
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 23Kreviews | 96% | — | $2M |
| $24.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 855 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game
[b]Pros[/b] [list] [*] +5 base clans (6 with DLC), each featuring two distinct champions to choose from [*] +Ability to combine two clans per run, each providing its own unique card pool [*] +Solid soundtrack [*] +Covenant system that allows you to make the game harder, giving you a greater challenge [/list] [b]Cons[/b] [list] [*] -Runs can feel repetitive due to only having two paths between fights, both of which lead to the same destination [*] -Not many neutral cards [*] -Art style feels a little generic, mainly for the enemies [/list] [b]Gameplay and Progression[/b] [list] [*] [b]Core Loop and Combat[/b]: The primary goal in Monster Train is to protect your Pyre and reach the final floor. Each run consists of a series of battles where you face waves of enemies followed by a boss. Since this game is a roguelike, you’ll gather new cards, upgrades, and artifacts that are lost upon death or completion. The combat involves summoning units across three floors, managing buffs and debuffs, and shifting units to optimize your defense and defeat the enemy. [*] [b]Progression and Systems[/b]: While you don't keep items between runs, there is a persistent progression system for the clans. Each can be leveled up to 10, unlocking new cards, and a second champion. These unlocks expand your options for future runs. [*] [b]Difficulty and Variety[/b]: The game starts on the easier side, but beating it once unlocks the Covenant system. This adds stackable modifiers that increase the challenge with every successful run. While the various clans offer diversity, the navigation between fights is very linear. You essentially complete an encounter, choose between two paths for upgrades or events, and then proceed to the next battle (which remains the same regardless of your path). Fortunately, the enemy variety is decent, and while the bosses remain mostly the same, their specific abilities can vary between runs. [/list] [b]Visuals and Presentation[/b] [list] [*] [b]Art Style[/b]: I found the art style to be a mixed bag. Some characters and units look good, but others feel generic. This is especially noticeable with some of the enemy designs. [*] [b]Technical Design and Performance[/b]: The game performs well and the UI is intuitive. When you hover over a card, it explains its abilities, which is a useful reminder for specific effects. I didn’t encounter any bugs during my playthrough. [/list] [b]Wrap-Up[/b] [list] [*] [b]Personal Thoughts[/b]: I enjoyed Monster Train when I first started, but after a few runs, I felt like I had seen enough of the game. This might be because there isn't much variety in how you progress through the floors. I also found that I prefer Slay the Spire’s approach of controlling one character compared to summoning units across several floors. Ultimately, Monster Train is a good game, but one that didn't fully grab me. [*] [b]Verdict[/b]: If you are a fan of roguelike deckbuilders, Monster Train is worth taking a look at, especially during a sale. [/list]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 891ratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 495ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 859 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
挺不错的肉鸽卡牌,简单易上头的战斗爽是这个游戏的核心,内涵深度上感觉比不上杀戮尖塔,但是毕竟是肉鸽游戏,爽就完了
Nice
Um dos melhores jogos roguelite com montagem de deck (baralho), fico feliz de ter feito 100% deste e ter uma sequência me esperando que já testei e pude ver que melhorou exatamente nos pontos que eu desejava. Comentário sobre o jogo: Acho muito boa a progressão do jogo A complexidade que há ao poder escolher entre dois campeões diferentes para liderar o clã, assim como no clã secundário, adiciona um vasto leque de opções de como seguir com a estratégia Os encontros são um ótimo toque (em diversos momentos conseguiu salvar uma partida que estava fadada ao fracasso As batalhas, seja contra chefes ou inimigos comuns, pra mim tiveram todas a sua importância, seja escolhendo enfrentar uma dificuldade maior pra ter recompensa extra ou indo na normal apenas pra trivializar a passagem e tentar estabilizar pra etapa seguinte e não posso deixar de mencionar que cada chefe tem sua mecânica própria, dando uma guinada extra na forma como você precisa enfrentar a situação (exceto se seu baralho já ficou redondo, aí geralmente uma combinação de cartas, seja de 2 ou mais, já serve pra te carregar do começo ao fim) A História do universo do jogo, apesar de estar bem no escanteio, é bem interessante, sempre que via uma carta ou inimigo novo dava uma olhada pra conhecer um pouco mais Enfim, ainda que passando por breve frustrações de partidas que tinham tudo pra dar certo mas fracassei miseravelmente, nada me desmotivava ao ponto de não querer tentar só mais uma vezinha e passar horas testando coisa nova. Recomendo com ou sem promoção (mas vivendo no Brasil, bora esperar o famoso precinho e boa) Apesar de platinado, com certeza vou revisitar o jogo pra "dominar" as cartas que ainda não usei e deixar todas com a conquista de estarem no baralho quando o chefe final é derrotado Obs: Pra quem quiser fazer 100% das conquistas, é bem tranquilo, praticamente tudo envolvendo dificuldade ou encontros aleatórios pode ser resolvido com uma seed que tenha os encontros que precisa ou você mesmo gerando um desafio customizado no pacto máximo e o resto é só jogar tranquilo, seja zoando ou experimentando algo novo.
I was really enjoying Slay the Spire in late 2024 and bought this impulsively. I hope to return to it and actually give it a fair shot, or ditch it altogether and buy the sequel, lol.
fun deck builder game
很爽,难度不高,玩法直接
Very good deckbuilder.
So fxxking GOOD!!!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 8.7K | 95% | $24.99 | |
| $8.9K | 32 | 97% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 3.4K | 84% | $24.99 | |
| $9.8K | 26 | 69% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 1.2K | 78% | $39.99 | |
| $2M | 1.9K | 75% | $29.99 | |
| $2M | 1.7K | 88% | $39.99 | |
| $2M | 7K | 78% | $14.99 | |
| $2M | 8.4K | 75% | $8.99 | |
| $2M | 5.6K | 94% | $19.99 |