
Monster Train is a strategic roguelike deck building game with a twist. Set on a train to hell, you’ll use tactical decision making to defend multiple vertical battlegrounds. With real time competitive multiplayer and endless replayability, Monster Train is always on time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Sep 13 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−80% | 23Kreviews | 96% | — | $2M |
| $24.99 | 2Kratings | 86% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 852 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
这游戏真垃圾,玩了一下上午跟中午都没了
火车2打200小时回来不过瘾重温1代,我超你的这神祇战BGM也太燃了,体验简直拉满
神秘小广告火车
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese*languages with full audio support
| $24.99 |
| 891ratings |
| 84% |
| — |
| not modelled |
| $7.49−70% | 495ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 856 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Певно один із найкращих і залипательниз роуглайків, в які я коли-небудь грав! Дуже шкодую, що після купівлі і моменти коли я зайшов в цю гру пройшло майже півроку (або навіть рік) Переваги: - Залипательний вибір маршруту! На відміну від вже набридливого Slay the Spire -like вибору шляху, тут завжди подвійна алтернатива із вибором шляху - Апгрейди юнітів завжди підштовхують утнути шось круте - Апгрейди заклинань працюють аналогічно - Цікаві і РЕАЛЬНІ ачівки - Великий вибір фракцій, із унікальним геймплеєм - І це не включаючи усілякі івенти, кастомні челенджі купу контенту - Шикарна музика Недоліки: - Слабкуватий візуал (але це більше смак, в другій частині розробники це вже виправили) - Не найкращий баланс деяких чемпіонів (зелена фракція взагалі порівняно із усіма іншими якийсь невдалий мем) - І на цьому певно усе... Гра неймовірна, якщо ви любитель саме роуглайкових забігів, то це те що треба
good game
This is the best roguelike deckbuilder I have ever played. The heavy focus around card modification and upgrading makes every single addition or removal from the deck feel meaningful and appealing. The way your deck evolves feels so much more meaningful and customized compared to games like Slay the Spire. The addition of train car capacity as a core resource is meaningful and impactful, and the system of enemy progression toward your Pyre (your last threshold that you must defend at all costs) is a really innovative take on the genre, where outgoing damage is more important than sustainability...but you can't completely neglect sustain or you'll have huge problems regardless. Each of the five clans feels absurdly distinct, with a completely unique playstyle and options that they bring to the table, but the choice to let you mix them by picking two per run instead of one is such a defining choice that makes the game explode with potential. Not only that, but there's less concern over the relative strength of each faction on an absolute scale, since your successful runs have such detailed tracking that you can challenge yourself to do well even with factions you might consider worse or weaker. Thematically, the emotional backdrop of the game is powerful and resonant, focusing on desperate survivors trying to save their home. The enemies feel vile, sinister, and ominous; your heroes and allies feel determined and heroic. It's a minor, underemphasized aspect of the game, but the setting and story add so much. I haven't played the sequel yet, but based on my experiences with this game, I sure am looking forward to it. No matter what though, I can strongly recommend this game to anyone who likes roguelike deckbuilders, and honestly think that this game has enough polish and appeal that even some players who might not normally find the genre to be hyper-appealing may still end up playing and loving this game.
牢房,单位卡不发多重攻击,魔法卡不发返回,你就玩去吧,太好玩了,急头白脸忙活半天就是刷不到key,美美重开
好玩
What a great game, the more you learn about the mechanics the more fun you're gonna have. The music is also amazing.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 10.2K | 95% | $24.99 | |
| $3.9K | 14 | 93% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.1M | 4.6K | 84% | $24.99 | |
| $9.8K | 26 | 69% | $13.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 1.4K | 78% | $39.99 | |
| $2M | 1.9K | 75% | $29.99 | |
| $2M | 1.7K | 88% | $39.99 | |
| $2M | 12K | 79% | $9.99 | |
| $2M | 5.6K | 94% | $19.99 | |
| $2M | 2.5K | 58% | $19.99 |