
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.79−74% | 317.1Kreviews | 89% | — | $34.2M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3269 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game with friends! Weapons are diverse and the fights feel fun :)
At first I just wanted to try it but I got addicted
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CN #68, worst KR #99 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
屎
ワンパンはおもんない ちなワイルズよりグラいいです
bad game made me lose 1.9K hrs of my life
the assitant did not die
dual blades go brrrrr
好玩
好玩!!!
Writing this under the context that I'm going to continue playing this game, mostly because it's a gift from my partner so that we could play together. I cannot recommend this game to people. Going over the good first, the player controls actually quite well. It's responsive, what you input is what you see happening, the worlds and art design are quite beautiful in this game and the base itself is fun to traverse through having multiple levels to it. I did also quite like the intro as well. That being said, there's so much about this game that's utter crap. First of all, for a game that forces you into online multiplayer, it is prolific in the amount of effort going into specifically blocking you from being able to actually play multiplayer at every single stage. No, you're not allowed to "join a player on a quest or expedition", why would you ever want to do that? You have to go and play solo up until you reach a cutscene, and THEN either fire an SOS, extract from the mission and start it again, or if you're lucky enough, tell them that you're available to be joined and wait for them to ready, join, and reach your location (that is of the game even lets other players join you). This is all ontop of not even being able to see your players in the very clearly multiplayer designed base, nor being able to even see who's in your party unless you open up a specific part of your menu. And I WISH that was everything about the MP. Going out on an expedition to "investigate" a new monster is pointless tedium. The clues you need to investigate within the maps have zero logic or consistency to them and are placed wherever the hell the developers wanted to put them, so you're spent running around for 30 minutes just hoping you come across a segment of a track that maybe possibly does... something? You also have to hit a seemingly four foot trigger box placed in one singular particular spot in the entirety of a given map to watch the cutscene and progress the mission and if you're even inches away from it? no cutscene, no indication whatsoever, no progress, even if you passed right next to it several times. Also, the armor and weapons crafting is straight up stupid. There's no reason to need several different menus to forge something new, then see what materials you need to upgrade it, then actually doing the upgrade. It's utter and total blabbering nonsense, and tedium for the sake of tedium. The performance is also god awful atrocious, constantly falling into a well below 30fps stuttery mess for seemingly no reason even while doing absolutely nothing. And the final cardinal sin I want to mention, no matter what you're doing, whether you're in a fight or doing nothing at all, if the game wants you to see something it will grab your camera and force it towards whatever it wants you to look at. It would be fine if it's occasionally, but it's EVERY. SINGLE. MISSION. DO N O T DO THAT. There's more negative marks I could add but I honestly don't care to remember or write them down right now. I really really want to love it, but community made QoL and performance improvement mods are required for this game if you want it to not feel like sandpaper. The gameplay is very fun and actually fighting the monsters is a total blast but all the tech surrounding that is a complete joke and an utter waste of my time.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.3M | 440K | 94% | $59.99 | |
| $4.7M | 49.1K | 88% | $4.79 | |
| $63.5M | 100.2K | 92% | $39.99 | |
| $18.7M | 11.7K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $935.4M | 1.2M | 93% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.2M | 27.4K | 91% | $39.99 | |
| $34.1M | 88.7K | 97% | $19.99 | |
| $34.3M | 30.2K | 93% | $48.99 | |
| $34.1M | 22.9K | 47% | $69.99 | |
| $34.3M | 12.8K | 69% | $38.99 | |
| $34.3M | 70.2K | 65% | $29.99 |