
Welcome to a new world! In Monster Hunter: World, the latest installment in the series, you can enjoy the ultimate hunting experience, using everything at your disposal to hunt monsters in a new world teeming with surprises and excitement.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 52.86/day in the week to Sep 7 → 64.29/day in the week after.
About




Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 517.6Kreviews | 89% | — | $187.3M |
| $19.99 | 126.9Kratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3459 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
qw
一定要玩太刀,没有太刀的人生注定是不完整的。很难想象一个精神正常的人会在琳琅满目的武器库中,唯独跳过太刀这把堪称狩猎美学天花板的存在。当你手握太刀踏入狩猎场的那一刻,就注定与一场极致的操作盛宴相拥——修长的刀身在阳光下折射出凛冽寒光,拔刀的刹那划破空气的锐响,是专属于猎人的战歌序曲。从最基础的纵斩、袈裟斩衔接,到考验节奏把控的开刃流程,每一次挥刀都像是在与怪物进行一场精密的博弈。 而太刀的魅力,远不止于连招的丝滑。见切技能的存在,让猎人得以在怪物致命攻击的瞬间极限闪避,那份化险为夷的刺激感,足以让肾上腺素飙升;居合斩的拔刀反击,更是将“预判”二字诠释到极致,蓄力时的屏息凝神,命中时的清脆音效,搭配伤害数字跳出的瞬间,是独属于太刀玩家的高光时刻。 当开刃条攒满,刀身泛起猩红光芒的那一刻,狩猎才真正进入高潮——红刃状态下的每一刀都带着暴击的爽快感,连招倾泻而出时的压制力,能让凶猛的巨兽都暂避锋芒。最让人热血沸腾的,莫过于看准怪物的硬直空隙,纵身跃起释放登龙斩,刀身裹挟着风压直劈而下,伴随着巨兽轰然倒地的震撼音效,那份从操作到心理的双重满足感,是任何其他武器都无法替代的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best BR #48, worst AU #93 · 8 markets collected
Reviews, worldwide (the counter carries no country): 65/day in the week to Jul 21 → 63.6/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic, Portuguese - Brazil, Polish, Traditional Chinese, Japanese*, Korean, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Dodogama GOAT
我见过很多刀,但这个太刀了
the desire sensor is real and it wants to hurt me games good
好玩,結局有種讓人能夠不斷探索世界的感覺。結尾播bgm時也讓人十分感動。
Um ecossistema incrivel
傻逼游戏,傻逼钩爪,傻逼视角,傻逼地图,傻逼生态,傻逼探索,傻逼换区,傻逼摸脚印,傻逼教…哦没有教学啊,那没事了😅如果没个天尊带你配装或者教学你一下都不知道要走多少盘山公路了傻逼游戏👎🏻我都不知道这b游戏为什么这么执着于摸脚印,本体摸脚印,冰原有些新怪摸脚印就不说了,聚妈之地还要摸脚印,地图也就是本体和冰原拿一块放在这地方,怪大多数都是换皮或者就是之前地图上的怪还你妈要摸脚印,你妈了个臭逼生态研究所那几个人是造粪机器吗还是我猎人笔记白写了? 还有这个钩爪真是有够幽默的,准心显示黄了发射出去没勾到,怪物也没动准心也黄了就是勾不上😅怪物撞墙倒地了勾前肢想移到头上软化勾中前肢之后直接给我转另个视角,我本来操作前移的直接给我后移。本来全弹发射人物弹飞再从新跑到怪物身边就没什么输出时间直接整这出恶心人。什么?你说不勾不就得了,偏偏又给你来个肉质设定,你不勾上去用武器攻击一下你的伤害会全程降低不是最大伤害,非常恶心。还有这个换区+地图更是死了妈的东西才能设计出来的,别的地图还好说森林+换区你就跑吧,打怪三分钟,追怪三分钟。我不是来狩猎爽战斗爽的吗?那我打一会跑一会的意义是?真是生生又态态啊,你们有没有这样的生态? 本体中期开始就换装备了,不穿防卫队有前面的受苦受难经历也算能打得过玩得下去挫败感没这么强。自己多猫几次看多一些龙的出招也能过,到了冰原一个个跟超雄多动症,有些更是畜生中的畜生。有些怪都不知道碰撞体积是怎么判定的,以为碰不到你实则碰到你了又是一个硬直或者直接飞出去。挫败感及其的强!没有动作基础的或者没有很多时间来接受练习、挨打的不建议买。
经典且耐玩
被冰咒龙虐惨了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $189.8M | 1.6M | 97% | $9.99 | |
| $184.5M | 185K | 96% | $69.99 | |
| $179.2M | 246.7K | 98% | $34.99 | |
| $178.8M | 148.8K | 72% | $59.99 | |
| $196.8M | 174.8K | 84% | $69.99 | |
| $176.8M | 83.6K | 78% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440.1K | 94% | $59.99 | |
| $32.8M | 49.1K | 88% | $29.99 | |
| $98.5M | 155.5K | 92% | $39.99 | |
| $18.8M | 19.5K | 78% | $39.89 | |
| $12.2M | 9.3K | 80% | $49.99 | |
| $938.4M | 831.8K | 93% | $59.99 |