
Experience an action-RPG with roguelike elements where you live the double life of an adventurer and a merchant. Dive into vibrant dimensions to fight enemies, gather loot, and manage your backpack. Rebuild your shop and turn profits into gear for the next adventure!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 16.14/day in the week to Sep 3 → 69.86/day in the week after.
About
Live the double life of a resourceful merchant and fearless adventurer in this sequel to the hit rogue-lite Action-RPG!
Stranded without a coin in the village of Tresna, Will must open shop again as he dives into an interdimensional adventure. Explore dangerous dungeons, loot ancient relics, sell them, and reinvest in the town's prosperity.
The magical, addictive loop returns—bigger, bolder, and packed with shiny loot.
Profitable perils await as dimensional exploration evolves. Strap on your trusty backpack and master dynamic combat with various weapon classes, armor sets, and powerful perks.
Chart a path through unpredictable worlds, defeat relentless foes and formidable bosses, then carefully arrange your loot to unlock unique item synergies. Managing your backpack is key to financial success and maximizing profits.
The deeper you go, the greater the rewards—and the risks.
After every adventure, it's time to open for business. Customize your shop, set your prices, and read your customers to strike the perfect deal. Unlock sales perks, capitalize on special events, and optimize your displays to maximize profits.
From battered scrap to priceless relics, every item's value is yours to decide.
Take on the Endless Vault, a mysterious ancient artifact that pushes your skills to the limit.
Overcome its ever-growing challenges to upgrade your town and earn increasingly valuable rewards. Will it be enough to reclaim your homeland from the evil Moloch, an interdimensional collector who has claimed your beloved village for himself?
Dive into Moonlighter’s stunning visual leap into 3D. Explore vibrant environments, enjoy smoother, more dynamic combat, and experience the iconic cycle of daytime shopkeeping and nighttime treasure hunting like never before.
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 3.9Kreviews | 82% | — | $2.5M |
| $29.99 | 630ratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 866 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Had somewhat low expectations since it introduced so much more content but it blew me out of the water with the amount of extra content that had been added and how it was introduced.
[Decent] rogue-like. Interesting combination mechanics of selling items found during a "run" improved via inventory management. The rogue-lite upgrades ramp up progression in different aspect (combat, items, shop), but it reaches a stalling point mid-game and grinds to a halt in end-game. Nonetheless, good variety and pace if you simply complete each region just a few times. The replayability falls off once you get a decent amount of upgrades. Few negatives: - The Vault goal of earning a certain amount of money is capped. For example, the first challenge is earning 10K, second is 25K, third is 50K. If you earn 200k you will only complete the first challenge, then start the second challenge from 0 and must earn 25K again. Feels like a waste, and you might as well stop selling if you have reached the goal. Gets worse in the end, [spoiler]earning 300k in a single day, then the next one is 400k, but at that point you can get +20M in one day[/spoiler]. Not sure why the excess earnings don't count towards the next challenge. - Around mid-game, gameplay elements ([spoiler]perkometer, pets, furniture[/spoiler]) don't do as much as pure item quality. The price increase from them becomes less and less relevant, and after [spoiler]sparks[/spoiler] they become obsolete. - After just 2-3 runs the 'region' loses variety, everything stays quite the same, same mechanic, same best way to get the most of the relics. - Bloblet requirements are too high. You might need to choose a worse route just to get 1/3 of the needed currency to get the pet. Some reward besides the bloblet currency would be great, even if it's just random something. Overall, I think my 'issues' come from a 100% and seeing a lack of complexity/replayabilty mid to late game. Despite that, all the different features kept the interest up to beat the game, afterwards, the 100% is somewhat regrettable.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best PL #58, worst US #92 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 0.25/day in the week to Jul 19 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Polish, Japanese, Korean*languages with full audio support
| $29.99 |
| 188ratings |
| 81% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 870 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
the game is broken i cant get past the tutorial
>Vai pra aventura >Mata >Morre >vende o que deu >vai dnv >Mata >Mata >morre pro boss
Si te gusto el primero este es superior
Отвратительная система файтов, ужасно! Зачем было делать все так коряво и всрато, анимации атак мобов отвратительные! Добавить новые интересные пушки? Оно не нужно, зачем! Просто подкрутили графон и все! Скучно и неинтересно!
Good light game for chillax.
Excellent follow up to the original!
I'm so glad they've updated the art style from the first game. Pixelated graphics are just getting overdone. Same basic premise, same basic gameplay, just more Moonlighter. If you liked the first game you'll like this. Great sequel.
Don't waste your time on this bug trash
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $550 | 2 | 100% | $9.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.5M | 2.7K | 82% | $29.99 | |
| $2.5M | 2.1K | 91% | $29.99 | |
| $2.5M | 12.2K | 92% | $12.99 | |
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| $2.5M | 4.2K | 88% | $14.99 | |
| $2.5M | 2.5K | 69% | $24.99 |