
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 4Kreviews | 82% | — | $2.5M |
| $29.99 | 635ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 878 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Extremely fun. The relics management and selling has a little learning curve, after you get the gist of it, the game starts clicking and you can't get your hands off of this game. Really looking forward to the full release!
норм
Buenísimo, una mejora respecto al 1, que ya estaba muy guapo.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 83% | $29.99 | |
| $2.5M | 2.1K | 92% | $29.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 2.7K | 70% | $13.74 | |
| $2.5M | 8.6K | 81% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $639K | 1.5K | 83% | $9.99 | |
| $15.3K | 175 | 78% | $4.99 | |
| $54K | 190 | 66% | $14.99 | |
| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
还行
Addictive loop of fighting, looting and selling. It's fun when you have a run with synergistic perks and feel op. It's fun when you return from the dungeons with incredible loots and see your balance go up
[b] 如果遇到闪退,验证完整性,重新安装等可能修复 [/b] 喜欢轻度肉鸽战斗,轻度家园建设,卡通画风的可直接入手 [b]整体流程 [/b] 下关卡,打怪,拿奖励,回家设置价格卖物品,拿钱和资源换升级 +动作,美术流畅统一 +体验平滑 +战利品效果互动,算为了收益解谜,随机性导致反馈不太稳定 -同质化怪物,流程,堆怪容易疲劳 -玩家策略不够深入,关卡路线分支差别设计不明显 -商店阶段NPC识别行为墨迹,空的展柜还会有NPC动作动画很搞笑 -价格设定一部分需要口算增加收益,次数多了会无聊,并且手柄操作比较繁琐 [b] 期待 [/b] 副本的玩家策略参与更多,进而BD更多样,多种伤害效果等 一个结点几个动画就专门选个伤害还是太墨迹了 更丰富的家园建设和收集系统 商店系统NPC行为优化,玩法目前还是设置价格等卖出太单一了,主要还是墨迹 敌人变化相对于重复流程还是太少了,起码外观改一下也会好一点,精英怪就一个发红的特效和取消硬值,Boss重复击杀也没有看到变化
タイク許すまじ 数か月前の話ですが、タイクのHPが1/4程度になると、こちらの攻撃の届かない場所から延々と薙ぎ払いビームを放ってくる(雑魚的の召喚も無い)という無敵ムーブをかまして来るので倒すのが不可能でした。 そこからアプデも複数入り、今度こそタイクを倒してやろうとゲームを再開。タイクの行動パターンが変わっており、無事に倒すことに成功。しかし喜びも束の間、帰りのゲートが四角形のステージの右上にあるのだが、見えない壁のようなものに阻まれてゲートにたどり着けない。ペンダントも使えない状況のため、仕方なくリセット。再起動後はもちろん村に強制送還されタイク撃破の報酬分は無かった。 ゲーム自体は面白いので製品版が出てからまた遊ぼうと思います。タイク許すまじ。
O jogo ainda precisa ser finalizado, mas já dá pra jogar muito bem. Gráficos e jogabilidade muito bons. Eu prefiro o estilo das fases do primeiro jogo. No segundo é legal, mas depois cansa. Poderia ter os dois modos com algumas diferenças que só encontra em um dos modos. Agora é aguardar o resto do jogo pra saber o final da história
이거 할바엔 하데스2나 하자
二代更倾向肉鸽, 一代更倾向养成, 二代的养成主要提高容错率. 如果没有随机到强力buff就会非常坐牢 boss设计比较不好, 一图第二boss技能后摇极短, 很难找到输出点, 最后骑蝠鲼那个boss反而容易打 还有一些怪也是后摇短, 红斗篷小怪总是传送到地图最远处, 然后溜你, 不知道策划自己玩过没, 玩了应该能发现的吧...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.