
Monster Harvest is a monster collecting and farming action RPG with a twist! Grow, collect and mutate your crops then take them into battle! Filled with places to discover and multiple ways to build your farm, get ready to craft, explore and battle across the vibrant world of Planimal Point.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 13 → 0/day in the week after.
About






Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $2.54−85% | 539reviews | 53% | — | $21.7K |
| $19.99 | 280ratings | 46% | — | not modelled | |
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a good Harvest Moon-Like if that is even a thing. Picked it up because it looked interesting and actually managed to be a good way for me to relax and pass some time. Posting this after 100% so worth playing if you dont have the time for a full on Harvest Moon / Stardew Valley / Fields of Mistria etc.
能+1 有中文 有成就
I want to preface this by saying I only played for almost 8 hours because that's how long it took me to grind for achievements. You can bypass more than 75% of the features of this game if you only want the achievements. But even so, things like relationship-building and crafting are not at all compelling. It's also a shame that so many of the assets are cute but the human/player sprites are god awful. I think I got this game for like <$2 in a bundle so I'm fine with it being kinda bad but I would not bother generally.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 2 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Simplified Chinese, Japanese, Portuguese - Brazil, Russian, Korean
| $19.99 |
| 182ratings |
| 52% |
| — |
| not modelled |
| $2.54−85% | — | 75% | — | not modelled |
| $2.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's boring
——记录:《Monster Harvest / 植兽物语》,25/11/12入。 ——一款主打「种田 + 植兽收集」的像素风农场模拟 RPG,试图把《星露谷物语》的经营养成与《宝可梦》式的生物收集战斗结合起来,创意框架很有吸引力,但实际完成度偏低、打磨粗糙,属于典型的「想法很好、执行拉胯」的独立小品。 ——综合评分:5.5/10 ——背景&剧情: 故事发生在奇幻小镇「植兽宝地」,这里的土壤生长着神奇的作物,还栖息着能让作物发生变异的彩色史莱姆。主角作为新居民来到这里继承农场,本想开启安稳的田园生活,却发现邪恶企业SlimeCo. 正在暗中破坏当地生态、滥用变异技术,妄图控制整片土地。 玩家需要一边打理农场、培育变异植兽,一边探索地牢、收集资源,逐步揭露SlimeCo.的阴谋,最终阻止它们的计划,守护小镇的安宁。 整体剧情非常直白单薄,反派脸谱化明显,没有复杂反转与人物塑造,本质是为种田与收集玩法套的一层背景壳,对剧情党吸引力有限。 ——游戏特色:保留了传统农场模拟的完整循环:耕地、播种、浇水、收获,采集木材石料,建造升级房屋与设施,制作果酱、腌制品等加工品出售赚钱。增加了特色的作物变异植兽系统,使用不同颜色的史莱姆粘质,可让成熟作物发生变异,衍生出战斗植兽、生产植兽、坐骑植兽三类功能不同的植兽。 ——推荐喜欢像素农场模拟、对植兽收集题材感兴趣、能接受粗糙完成度,打算史低低价入手佛系休闲玩的玩家。26/07/19
Short but has some fun ideas I would've loved to see in a more fleshed out game.
easy to play, not hard very little challenge. It's cute. Has some strange characters. I would recommend you get it on sale, not really worth full price as it seems like it's missing something, maybe a challenge or depth. But it's fun and easy to play.
juego lamentablemente abandonado. le falta muchisimo contenido.
O jogo é basicamente uma mistura de Stardew com Pokemon. Tirando alguns bugs e a falta de atualizações o jogo é perfeito, ele mistura a essência de um jogo de fazenda e a criação de pequenas criaturas que te protegem.
Monster Harvest, developed by Maple Powered Games and published by Silver Lining Interactive, sets out with a genuinely appealing premise: combine the laid-back satisfaction of farming simulations with the excitement of creature collection and battling. It’s the kind of concept that feels immediately intuitive—grow crops, mutate them into living companions, and then take those creations into combat. That central idea gives the game a strong hook from the very beginning, suggesting a playful twist on familiar genre formulas rather than a complete reinvention. The game follows a familiar structure for farming sims, placing players in charge of a neglected farm that gradually becomes productive through clearing land, planting crops, and crafting tools. The day-to-day rhythm is comfortable and easy to settle into, with a steady loop of tending fields, managing resources, and expanding your capabilities. What gives this routine a distinct flavor is the mutation system tied to crops. By applying different types of slime, ordinary plants can transform into “Planimals,” hybrid creatures that act as companions in battle. This mechanic introduces a sense of experimentation that keeps early gameplay engaging, as players are encouraged to discover new combinations and outcomes through trial and error. The transition between farming and combat adds another layer to the experience. While daytime is generally reserved for managing the farm, exploration and dungeon crawling come into focus as the game progresses, allowing players to test their Planimals in battle. Combat itself is relatively straightforward, built around turn-based encounters that emphasize basic strategy and resource management. While functional, the system lacks the depth needed to fully capitalize on the creature-collecting aspect. Planimals are interesting in concept, but their abilities and roles do not vary enough to create meaningful strategic diversity, which can make battles feel repetitive over time. Narratively, Monster Harvest provides a light framework that supports the gameplay without becoming a central focus. The story revolves around mysterious experiments involving slime and the consequences they bring to the surrounding environment. While this setup has the potential for intrigue, it remains fairly surface-level, offering just enough context to justify the mechanics without developing into something more compelling. Characters within the world are present but underutilized, lacking the depth and personality that often make farming simulators feel alive and interconnected. As a result, the game’s setting can feel more like a backdrop than a fully realized community. Visually, the game leans into a colorful pixel art style that complements its tone. The environments are bright and inviting, with a charm that fits well with the relaxed nature of farming gameplay. Character and creature designs are simple but effective, particularly the Planimals, which reflect the creativity behind the mutation system. The soundtrack supports this atmosphere with gentle, unobtrusive music that enhances the sense of calm during farming segments while shifting slightly in tone during combat. Overall, the presentation is cohesive, even if it does not push beyond genre expectations. Where Monster Harvest struggles most is in its execution and long-term engagement. The core systems, while promising, feel underdeveloped, and the game does not introduce enough new mechanics or challenges as it progresses. This leads to a sense of stagnation, where the gameplay loop remains largely unchanged from beginning to end. Repetition becomes more noticeable over time, especially in combat, which lacks the complexity to stay engaging across extended play sessions. Additionally, technical issues and inconsistencies have been a point of criticism, occasionally disrupting the experience and reinforcing the sense that the game could have benefited from more refinement. Despite these issues, there is an underlying charm to Monster Harvest that makes it easy to appreciate on a conceptual level. The idea of blending farming with creature creation is genuinely creative, and there are moments where the game captures a relaxing, almost meditative quality that fans of the genre will recognize. It is not difficult to imagine a more polished version of this concept becoming something truly special, which makes the current execution feel like a missed opportunity rather than a complete misstep. In the end, Monster Harvest is a game that succeeds in presenting a fresh idea but falls short of fully realizing its potential. It offers a pleasant and occasionally engaging experience, particularly in its early hours, but struggles to maintain momentum as its limitations become more apparent. For players who enjoy casual farming sims and are curious about its unique twist, it can still provide some enjoyment, though it may not leave a lasting impression once the novelty wears off. Rating: 6/10
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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