
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 12.7Kreviews | 91% | — | $1.1M |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Everything about Monster Sanctuary feels like it was crafted with a reverence for the genres it melds into a perfect slice of indie gameplay. Every bit of this is a joy to play and it genuinely irritates me I'm only now discovering this game five years on. The Metroidvania aspects are both breezy and precise, while giving me a meaty world to explore and tons of secrets to find. If I have one complaint about the game, it's that those secrets often feel fairly inconsequential, usually hiding crafting material or potions of some kind. It's a very minor blip compared to the fun and ease of exploring the colorful world. In a similar vein, the turn-based RPG combat also fulfills a need in me for old-school RPG mechanics. Monster Sanctuary doesn't try to put on airs. There are no timers, no hybrid action-RPG elements, no parry systems to drag the experience down. This is meaty old-school hackin' and castin', and the myriad of abilities your monsters have at their disposal make it all fun. And the leveling mechanics... the leveling mechanics! Someone designing this game understood the deep, insane need in me to have skill tree options. Lots and LOTS of skill tree options. And that's not all - every skill point spent feels like it's important. The game is pretty easy to breeze through, so there are no real "wrong" options when it comes to your team and choices in how you level, but making smart choices makes the whole experience sing, and watching synergies play themselves out is a feeling I rarely get from RPGs anymore, and this game delivers it by the truckload. If there's a sequel, and i hope there will be someday, all I want is more. This is a blast of a game, an easy 10/10 from me, and I'm still whapping my forehead that I've missed the fun this long. Go play this game. It is digital cocaine. It is an angel with the attributes of Grace Boor giving you a massage and kissing your neck. It is everything I didn't know I wanted out of a Metroidvania/turn-based RPG, and I'm hopelessly, delightfully addicted to it.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
游戏确实是好游戏,恶魔城+宝可梦确实是很有意思,但是每次不算短的解密最后箱子就给两个可有可无的材料,给人的心理落差比较大,加上怪兽对战同质化比较严重,打到后面容易犯困
就那么喜欢跳跳乐,就那么爱开关解谜??跑来跑去按开关很好玩?还有那个难度梯度,压根就没有梯度,要么简单到炸,比如那个蠢蛋教官的几支魔物队,还有老布兰的菜拉史莱姆队。要么难得要命,比如初见吟游诗人的时候遇见的老登,我把它解冻了、救了还整一支队伍抽我,抽得飞起。战斗还算有点意思吧,两边互相叠buff,比谁叠得多,一只火蛾子不停开盾就能烧掉一个队,就喜欢开着轮椅飞转的感觉。但是为了那些尖刺和跳跳乐,我还是差评吧。
非常棒的宝可梦类游戏!可惜没有更新了,希望能出第二部怪物圣所
Monster Sanctuary is a creature collector metroidvania that brings a lot to the table. The sheer number of team combinations available are almost overwhelming. Each monster offers their own skill trees and abilities with a general theme around them. The exploration was fun, the map was well laid out with unique enemy scaling logic that allows you to carve your own path. Additionally, the replayability on this is awesome for those that want to squeeze more time out of the game - there's a ton of post-game content, as well as NG+ modes with a bunch of different, optional modifiers to challenge and entertain. I wish I would've played this one on my backlog sooner! Would recommend!
Um diamante no mundo dos jogos, 100% e valeu cada segundo, uma pena não ter hype
モンスターと協力して冒険する楽しさが感じられるゲーム。 軽い気持ちでデモ触ったら7時間もやってしまいました。 デモはセーブデータ引継ぎ出来ますが 日本語未対応・進行状況に合わせたお付きモンスターのアドバイスを聞く機能も利用できないので いいかも!モンスターかわいい!と思ったなら早めに本編買った方が良いです。 移動が横スクロールアクション調なのですが 戦闘に影響するダメージを負うという事は無く、ジャンプ+モンスター能力補助を駆使して次エリアへの道に進んだり隠しブロック壊して宝箱GETしたりという内容。 触れたらアウトな針トラップはありますがペナルティ無く直前の足場からリトライ仕様なのでアクション苦手人間でも遊びやすかったです。 浮遊系モンスターと一緒に空中移動するの楽しい。 宝箱絡みではスピーディーに動く操作腕前が必要な箇所もありましたが…無いと困るアイテムでも無さそうだしいいか、で諦めました。 そんなゆるプレイでも実績41個中40取れたのでやさしめだと思います。(残り一個は高難度バトル制覇なのでチマチマ挑戦中) モンスターは戦闘スタメン3+待機3(経験値取得出来るのはここまで)のほか、多分無限にストック可。 アイテム取得と引き換えに手放したり一時的に預ける施設もあります。 このモンスター達、みんなそれぞれ個性的でドットの動きが細かく愛嬌があって可愛い。 終盤アンデット系とか虫系とか増えるけどみんな可愛い。 戦闘中はもちろん、移動時に一緒に走り回ってくれる姿がホント可愛い。 補助用の1体しか連れ歩けないのですが2~3体くらい周りをウロウロして欲しい…マンティコーブちゃん3種を無駄に侍らせたい… 戦闘は属性や攻撃手数が影響する内容で お気にメンバーでは歯が立たないので物理特化に変えて挑んだりという工夫も必要になります。 ボス戦は負けてもペナルティ無しでその場復活、雑魚戦は所持金ちょびっとロスト…ぽい?考え無しプレイながらもそんなに全滅しなかったので曖昧。つまり遊びやすいという事ですわ。 MAP100%目指すのが個人的にはとても楽しかったのですが 難点として、かなり後半のモンスターを仲間にしないと突破出来ない仕掛けが初期から目につく事が多いのでそこで足止め食らっちゃうかなと… 何回もジャンプしたりぶつかったりを繰り返して、コリャ今はダメだわ~と一旦諦める事が多かったです。 リリースからちょこちょこアップグレードして追加要素として実装されたからこそこうなったのかなとは思いますが。 過去ニュースからアップグレードでドットの動きも手直ししたようなので、少しずつ丁寧に仕上げたんだろうな~と感じます。 余談ですがマンティコーブちゃんのぬいぐるみがニュースでちょこちょこプレゼント企画に登場するのを見ていいなぁ…欲しいけど壁高いなぁ…と諦めてたのですが なんと、公式WEBサイトから直接購入可能です。 ペイパルで45ユーロ支払えばお時間ちょこっとかかりますがふわっふわのマンティコーブちゃんがちゃんと届きます。しあわせ。
One of the first games I bought once I got a gaming laptop (which, ironically, I didn't need to even sufficiently play this game). At the time, I wasn't much into monster tamers, and certainly not metroidvanias, but this game has made me into a huge fan of both. It masterfully blends both genres within the framework of an RPG. If you're on the fence, I encourage you to try to check this out! My only caveat is that some of the boss fights can be hard, so don't shy from bumping the difficulty down, especially towards the end of the game, if you're having trouble.
我是一个捉宠战斗游戏爱好者,《怪物圣所》是我在steam上买的第一个游戏,首先说出彩的地方,游戏的战斗方式是一次上场3个魔物,而魔物以技能树的形式加点成长,通常有多种加点方式来作为输出或辅助,因此喜欢的魔物总有上场机会,而且配队流派多种多样、十分灵活,因此到中后期是否上头。说到缺点,也就是跑图比较重复且折磨,跳跳乐倒是不难,手残党也可以做到,需要利用不同魔物的能力通过部分特殊地形,特别是部分隐藏墙壁不太明显,以至于我现在也没有开完且不想再开(地图完成率98%),二周目也较为重复,游玩意愿不高。总的来说比较好玩,只要是能接受为了捉宠(练级不困难)而重复跑图的,我愿意推荐游玩。
It's a really cool monster collecting/battling game! The mechanics and combos were really insteresting, and there are many different combos you can do. It has new game+ and challenge modes as well (though I haven't played them yet & so can't speak for them) so there's a lot of replayability there. It got a little frustrating at times because I would run into exploration obstacles I couldn't yet pass due to not having encountered a monster that would give me the ability to pass them, but honestly it wasn't that bad - though I was worried that I'd never get 'levitate heavy blocks' as I'd fought all but one of the champion monsters that had it and got no eggs. Luckily I was able to get it on the last one, but PHEW Took me 54h on my first run, and it's got a decent story, but the battle is really where the game shines imo. It's definitely a fun game and I'd recommend it to anyone who likes monster collecting/battling games. 8-9/10
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.6K | 90% | $19.99 | |
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| $1.1M | 1.3K | 92% | $19.99 | |
| $1.1M | 3.5K | 99% | $9.99 | |
| $1.1M | 6.1K | 97% | $4.99 | |
| $1.1M | 1.3K | 62% | $39.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.7K | 257 | 66% | $14.99 | |
| $49.2K | 63 | 84% | $19.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |