
A legendary series returns with a grand new adventure! Enjoy a colorful action-adventure game made alongside Ryuichi Nishizawa, creator of the original Wonder Boy in Monster World series.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 14 → 0.8/day in the week after.
About
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.89−67% | 2.6Kreviews | 88% | — | $506.5K |
| $39.99 | 3.2Kratings | 89% | — | not modelled | |
Engagement
Reviews
Themes across 76 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]🐷 Monster Boy y el Reino Maldito: La resurrección soñada del espíritu Wonder Boy ★★★★☆ (8.7/10)[/h1] [i]Monster Boy y el Reino Maldito no solo revitaliza con brillantez el legado de Wonder Boy III: The Dragon's Trap, sino que se erige como una lección magistral de cómo diseñar un metroidvania tradicional rebosante de encanto, dinamismo y desafío clásico.[/i] [h3]🎮 Jugabilidad[/h3] El núcleo jugable descansa sobre la alternancia fluida entre seis formas animales y humanas (cerdo, serpiente, rana, león, dragón y humano), cada una con un abanico exclusivo de destrezas ofensivas, físicas y de desplazamiento. El diseño de niveles exprime estas mutaciones con maestría: los puzles ambientales y los tramos de plataformas exigen combinar transformaciones al vuelo para cruzar abismos, nadar contra corrientes o escalar superficies imposibles. El combate responde con agilidad y los enfrentamientos contra jefes finales destacan por patrones mecánicos de corte clásico que obligan a usar el ingenio antes que la fuerza bruta. [h3]🖥️ Experiencia de Usuario[/h3] El control es directo, receptivo y preciso, respondiendo a la perfección a la milimétrica exigencia de los tramos más avanzados de plataformas. La rueda de cambio rápido de transformación facilita una transición limpia en pleno salto sin interrumpir el ritmo de la acción. En el plano mejorable, la gestión y mejora del equipamiento en las tiendas resulta ligeramente fragmentada, obligando a menús secundarios innecesarios para comprobar qué piezas de armadura completan los conjuntos elementales y sus sinergias. El mapa general es claro, aunque ciertos secretos y paredes falsas carecen de pistas visuales sutiles en la interfaz. [h3]🎨 Apartado Técnico/Visual[/h3] Visualmente es un espectáculo de animación tradicional 2D dibujada a mano. La expresividad de cada criatura, la viveza de los escenarios y la suavidad de las transiciones hacen que el juego parezca un dibujo animado interactivo en constante movimiento. El rendimiento técnico es intachable, manteniendo una tasa de fotogramas pétrea en cualquier situación. El apartado sonoro es un auténtico homenaje a la era dorada de los 16 bits, con una banda sonora orquestada por leyendas del medio como Yuzo Koshiro, Motoi Sakuraba y Michiru Yamane que reinterpreta temas clásicos con una energía contagiosa. [h3]🏆 Desafío y Logros[/h3] Lejos de abrazar la condescendencia moderna, el título impone una curva de dificultad exigente pero justa. Determinadas salas de puzles avanzados y los tramos finales de plataformeo demandan una precisión implacable que recuerda a la vieja escuela. La senda hacia el 100% de los logros es un recorrido metódico y gratificante: requiere revisitar cada rincón del mapa para descubrir todos los cofres ocultos, maximizar el catálogo completo de armas y armaduras legendarias y superar arenas de combate opcionales sin recurrir a un relleno insulso. [h3]⏱️ Análisis de Tiempo (HLTB)[/h3] [list] [*] ⏳ [b]Historia Principal:[/b] 15 Horas [*] 📖 [b]Historia + Secretos y Mejoras:[/b] 19 Horas [*] 💯 [b]Completacionista (100%):[/b] 24 Horas [/list] [table] [tr] [th]🟢 Lo mejor[/th] [th]🔴 A mejorar[/th] [/tr] [tr] [td]✔️ Dinámicas de transformación fluidas integradas de forma brillante en el diseño de niveles.[/td] [td]❌ Algunos puzles en el tramo final pecan de crípticos y pueden atascar innecesariamente.[/td] [/tr] [tr] [td]✔️ Apartado visual sobresaliente con animaciones 2D artesanales y mucho carisma.[/td] [td]❌ Ciertas pistas de secretos en el mapa son demasiado ambiguas sin guía externa.[/td] [/tr] [tr] [td]✔️ Banda sonora estelar a cargo de compositores históricos del videojuego japonés.[/td] [td]❌ La gestión y optimización de piezas de armadura en los menús es algo farragosa.[/td] [/tr] [/table] [h3]⚖️ Conclusión Final[/h3] [b]COMPRA OBLIGATORIA[/b] Monster Boy y el Reino Maldito es una joya indispensable para los entusiastas de las plataformas de acción y el metroidvania tradicional. Lejos de conformarse con explotar la nostalgia de una saga mítica, Game Atelier y FDG Entertainment entregaron una obra pulida hasta el milímetro, repleta de personalidad, con un diseño de niveles ingenioso y una presentación audiovisual deslumbrante. Una adquisición obligada en cualquier biblioteca digital.
Media

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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.38/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Japanese, Russian, Korean, Simplified Chinese, Polish
| $39.99 |
| 516ratings |
| 94% |
| — |
| not modelled |
| $9.89−67% | 121ratings | 82% | — | not modelled |
| $9.99−75% | — | — | — | not modelled |
| $29.99 | — | 86%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 76 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
잠깐했는데...잼있네용...옛날 감성을 현대식으로 잘 해석한듯... 추천드림
這款跟一般惡魔城類型比起來,更偏向解謎跟跑酷。主線要解,收集品要解,連打BOSS都要解。前期還好,越後期解謎多關卡長還沒甚麼補血。 補血點很少,大多數存檔點只有存檔功能無法補血,裝備很貴錢又難存,導致我個人不想花錢補血。還好關卡中還是有隱藏接關點,也會補一定量的血。打BOSS輸到一定次數後會有夥伴支援補血,只要找到BOSS機制通常就能順利通過。 收集品對戰力提昇不大,中間所有獲得的道具跟裝備幾乎都是為關卡機制設計。例如裝備雖然多樣,但大部分是平替跟輔助,數值差異不大;魔法次數很難補充導致大多是為了解謎使用;角色變身也是為了突破關卡,不變身就過不去,即使喜歡某些角色也常常要換人過圖。 這款畫風算可愛類型,地圖景色豐富,很多收集品藏的隱密,機制也多,適合喜歡探索解謎的玩家。但如果喜歡升級打怪,跟BOSS來場酣暢淋漓的戰鬥,那可能要再評估一下。
水中ステージの進行上かならず通過しないといけないと思われる場所でスタックして進行不能になりました 中盤以降もプレイを続けるつもりの人は気を付けてください
評分: 2/5 難度: 2/5 [h1]不建議買[/h1] 一堆問題, 畫面關了垂直同步還是畫面捲動很不舒服和自然 角色操作不流暢, 變成豬後手距離超短但敵人攻擊判定比你大, 更別說史萊姆0秒轉身跳躍攻擊 這款遊戲拿過關能力是用錢買不是遊戲探索中拿
毫无特色甚至有些丑陋的画风,平平无奇的地图设计,僵硬的操作手感,被怪物碰撞干扰几次之后就直接卸载了,浪费时间的游戏
Having bought and played through the game twice on other platforms, it's an absolute pleasure to play through this gem once gain, on Steam. Visually, this is a far better realisation of the Wonderboy universe than the Lizardcube WB3 remake. The audio, from effects through to music, is everything you'd hope for, with returning classics re-worked, and new songs that fit the world wonderfully, all arranged with great skill. The gameplay takes the Monsterworld formula and expands and polishes what came before, with nice touches like maps, that are obviously expected in the genre now, as well as things I wouldn't have expected, like magic making a return, but now it being far more impactful on gameplay, alongside other QOL aspects like fast select wheels. It's not ground breaking, but it updates the formula to where it needs to be, so the game doesn't feel old in comparison to its metroidvania contemporaries. It does, however, do many interesting things with map design and it 100% feels like a Wonderboy game, and to get all of that balancing act just right for fans is surely no mean feat. It's not a perfect game. There are later sections that needed more playtesting for odd difficulty spikes, but the same could be said of previous titles. It's by no means a deal breaker. Monster Boy is a love letter to the previous games, and in many ways exceeds their legacy. It's not as tight as Dragon's Trap, but then few games have ever achieved that. It is, however, 20-40 hours of great fun, and it's well worth paying full price for anyone who remembers the Wonderboy/Monsterworld series fondly.
唯一可圈可点的就是变形,其他一言难尽,入坑需谨慎,享受折磨的随便玩。 首先探索方面,特别多解密或物品,就是为了藏而藏的,完全没有提示跟逻辑。 接着是恶心到吐的战斗设计,除了开场人形可以上劈,得等后期恢复人形才能上劈,但小怪十有八九是跳脸了,中期拿到狮子符咒,也就是可以往上吼,但不是无敌,该挨打还是挨打。 最后是跳跳乐之类的闯关,很多碰一下大概8-10点血,抬头或低头看地形的设计也很迷,很多时候没法用,容错率低,碰几下就没了,而且多数情况下存档点不是满血存档点,只给五点血左右,一直重复无意义的跑图。
Интересная игра с душным гриндом монет для золотой брони. В конце поступили по дурацки, но я слишком люблю эту игру. Посмотрел на ютубе в 19 году, поиграл на пиратке в 22 году ,на свитче в 24 году. И вот наконец мои руки добрались до стимовской версии. В общем рекомендую, хорошая метроидвания с элементами платформера. Уже получил 21 ачивку, игра продолжает радовать не смотря на баги, местами значительные. Особенно в этой игре распространены баги на проход через стены. Сегодня проходил вулкан залез на дракона раньше времени и улетел через потолок, а потом еще и выпал за текстуры. Это примечание для разрабов, то что хоть один патч выпустить нужно, а то с мая 2022 ни одного патча даже маленького не делали.
[h1] 三分银河城的味道,七分2d塞的味道[/h1] [list] [*]画风让我想起了当年玩4399的日子,一股童年的味道,音乐也很欢乐很童趣; [*]十大几小时之前的体验非常好,能力简单有趣可玩性强,地图上的解密也没有特别容易卡人的。但到鬼屋以后体验灾难性地下降,从鬼屋到通关这段时间的游玩体验堪称折磨; [*]金钱系统不合理,看见最后黄金武器一个要一千我直接拿ce改了,神经,刷这玩意儿有什么意思吗; [*]有相当一部分平台跳跃性质的内容,设计得也没什么意思,就在路上给你搞几个飞行小怪故意降低容错恶心你,火山有一段路卡了我一小时,真的红温了; [*]大多数解密的设计和藏宝箱的方式我觉得还是挺牛逼的,挺服气的。但少部分解密纯粹就是考眼力,很无语; [*]如果喜欢丘尼卡传说、不死鸟觉醒、动物井这类游戏,可能也会喜欢这个怪物男孩,但是抱歉,我实在不是这类游戏受众。 [/list]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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