
Monster Harvest is a monster collecting and farming action RPG with a twist! Grow, collect and mutate your crops then take them into battle! Filled with places to discover and multiple ways to build your farm, get ready to craft, explore and battle across the vibrant world of Planimal Point.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
About






Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.54−85% | 539reviews | 53% | — | $21.7K |
| $19.99 | 280ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very basic farming sim that I recommend buying on a massive sale! Also don't buy if you are colour blind, you will go mad trying to find the highest level ore. A few things this game does very well: + No time pressure, you only use energy for doing stuff and you need to go to sleep when it is depleted. + Dedicated time for dungeon crawling, you get some extra energy after a short nap to go in. + Progression feels alright, upgrades are impactful enough. + Farming your own fight buddies is cool! + Creature collection and fights in a farming game is a nice idea. + Doesn't artificially increase your playtime, after 12 hours you have seen everything with 100 % achievements! Many things this game does very poorly: - Inventory management is a mess. - Big energy problems for the first hours ingame. - No interactive items ingame, not even at the special events. - Very lackluster story, no meaningful connection to the npcs. - It's hard to spot ore and collectibles between wild plants. - Meaningless special events. - No way to revive dead plantimals or upgrade your fighter shed. - Scripted events happen at certain days despite you being way further ahead in the story already. There surely are better farming games out there, but if you don't expect a lot, you can have fun for a couple hours.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Korean
| $19.99 |
| 182ratings |
| 52% |
| — |
| not modelled |
| $2.54−85% | — | 75% | — | not modelled |
| $2.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It feels bad to control, to move around, to navigate places, to manage items, to engage in battle. Cutscenes and guidance are clunky. Of what I've seen of the characters and story, they're empty and unappealing. I think the environment art is alright but visually messy in places, but the character art and sprites are REALLY ugly. From other reviews, it sounds like I'm not missing much by calling it early. I'd like to see a game that combines farming with creature collecting but I haven't yet seen one that does it well.
I enjoy the game. It is a cross between stardew and pokemon
perfecto
可玩性比较低,主线是升级宠物打怪,支线是升级房屋、建筑和集齐广场中心的图鉴,拓展内容很小,自由度中等,游戏中一年左右及可把所有的剧情走完。 战斗宠物不能群殴对方,非得遵守一对一的骑士精神。 宠物仓库、坐骑仓库格子会错位,及我在连续出售时,我点击这一个宠物/坐骑,结果卖出去的是另一个。 游戏中唯一能使时间变化的是睡觉,切换的时间只有傍晚和第二天,此外时间冻结,这样显得日期和日历非常生硬。 社区活动基本上就是为了去买种子,参与度非常低,玩家角色和npc仿佛不是一个世界的人。 npc送礼及好感度的作用非常低,感觉没什么用。 有好几个房子不知道有什么用处,一开始在地牢里遇到的史莱姆王,我期待后面有其他的怪物npc互动,但是没有。 许多场景和设定与星露谷物语雷同,但无法互动。
Não curtir mas é algo pessoal, achei o jogo muito rápido pra conseguir as coisas, a camera fica muito em cima e jogando no controle eu senti uma lentidão absurda no boneco pra andar, só dando rolamento mesmo
top, porém tem muito bugs e coisas sem sentido
Fun idea, quite unique style, intuitive ui and great tutorial - but not very complex or in-depth. I had fun for a few hours, then I've done and seen everything. Not worth the full price, but a good deal, when it's in sale.
离谱bug很多,怪物切换时甚至会保留队伍第一位怪物的等级
Este juego tenia mucho potencial, pero se quedo a medias, una mezcla de Stardew Valley y pokemon sonaba tan bien, pero termino siendo un juego muy simple, que casi no tiene contenido, unas pocas plantas y unas pocas criaturas con las que combatir. El ciclo se basa en: planta, riega, busca slimes, cultiva, ve a la mazmorra y repite Aun asi, lo recomiendo en descuento para un fin de semana que tengas libre
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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