
Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 10.2Kreviews | 95% | — | $5.7M |
| $24.99 | 953ratings | 84% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 930 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
그래픽과 폰트를 보면 정말 하기가 싫은데...... 누우면 자꾸 생각남. 슬더슬보다 덜 직관적이지만 그만큼 생각을 더 해야 한다는게 누군가에게는 장점이고 누군가 에게는 단점일 수 있을듯. 더 해봐야 알겠지만 해금 요소도 꽤 있는것 같아서 돈값은 충분히 하는것 같다.
好玩
好玩爱玩
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.7M | 12.8K | 84% | $24.99 | |
| $5.7M | 11.6K | 94% | $19.99 | |
| $5.7M | 25.2K | 84% | $8.99 | |
| $5.7M | 8K | 92% | $19.99 | |
| $5.7M | 31.9K | 95% | $6.66 | |
| $5.7M | 7.8K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2M | 23K | 96% | $4.99 | |
| $3.9K | 14 | 93% | $9.99 | |
| $4.9M | 8.9K | 83% | $19.99 | |
| $228 | 2 | 50% | $4.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Spain, Japanese, Korean, Traditional Chinese*languages with full audio support
| $24.99 |
| 708ratings |
| 95% |
| — |
| not modelled |
| $24.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 935 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
gutes game für neben bei
Great game
好玩,而且学习成本很低,稍微玩一下就知道该怎么玩了
不错 好玩
I've played a lot of roguelike deckbuilders, and Monster Train 2 sets the standard that every other game in the genre should be measured against. For new players, the game is quite approachable. The mechanics introduced are fairly intuitive. Within your first few runs you'll understand the fundamentals. But don't mistake "easy to learn" for "easy to master." Once the game opens up, the ceiling becomes almost limitless. You will have runs and discover cards that you feel are broken, only to discover a new combo that pales in comparison Every clan feels distinct, yet the game constantly encourages experimentation by combining them in ways that create unique synergies. Champions, spells, and artifacts all interact so naturally that almost every run feels like you're discovering something new. Instead of forcing you toward a handful of overpowered strategies, Monster Train 2 rewards creativity. Your ability to recognize interactions and build around them becomes the true skill cap. The diversity of viable win conditions is probably the most distinct difference from the original (Still an awesome game) You can win by creating an unstoppable solo-carry, spamming units, stacking absurd status effects, abusing spell loops, or inventing some ridiculous combination that feels like it shouldn't be allowed. Every successful run feels earned because it was a solution you came up with. Perhaps the greatest accomplishment of Monster Train 2 is that failure rarely feels unfair. I've never felt that RNG dictated an outcome This is one of those rare sequels that doesn't simply add more content—it refines nearly every system from its predecessor while preserving everything that made the original great. The replayability borders on endless because every run presents new opportunities to experiment. For me, Monster Train 2 is the golden standard for roguelike deckbuilders.
The gameplay is so good it eclipses the cringe Boomer rock and roll aesthetic. I'd recommend this game to anybody, not just those who like Rogue-likes.
模式设计的挺有深度的,好玩!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.