
Get ready for a new beginning with the upcoming 2025 season, official riders and tracks, a renewed gameplay thanks to Unreal Engine 5, and much more!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Aug 25 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Experience the thrill of racing on newly designed tracks that replicate real-world events and compete against the latest roster of professional riders: forge your path in a revamped career featuring intense competitions, rivalries, and strategic choices.
Thanks to Unreal Engine 5, enjoy a renewed gameplay experience with realistic physics and dynamic track evolution, making every lap unique and challenging. Master the flow with open tutorials, a comprehensive wiki, and Neural Technology riding aids.
Customize your experience with advanced editors and share your creations across platforms.
Plus, enjoy full crossplay support for global competition in immersive online multiplayer modes regardless of the platform, whether you're competing in casual races or battling for the top spot in ranked leaderboards.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 277reviews | 50% | — | $472.1K |
| $59.99 | 1.3Kratings | 53% | — | not modelled | |
Engagement
Reviews
Themes across 54 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very poorly developed game. Less realisitc than the first one. Very difficult to keep it on track. there is about a 30 second delay from when you push the stick, to when the bike actually starts turning. They should have their developers watch a supercross race to help understand the physics.
Bought this game with the sale. Haven't bought a supercross game in awhile probably since 2. This game might be the worst supercross game I have ever attempted to play. Coming back from Mxbikes I get that these games are two different play styles but holy smokes this is bad. The body and bike movement is awful with the dual sticks. The bike power doesn't match the track size. I understand wanting realism on gear selection and throttle control throughout the tracks but everything is disproportionate to the bike power. Frankly nothing feels right with the movements of the bike. Game looks good that's about it. Huge step down from the previous games even after taking time off. I don't recommend anyone buying this game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Spanish - Latin America*languages with full audio support
| $59.99 |
| 385ratings |
| 56% |
| — |
| not modelled |
| $59.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 54 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
would be a good game if physics were better rider should move around more and whip phisiycs need to be better dont buy this buy mx bikes
Kind of surprised by the hate. I get it, theres not much changed from the last game but overall, it is an updated package. I think we can expect more but I just bought the deluxe edition for $23 and I think that's fair. Coming from supercross 6 and enjoying that game, this one feels very different. The controls are different but I like it. It feels like you are in more control. Also, has the best terrain deformation I've seen since reflex. The tracks actually change after laps and require you to change your line choice as the race goes on, that's awesome! My biggest complaint is there's just not a ton here. I recommend buying on sale.
way to stiff and really hard to turn
Recommend, Yes is loose to be honest. Is the game fun, yes, I do have fun, does the game have issues, also yes. I do enjoy the mechanics of how the weight system works in this game compared to the other games. Note I've only played a little of the previous one, and this one so I'm assuming the weight system in the previous game was about the same as others. Its fun to get down the mechanics of the bike and hit good rhythm sections and get in a good rhythm on track and race. The racing is good enough, I do have fun and I've found a difficulty that I can be competitive on but not too hard where I get blown away and not too easy where I'm lapping the whole field every race. Some tracks I defiantly get the mechanics down better on and I can come up to maybe the last guy on the opening heats but other than that its close racing in top 10s-5s, or barely a win. So it feels realistic and I like that, I want to race but not just simply blow everyone out of the water. That being said I feel like the ai is one of my two biggest complaints of this game. The ai will absolutely boot my ass to the moon or pit maneuver my bike absolutely destroying my rhythm section because they are so linear they don't care that you exist and just accelerate through you. I know your not actually supposed to dump other riders but I've tried, time and time again to dump the ai, and my god its like their bike and themselves have molded together as one and are no an immovable object. They are way to immovable while I am way to easy to get dislodged from my bike or my line adjusted, I feel like they ai should be almost as much affected by me as they are to me. My second biggest complaint and this may be just noob complaint which is fine is the physics. Sometimes the bike just doesn't turn on a berm and ill try to slow down and adjust speed to make it so i can hit it right and figure out what I'm doing wrong but nope it will not allow that turn and i have to give up massive time to rotate around the berm, while the ai seems to maintain perfect traction and turning on that berm just fine. Other times if your too far in a rut and your foot touches dirt your whole rider goes limp and falls off the bike. Now gonna be honest probably one of the funniest things I've ever seen when it first happened and cry laughed because of how you fall off its ♥♥♥♥♥♥♥ hilarious. it is quite annoying after a few times though. other times the bike just seems to turn or adjust in unnatural ways or to simply not adjust or turn. The traction may just be my throttle control so I wont complain about that too much but it does seem like traction is really difficult to grab sometimes which would be fine if it didn't feel like the ai was able to grab traction so easy all the time, so to stay competitive I'm trying to accelerate more out of a corner to keep up and they always feel like they can grab that traction sooner. ( note I have working on throttle control and pushing my rider forward to help but still seems like traction control isn't great and ai has plot armor ). Career is fun. I kind of wish it felt more like a season type career and not an rpg story, its fun don't get me wrong but it almost feels like its a story and not just me trying to race a career with the whole act1,2,3 then climax thing. Customization and gear and everything feels middle to the road. I feel like 6 had way more selection of helmets, and boots and everything. Also what happened to customized gloves, I think they are just part of the body now. I do enjoy the make your own customizations, that's fun, could use some more stickers though. Right now you have to make stickers like the old cod days which is fun not gonna lie. Overall the game is fun, people do defiantly have a reason to complain but I don't quite think it is as absolutely terrible and some say it is. Solid 6/10 game.
So not even worth my time, fortunate enough to have been able to get a refund. DO NOT PAY FOR THIS.... Physics feel wonky, does not feel intuitive - difficult to play plainly because of being a bad game.
The physics and game controls are not good. It is very frustrating to play, save your money. I want to relax and enjoy myself when I have time to play a game, and this one just pisses me off. I should have returned it sooner but I missed the window to return.
Actual slop.. I don't think any of the dev team understands basic physics, feels like racing a bar of soap on tile flooring. also not sure they understand what the human body looks like or how gear fits.
1st time playing it makes you want to uninstall and refund, once you figure out your right stick goes opposite of turn, youll be flying and having fun, think of it like movement o a 4 wheeler you lean body opposite way you want to go
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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