
Cast spells, dash around hordes of enemies, and assemble powerful combos as you explore procedurally generated dungeons. Chaos Caster is an action roguelike focused on strategy, playstyle variety, and replayability.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 7 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Rude dev who refuses to add any type of save or progress system in the game. Cant close the game or you lose everything. Cant progress to new areas without losing everything you work for even it it takes you hours. There is no meta upgrade system or meta progression in place at all. The only time you make progress is on the battle field when choosing upgrades. If you leave battle.... your hard work like buffs, skills, equipment/weapons, spells and items are gone. There is nothing to work for at all except a rinse repeat level that is slightly harder. But again....if you get to the harder level...you start fresh with nothing after hours of grinding already, all the while never closing the game. If you need to go away from the game for awhile you have to leave it up and running on pause because the game doesnt save on closing it. Worst part is the developer's attitude. A fellow player went to Discord to speak to the dev about the lack of common sense missing from this game. A game that looked so great, but had issues that would kill it's sales if things werent changed. The developers response was: "Honestly, I dont plan on taking this game much further. I am working on a new game at the moment, and funding the new game with the proceeds earned from Chaos Caster." There you have it folks....your money will be wasted...tread lightly.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Czech, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America
[h1] It's a struggle if you're an idiot [/h1] First of all, I'm not really a dungeon crawler player and it showed. The game actually gives you information about everything, but my ADHD dumb ahh said sometimes you have to run before you walk, so I ignored any text and went with trial and error method instead. The gameplay itself is pretty simple, unfortunately so am I and at times it made me question if I'm not missing a chromosome or two. After the never-ending cycle of dying, starting over, dashing straight into every single enemy and taking millions of billions of damage in return, thinking I finally understand the game only to die in the very next room, I achieved an epic victory royale at last. Only to find out there are 15 more difficulties... I didn't play the game, the game played me, 10/10 experience. Reasons to buy this game: - you enjoy 2D dungeon crawler games - you like supporting indie developers and think any game over 10€ is a sign of corporate greed - you believe moon landing was fake
You can technically finish a full run within 30 minutes or so. After you finish one you'll unlock new difficulties for you to try. The highlight of the game is definitely the combat. It has one of the coolest magic systems I've played, almost like a simpler version of Magicka. The game is fun. I don't have a huge amount to say about it, it's just fun. I recommend it.
art & sound design on point 👍 lots of love went into this.
We've survived the centuries of perpetual roguelike definition wars...here is one with no metaprogression and interesting mechanics that may scratch that itch for fans of Isaac and Gubgeon I said Gungeon...Plays well once I got to grips with remembering which spell does witch. There is indeed no save but the runs are indeed short and you do unlock things through victories to an extent which is as yet unknown to me.
[h1][b]意外不错的魔法动作肉鸽[/b][/h1] 乍看《Chaos Caster》,很可能将其归为类幸存者,其实本作是一款动作Rogue游戏,主打魔法搭配,体验很不错。 本作没有任何教程和开场故事,上来直接就可以开始战斗。 相比同类作品,本作有一个超级大胆的设计,那便是允许玩家开局自定义搭配法术,玩家可从庞大的法术库中选择1个基础法术和4个进阶法术。 其中基础法术便是类似于普通攻击的存在,通过鼠标左键释放,冷却也最低,其它3个法术则通过右键和Q/E等按键释放,输出强悍,但有几秒钟的冷却时间。 实际体验下来,基础法术的手感最差,大部分都是小范围技能伤害也低,因此尽量选弹道类的,比如泡泡、卵石、强风等。 进阶法术种类超多,效果也是五花八门,诸如近距离火焰刀、旋风之刃,远距离的火球、冰弹,召唤系的冰柱无人机、风力球,增益类的护盾等。 以上法术可被分为火、水、土、风四大类,游戏中玩家会遇到各类增强事件,有直接增强某一系的,也有提升单个技能等级的。 每次开始游戏,系统都会随机生成关卡,关卡由若干个房间组成,布局类似于《以撒的结合》和《挺进地牢》等游戏。 除了最普遍的战斗房,游戏中还会刷出各类特殊房间,如商店、随机事件房、升级房等。 房间内刷出的敌人较多,且走位和攻击欲望较强,加上前期手感不佳的基础法术和冷却较慢的进阶法术,导致前期难度较高,因此需要不断拉打。 待获取到技能升级、遗物等内容后,体验会立马上来,系统也比较大方,这些内容的出现频率挺高。 整体来说《Chaos Caster》是部很不错的Rogue游戏,魔法多样,节奏爽快,值得一试。 目前唯一的不足就是界面下方信息显示太大了,游戏时很容易遮住重要信息,希望后续能得到优化。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
Not my favourite genre of games, but i was pleasantly surprised by both game mechanics and visul style. Definitely looking forward to seeing if my clumsy hands can handle higher difficulties. First playthrough was very fun.
It's basically Wizard of Legend Light, and that's high praise because Wizard of Legend is great.
Great game even I cant pass level 0.
[h1] 硬核的肉鸽游戏 [/h1] 《Chaos Caster》是一款像素风格的地牢闯关游戏,有着丰富的法术与互动事件。 玩家在游戏中扮演巫师,探索一层又一层不同的楼层,在充满商店与事件和怪物的地牢中战斗下去,看看你能否达到一个新的高度。 进入游戏我们可以选择四个初始法术,法术类型有4种,火、水、土、风四种,火系法术自不必说,水系法术在释放时会对敌人造成伤害,并施加三层冰箱效果,这里的冰霜叠加后可以造成冰冻和减速。土系法术,在释放时有几率对敌人造成双倍伤害并眩晕。而最后的风系法术,在对敌人造成伤害时,并会产生击退效果。 4种类型的法术各有自己独特的特点,火系法术有着寄生技能,连射,地雷,火墙等特点,水系法术则是以放置或者保护角色自身这一方面来体现,而土系法术则是以控制眩晕并提供护盾来突出,最后的风系法术则是以路径大,范围广并带有吸附与控制为其攻击特点,而且4个类型的法术还可以互相搭配,从而产生许多种不同的可能。 我们在地牢中胜利后可解锁更高的难度,在我们到达第1个boss后,击败boss,然后在后续的挑战中开始闯关后会获得一份启动奖励,每次所给予的奖励均不相同,都是被动效果。 在地牢闯关中,我们可以获得许多丰富的奖励,药剂、技能以及不同的护符与被动效果,用来提高我们在地牢中的实力。 在打完一个楼层的BOSS后,地图上方就会出现4个不同的传送门,其中两个传送门是对应的两个不同的事件,一个传送门对应商店,以及下一张楼层的传送门,所以我们在地图上不用担心错过事件,商店等位置,只要打完当前关卡的boss就能通过传送门直接到达,这一点设计的还是比较好的。 总的来说,这是一款十分不错的肉鸽游戏,我们在不同的地牢中进行一层又一层的战斗,一局游戏的时间有长有短,非常适合休闲的时候来上这么一把。 [quote]关注鉴赏组:[url=https://store.steampowered.com/curator/45134494]浮生评测[/url] ←"浮生若梦,一鉴倾心,邀您共赏人间烟火" 加入Steam组:[url=https://steamcommunity.com/groups/LLFLLFF]浮生评测[/url]←“一起追寻'浮生若梦'般的游戏体验” 开始“浮生若梦”鉴赏组的奇幻之旅![/quote]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
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