
You are an intern trapped in an endless office hell. Fight your way through demonic coworkers, get promoted, and find a way to escape this cursed skyscraper.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 18 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Monday Syndrome is a single-player action roguelike where you play as an intern trapped in a hellish office. Descend into a satirical corporate hell, battling demonic coworkers with absurd weapons made from office supplies in an endless, procedurally generated tower. Can you survive the eternal 9-to-5?

Engage in quick, chaotic action across destructible office environments.

Combine mundane office supplies to create absurdly deadly tools of destruction.

Endure intrusive executive orders - powerful boons with chaotic and destructive side effects.

Choose your profession and work your way to the top to become the ultimate employee!
Escape the madness or become a permanent employee of the office tower from hell. With a satirical tone and fast, customizable gameplay, Monday Syndrome turns everyday routine into a demonic slaughter. Prepare for the corporate battle of your lifetime.
Genres
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 73reviews | 75% | — | $28.1K |
| $6.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Executive orders are hilarious because they force you to adapt instead of autopiloting. Sometimes they’re a godsend, sometimes they ruin your run and you just have to laugh. That risk/reward vibe is great, I just want more enemy variety so the mid-run stretch stays surprising.
Executive orders might be my favorite system because it’s basically the game gaslighting you like a real workplace. You’re doing fine and then suddenly you get some corporate nonsense that either makes you a god or deletes your plan instantly 😅. It adds a lot of personality, but I wish there were more enemy types to match the chaos.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Turkish, French, Italian, German, Spanish - Spain, Arabic, Japanese, Russian, Simplified Chinese, Bulgarian, Czech +19 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Office-supply weapons should’ve been a one-joke gimmick, but they’re actually useful and funny at the same time. There’s something so satisfying about turning a stapler into a murder tool like it’s normal. I just want a few more combos and run-defining upgrades so runs don’t start feeling samey after an hour or two.
This game has potential, but in its current state it feels too unpolished and needs more work, especially in its gameplay balance. The main issue is not the lack of content, but that the gameplay is far too easy and doesn’t feel engaging or challenging. 1. The difficulty is extremely low. I played for 40 minutes and never died once. The default weapon you start with is already strong enough to defeat every enemy and the boss. Upgrades don’t significantly change the experience or force you to adapt your strategy. 2. Enemies deal very little damage, which removes any real sense of danger. While there is visual variety in enemy designs, their behavior is very basic: they simply chase the player and attack. This makes combat feel repetitive very quickly. 3. The boss is also too easy. I was able to defeat it without much effort using only dash and the starting weapon, without needing meaningful upgrades. 4. There are also optimization issues. My laptop is high-end, yet the game caused my fans to run louder than expected, suggesting higher GPU usage than necessary. This should be optimized further. I bought the game at a 40% discount and wanted to give it a chance despite the negative reviews, because the core concept has potential. However, the developer should focus on improving balance, increasing the challenge, and making player decisions feel more meaningful. In its current state, the game needs more polish before it can offer a truly engaging experience.
this game is complete ♥♥♥♥♥♥♥. don't buy it. the game mechanics are cool and all, but the gameplay is really boring after a few tries, there's only one boss in the game, there is no difficulty scaling, the enemies are always the same, the rooms are boring and not to mention the fact the game is totally incomplete. this game isn't worth the price the dev is asking, for all i care it should be a free-to-play game, a little advice for the dev: if you are thinking on releasing an unfinished game ever again, please, don't. i don't mean no harm in what i say but really, the game lacks gameplay and fun mechanics after all
The vibe is immaculate. Fluorescent lighting, office dread, coworkers that feel hostile even before they become literal demons. It’s funny but also weirdly relatable which makes it hit harder than it should lol. If they add more floor themes (different “departments”), this could be one of those games I reinstall constantly.
Дивне керування, дивна камера, а ще в грі немає більшості мов, які вказані в її описі як доступні.
最初はネタゲーだと思ってたのに、気づいたら普通にハマってた。操作がキビキビしてて、殴った時の手応えがちゃんとあるのが良い。オフィスの物壊しながら戦うの、ストレス発散すぎる lol。武器のクラフトも面白いけど、もう少し「これ引いたら勝ち筋変わる」みたいなシナジーが欲しい。
A bald man takes out his entire office space. It combines aspects of Hotline Miami with roguelike mechanics. I enjoyed my time with the game for about 30 minutes then I realized that I had reached the end of the content. The floors are pretty much the same and there is only one boss that starts to repeat if you make it far enough in a run. I was so powerful that I don't think I would have ever lost so I let the enemies take me out. The meta progression comes down to some upgrades to stats and different weapons. It's a great start to a game but I feel that the content is a bit lacking and after defeating the first and only boss I didn't feel the need to keep playing. Another one for the mixed review collection. I recommend this game if you are bald and thinking about beating your coworkers with a ruler.
啥玩意,一开始和左上的机器交互就卡住了,页面不能关闭。 看上去是机器翻译,也是差评。dont use bot Tra, we need man Tra. Ach need cn too. cloud save need. 云存档必要。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.1M | 24.5K | 81% | $19.99 | |
| $256.3K | 463 | 67% | $24.99 | |
| $40.3K | 200 | 82% | $9.99 | |
| $8K | 37 | 65% | $10.99 | |
| $1.9K | 15 | 93% | $4.99 | |
| $606 | 4 | 0% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $28.1K | 162 | 70% | $6.99 | |
| $28.1K | 106 | 73% | $12.99 | |
| $28.1K | 178 | 79% | $5.99 | |
| $28.2K | 218 | 74% | $3.99 | |
| $28.1K | 87 | 92% | $11.99 | |
| $28.2K | 63 | 97% | $12.05 |