
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 82% | — | $2.5M |
| $29.99 | 635ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
god
Great sequel to famous game - The gameplay is captivating, and it's very interesting to think about which artifacts to combine, what to leave behind, and whether to continue the run.
总的来说还是跟前作差不多的味道 但是BOSS设计真是无语 能不能把机制改一下 每次都要等他们放完技能才能打他 大大延长了没有必要的战斗时间 本来大部分材料就在boss身上 还要搞这种机制硬拖时间
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 83% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 2.7K | 70% | $13.74 | |
| $2.5M | 8.6K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $639K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
As of review still EA, so some things might be more defined. solid 8/10, good shop system very open to any playstyle, good combat system (besides big sword ong they suck, I love getting stuck swinging my sword and not being able to dodge) fun to play resets and build towards an end goal, not a long game but very replayable some qualms with the way wording is intrepreted to do with the greed coluseum and pickups/armours with the effect of "after defeating a boss/miniboss" and not retriggering those, without wording that it wont retrigger and items that deal more damage to bosses/minibosses triggering overall very fun, easy to play, nice to optimise and a big improvement over Moonlighter 1
Really nice game - for me - if you can compare it gameplay wise - its way more fun than Hades 2
Muy entretenido
BUG好多啊,时不时的自己操作,掌机玩的
Відверто кажучи я очікував більшого, мені неймовірно сподобалася перша частина і я надієвся що у друй частині все хороше примножеться а погане зникне, щож суть мого невдовальста більшість босів прості декілька патернів і ви проходите ноудемедж, інші ж просто викликали у мене нервовий тік він того щоб я шукав вінко для атаки я був змушений без преривно ухилятися, весь сюжет це буквально 15 рідків тексту, дуже дріб'язковий по відношенню до говлоного героя. Загалом геймплей цікавий але надиіру казуальний хоча грав на важкій складності і це не був виклик це було інодні веселе іноді нудне заклацування мобів, крамниця теж йшла надто гладко, зброня: знайшовше для себе один вид зручної зброї мені не було цікаво використувавати інші це було просто не вигідно. Загалом я дуже чекав Moonlighter 2 і надіюсь майбутні оновлення виправлять ситуацію але нажаль зараз це просто редняк для мене.
个人比较喜欢这类经营游戏吧,画风还算我喜欢的类型。正式版希望能出更多的内容和优化好游戏BUG吧
这个游戏的完成度还蛮高的,四种武器可供选择,构筑配置也比较简单,上手很快,整理背包的难度也不高,就是bug太多,而且竞技场很容易因为配置问题变得卡顿,伤害被吞或者一瞬间全部打出,有时候boss被卡住还输出不到只能回城。总的来说,可玩性还可以,但是bug太多,希望赶紧修。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.