
Welcome to your new vampiric life in the magical town of Moonlight Peaks. Raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the local werewolves, witches, and mermaids in this heartwarming supernatural life-sim. Eternity awaits!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Experience life as a vampire in a magical town full of werewolves, witches, mermaids, and more! In this heartwarming, supernatural life-sim, you will raise mystical crops, learn spell-casting and potion-making, and befriend – or even romance – the locals. And at the same time, show your skeptical father that a life of compassion is possible – even for the undead.
Settle down in your family’s abandoned homestead and make it your own. Build your farm with magic crops and livestock, customize your cottage with gothic style, and make friends with other creatures of the night. Embrace immortality and unlock ancient abilities, all in the name of a more bountiful harvest. Unravel the mysteries of the seven families that inhabit Moonlight Peaks and bring a bit of light back to this spooky settlement. Just remember to be back in your coffin before the sun comes up!

Customize your perfect vampire persona and build relationships with the people of Moonlight Peaks to learn more about the town’s history. Uncover the secrets of the seven families who dwell there – and maybe even find your “tomb” love from any of the two dozen romanceable characters in the process.

Design your cozy gothic homestead, turning a forgotten farm into the ideal sanctuary. Obtain new tools and develop your property to grow even more enchanted crops and raise magical livestock.

Embrace your supernatural lineage! Shapeshift into other forms to explore all the town has to offer, and study witchcraft to learn spells that will help you on the farm or when gathering resources.

Beyond the farm, you’ll be able to enjoy fishing, foraging, and potion-crafting, along with activities like embroidering, flower arranging, and more. You can even collect cards for the town’s favorite game, Nokturna, to play against other residents.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 2.1Kreviews | 89% | — | $3.9M |
| $34.99 | — | — | #57 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1213 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juegazo, lo estoy disfrutando mucho. 💜 Está en inglés pero pude ponerlo en español gracias a un mod. ^^
I really love the concept and aesthetic of Moonlight Peaks. The supernatural setting, farming, and overall atmosphere are things that drew me to the game. However, after about 20 hours of playing, I found myself losing interest because I dont feel connected to the NPCs or the story. I would really love to see more character depth, meaningful quests and more reasons to become invested in this world. One area I feel could use more development is the romance options, particularly the male options. Theres nothing exciting about any of them. They dont have the same level of appeal as the woman choices do and considering majority of players of this kind of game is women... the choices fell short. I can see potential and I hope future updates continue expanding the characters and story.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Japanese, Korean, Simplified Chinese, Traditional Chinese
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do enjoy this game so it sucks to leave this review. It’s adorable and the premise is great but to sell this for 35 bucks is bonkers. This feels like it should be EA. It is cute and fun and if it were $20 I’d say consider it, only under the assumption there will be continuous improvement implemented. Currently, it is underdeveloped. It seems to be missing the juje that would make the playing experience feel more fluid and cohesive. The characters, gathering functions, dialogue (including many random glitches that were supposed to be fixed), all seem unfinished . Completing a quest often doesn’t yield rewards. The is no skill tree or encouragement to engage with your tools. I definitely didn’t hate it at all!!!! I just feel like I spent the majority of my time waiting for actual story progression and being underwhelmed and still waiting once something did occur. All this leading to me being flummoxed how the devs would think this is in the same league as other games in its price point. Considering the economy and the plethora of games out there, I’d seek out and support other more fully fledged and fairly priced games in the genre. Or hold out for upcoming spooky games that are hopefully priced in a way that reflects that value of the game. That said, I am a big fan the conecpt!
I am far from being done with this game but felt I'd finally played enough to leave a review! I mostly wanted to concur with other reviews that say the demo does NOT do this game justice at all. I almost didn't pick it up because the demo felt boring to me and didn't really highlight any of the things that make it different from other games in this genre (that are sometimes half the price). The thing that stands out the most for me is the villagers and the story - truthfully I am not really big on story games, in fact I am a chronic dialogue and cut scene skipper, so for me to be interested enough to pay attention is unusual. The villagers are diverse and their personalities are interesting, the story really gives small town drama between the supernatural factions, and touches on some darker themes without being too serious. I have chuckled out loud quite a few times at the dialogue, it's honestly pretty compelling to have villagers that don't always get along with each other instead of a town full of joy and rainbows. That said, it isn't just cutscene after cutscene. The farming aspect also stands out from other games, partly because the crops and animals are a little bit magical, but also they require different things to help them grow rather than just watering and forgetting. The magic system is also new and interesting although at 20hrs in I am still just touching the surface of it so can't really comment on how detailed it is. I sort of like that a lot of earning money is tied to cooking because sometimes this is a bit of an aside in games, and it sort of forces you to participate in everything the game has to offer (farming, foraging, fishing etc) to progress. Another thing I didn't expect to be so good is the decorating aspect. It's easy to place things from storage and there's lots of decor to craft and buy from the shops to make your home look just the way you want it. There's also minigames where you can do flower arranging and embroidery to make decor for your home (or to gift to others) - this isn't something I interact with much but I absolutely adore that this is included. I haven't experienced too many issues (except the dreaded tool zoom bug - not exactly game ruining but the frequency is kind of annoying) but hopefully this gets fixed soon, and it's certainly nowhere near the buggiest new release I've tried. Overall I'm super glad I picked this up and hope the devs take the feedback about the demo on board.
Definitely not worth full price, personally. It's very nice looking, but feels extremely shallow and small. If you want something small and cozy, this is for you. If you were hoping for innovation and depth, this is just another farming reskin. If it gets better after 12 hours, I don't know because it's too slow to keep my interest. NPCs have like 1 line of dialogue when you talk to them, you only increase your relationship with them through gifts. The music hardly plays, there's long stretches of silence. It took 10 hours just to get a magic spell, then you only regen 1 mana per day, until like another week later when you learn how to restore it. At least the Demo introduced magic sooner even though the Demo almost convinced me to not get the game (wish I had listened). It feels more like an Animal Crossing reskin with a sprinkling of romance options. 8/10 fem character names end in an "A", a concerning lack of creativity, and they're all generically pretty versus the men who are.... Lacking aesthetic equality. Which sucks because some of the characters have incredibly funny personalities, you just only get to experience that in cutscenes. The gameplay loop is extremely shallow for the price compared to something like My Time at Sandrock.
Esse jogo é muito bonitinho, perfeito demais!! Eu amei muito essa estética de vampiros, meio sombria, junto com magia mas com um visual fofo e aconchegante, foi o que mais me chamou atenção. Os personagens também são bem legais, é um jogo com muita personalidade e dá vontade de passar horas vivendo naquele mundinho🖤🦇✨
I love the art style and the overall quality of the 3D assets, but the gameplay itself needs significantly more depth and variety. The NPCs often feel as though they were designed primarily to represent a particular ideology rather than to create a believable and immersive community. Many of them share similar attitudes and perspectives, which makes the cast feel repetitive. I would like to see a wider range of personalities, beliefs, backgrounds, flaws, and opinions so that the town feels more natural and alive. The quest system is also not very engaging. The main storyline frequently requires you to wait several in-game days before the next quest becomes available, but there is very little meaningful content to complete during that time. There are no substantial side quests to keep you entertained while the story progresses. Most of the additional tasks come from the quest board, and they are generally simple and lack depth. The progression also feels far too easy. Nothing really feels rewarding because very little effort is required to obtain upgrades, items, or achievements. There is rarely a sense that you worked toward something meaningful, and the lack of challenge makes it easy to become bored before completing the available content. There are also many in-game days when almost nothing is happening. This is especially noticeable during winter, which currently has no seasonal events at all. I understand choosing not to include Christmas, but winter does not need to revolve around a religious holiday. The developers could still add a winter festival, snow-themed activities, competitions, special markets, or community events. Leaving the entire season empty makes the absence feel especially noticeable and reinforces the impression that certain content was excluded to make a statement rather than replaced with something creative. The game has a beautiful visual foundation and a lot of potential, but it needs more varied NPCs, deeper quests, more rewarding progression, and additional seasonal content to keep the player engaged.
Stardew Valley + Animal Crossing + temática de bruxinha = Moonlight Peaks. Uma fórmula que não tem erro, só acho o preço salgado, espere uma promoção e seja feliz!
The game needs a lot, and I mean A LOT, of polish and bug fixing and just work in general. My first save I had to start over because the event that was supposed to give you the Keg, one of the primary money making machines in the game, simply never triggered. Got all the way into summer without it happening, and it's supposed to happen in the first week. Then the second save, after I unlocked the bug net, I went on a Soul Blob catching spree over two days. I got to 23 the first day, and 51 the second day, meaning that the game gave me the 50 Blob reward and just completely skipped giving me access to the 25 Blob reward (which is the ability to slow down the way too short days). This game desperately needs more checks to make sure you don't miss vital, game shaping mechanics. It's a shame, because the aesthetic of the game is fantastic, but it's not worth playing when you can just lose out permanently on exceptionally important mechanics if the game just forgets to check it's own flags.
I really tried. There is a lot to enjoy about this game, and if it was $20, this might be a different review. As it is, I can't recommend it at its current price point for a few reasons. The good: Some genuinely cute animations and animals, with a story (albeit shallow) Devs seem to be making some updates The bad/not great: Many weird bugs like an item required to grow a certain tree that will not stay on (and thus, won't help your tree grow) if you leave your farm, or enter the barns, or your house. Speaking of that item--it is required to grow a certain tree, yet I only learned via forums—the game has no info about this. It also cannot be crafted, and, even checking where it is supposed to be sold every day, it didn't come up until after in-game year 2. Any required item should not be RNG. And anything weird or different should be explained in the game. Limited character design, and very limited clothing options Dating is boring (same date every single time for each character, even after marriage) Marriage is pointless aside from an achievement. They don't help, there are no children, it's just another thing to pet in the mornings. Although new areas open, the map is still fairly limited, with not much to interact with on each screen. As mentioned, the story is shallow and doesn't really make sense. It feels like they fed some scenarios into an LLM and it spit out this nonsense. Controls are clunky Musuem awards are not great, especially the one where the character tells you to go buy a new kind of building and it's like $50K. As a "prize". After getting through two in-game yeara, there isn't anything to do. Even though I still haven't completed the museum due to the aforementioned item issue and seasonal seed availability, but other than that, eh. 🤷🏼♀️ I kept playing for a while, but ultimately this feels like a very short game for the price, and not as deep storywise or wxploration-wise as other titles with much lower price tags. Wait for a sale.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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