
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 517.5Kreviews | 89% | — | $187.3M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3379 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu n'a pas voler mon âme, je lui ai donné de bon coeur
虽然有些地方比较抽象吧,但过米拉的那一刻整个人都升华了 绝对值得一玩的经典作品
小东西今天终于打过黑龙了,我一辈子都会记得那个夜晚,这是我玩过最好玩的游戏
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 22: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
夯
好评,猫车躺起来很舒服
Capcom cierra
说真的,我到现在都想不通—一个脑子清醒的怪猎玩家,怎么会放着太刀这么神的武器不用啊?太刀那种又飘又狠的劲儿,在所有武器里绝对是独一份,说是《怪物猎人》的「本命武器」都不为过。 先说手感吧!常态挥砍的时候,每一刀都带着破空的凌厉感,连招丝滑得让人上瘾,收刀的时候身姿轻盈,拔刀瞬间又锋芒毕露,进退之间那叫一个潇洒。最绝的还是登龙斩—那一下破空的感觉,简直像惊雷劈下来,瞬间就能把怪物打得够呛。 而且太刀的上限真的高!熟练用居合、见切躲掉怪物的狂暴攻击,一秒钟从防守切到反击,这种极限博弈的快感谁懂啊?攒气刃等级的时候层层叠加,最后用气刃兜割收尾,每次狩猎都能玩出一身热血。 不玩太刀的玩家,真的亏大了—错过的不只是一种武器,而是对「狩猎艺术」的理解啊!就像听交响乐漏了最激昂的高潮,根本 get 不到那种震撼。他们永远碰不到游戏里最潇洒、最有观赏性的操作,只能在狩猎的边缘晃悠,没真正融入这个充满挑战的世界。 玩怪猎不玩太刀,跟爬五岳却跳过泰山有什么区别?只能说明对游戏的理解还差了点意思。
muy bueno, ya pase el tutorial, ahora si a la historia
森林里的景色很优美,画质也非常好,战斗也可以,好评。
the community still going strong
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $98.4M | 155.4K | 92% | $39.99 | |
| $18.8M | 19.4K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.2M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $187.3M | 149.8K | 82% | $49.99 | |
| $189.7M | 1.6M | 97% | $9.99 | |
| $184.6M | 184.8K | 96% | $48.99 | |
| $179.2M | 246.6K | 98% | $34.99 | |
| $178.5M | 148.7K | 72% | $59.99 | |
| $196.8M | 174.6K | 84% | $69.99 |