzel oyun mis gibi oynanır
总体而言,这是一款令人愉悦的Roguelike游戏,融合了地下城探索和商店管理元素。就是金币有限总是不够用。但是都喜加一了,喜欢至少可以提供三十小时的游玩时间,非常棒的。
el juego es bueno pero no para de trabarse ala hora de abrir el inventario por lo que me toca reiniciar el juego y perder todo el progreso y eso es bastante frustrante
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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