
Monster taming meets metroidvania. Collect, train and battle monsters in a lovely side-scroller pixel world.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Sep 10 → 1.86/day in the week after.
About
Delve deep into the Metroidvania inspired world of Monster Sanctuary, explore the expansive lands and call upon your monsters to lend their aid in and out of combat! Use their unique skills to fly, ride and brute force your way through environmental puzzles and precise platforming! The world is yours to traverse as you see fit, are you ready to take on the Sanctuary?
Your quest begins with a choice of an ancient spectral familiar, a wistful monster who will guide your first steps into the sanctuary. They will be by your side as you catch your first of 111 monsters. From here it is up to you to hatch, collect, evolve and train monsters from across the Sanctuary! Each possesses unique abilities and a skill tree for you to customise as your team grows in strength.
Strategically order your attacks for maximum efficiency, stacking your attacks to deal devastating combos! Try out different team combinations and make use of synergies between your monsters. Encounter formidable foes, endurance challenges and train an unbeatable team!
Face off in a test of skill and ability in online player vs player! Gather and train monsters, max out their skill trees and take on friends and foes in an epic battle to have the last monsters standing!
Added with the latest update, you can enable and combine optional Randomizer, Bravery and Permadeath game modes, making every playthrough a fresh and different experience.
Genres
Sums Steam only; Xbox, PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $4.99−75% | 12.7Kreviews | 91% | — | $1.1M |
| $19.99 | 1.9Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
没有中评但是我实在不想给好评,原因就是我很讨厌这个游戏的跳跳乐,并且引导较差不看攻略跳跳乐更容易卡,还有私募解密(喜欢我机关迷宫推箱子吗)。其次是剧情,经典的小孩子勇者大战坏人剧情但是最后的boss战是不是有点太敷衍了,打完以后就是“啊,结束了?”的想法。优点是有的,我挺喜欢局内养成加点的,配合好魔物会玩的很舒服(仅限对战),硬要说十分里面我可以给六分吧,但是这个跳跳乐我真的不太想给好评了。
Better than Pokemon
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 18: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 2.71/day in the week to Jul 30 → 1.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Italian, Simplified Chinese, Japanese, Portuguese - Brazil
| $4.99−75% |
| 1Kratings |
| 94% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish I liked the battling because the fights take too long. The metroidvania map isn't very well integrated with selecting which buddy to get out instead of curating them adding to the long clunkiness. I don't know exactly who this game is for but it's appeal is even more niche than you think
Even if I'm not recommending this game, it is a very fun game. I'm only against it because very early on you start falling behind in levels. Trying to find monsters to fight to get levels is tedious as the respawn is slow. If there was a clear and easy place to go to grind levels then it may be doable. But getting stuck in the game due to levels with little choice but to backtrack all the prior areas for exp is the worst.
Ho smesso di essere un fan dei Monster Collectable da decenni (Pokémon Argento credo sia stato l'ultimo che giocai) eppure questo MS, per molti aspetti, sembra essere addirittura migliore delle ultime interazioni dei giochi di Game Freak, ormai col pilota automatico da anni e in una condizione di forma pessima. Questo indie invece riprende la semplicità del concetto alla base del genere e la trasforma in una avventura a scorrimento dove il sistema di crescita ed evoluzione dei mostri spicca per profondità e varietà; così come i combattimenti, che offrono soluzioni tattiche davvero interessanti e stimolanti. Cheers...gotta ca...ah no quello non si può dire.
当你跳第一次跳跳乐,觉得无所谓,当你跳限时跳跳乐,你只会觉得司马设计组,做尼玛呢
Fun and unique monster battler. Didn't like the puzzles but I generally don't like puzzles anyway.
Comecei achando que era só um Pokémon indie pra passar o tempo… quando vi já tava montando time igual maluco, olhando buff, debuff e falando sozinho tipo “calma, agora vai dar bom” às 3 da manhã. O jogo engana bonito: começa simples e de repente você tá pensando mais que devia num joguinho de monstrinho. Quando o time encaixa é bom demais, dá aquela sensação de “caraca, sou um gênio”… aí no próximo combate você apanha e volta pra humildade. A progressão flui muito bem, sempre aparece algo novo pra mexer ou melhorar, e quando você vê já passou mais tempo do que planejava. O mapa também curti bastante, é grande e sempre tem um caminho ou cantinho novo que você não tinha visto. E sim… platinei. Nem foi sofrido, foi mais natural mesmo, fui jogando e quando percebi já tava indo pro 100%. Só queria testar e acabei ficando bem mais do que esperava. Recomendo fácil jogão.
Jumped in a hole and didn't have an electric type move to open the door at the bottom. Cant get back out of the hole and i dont have items to teleport. Now im soft locked and my save is bricked as far as i can tell. Pretty bad level design.
Very good game with depth and worth playing. Very strategic and it needs your attention if you want to play at a good level but it can be a casual game if you are looking for that!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $93.7K | 257 | 66% | $14.99 | |
| $49.2K | 69 | 83% | $19.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $181.3K | 1K | 56% | $9.99 | |
| — | 0 | — | — | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.1M | 5.6K | 90% | $19.99 | |
| $1.1M | 2.1K | 86% | $14.99 | |
| $1.1M | 2.6K | 85% | $19.99 | |
| $1.1M | 1.4K | 92% | $19.99 | |
| $1.1M | 2.8K | 99% | $19.99 | |
| $1.1M | 10.4K | 47% | $5.99 |