
Moncage is a unique puzzle adventure game where you explore a fascinating world trapped inside a mysterious cube. With each face displaying a unique scene, you’ll have to leverage the illusions and discover the hidden links to solve the puzzle.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 20 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 5.6Kreviews | 92% | — | $2.1M |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
《笼中窥梦》在我愿望单里躺好久了,前几天终于把它买了。解谜方式很独特,不是传统的硬逻辑也不是反直觉。更多的是......要把相似的事物联系起来的能力?在提示很多的前提下我依然不清楚我的下一步该干什么。很多次我把两个物品相连接,但是画面上没有做出直接的反应或是变动。 好像“拼接图案并且使画面变动”的谜题形式在《Gorogoa》也有得到体现,但是那款给我的是惊艳和满足而不是累。《笼中窥梦》问题在1. 多次物品被连接之后,物品的状态没有变动。于是玩家茫然。2. 有时变动以后,再把场景放大,会发现原先的场景也切换成新的了。能感觉到这个游戏还是带点剧情的,但是这样的跳动让我觉得叙事极度琐碎和混乱。
好玩,把不同场景用视错觉连接起来组成新东西通关。很喜欢这个画风,里面自带提示不会卡关。
非常非常好的游戏!!!表现力很强很强!!!谁懂最后真结局打开窗户满山遍野的虞美人真的要落泪了。。愿世界和平 世界上再无战争。每个人对游戏都有不同的解读 有乐观的 也有悲观的 我更喜欢这个解读:(含剧透)[spoiler] 主角因为战后ptsd,所以一直把自己关在屋子里 心情一直如寒冬 但是当他决定面对新的生活之后 推开窗户 外面已经是春天 就是他决定从自己内心的严冬走向暖春的一种表现[/spoiler]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
特别喜欢这种游戏。有些谜题已经想到了但是死活过不去真的让人火大。很奇妙。。解法都很有意思
设计还是太超前了,没有提示根本过不去,我是彩笔
一个绕着立方体转转转的解密游戏
场景叙事的神.....酒馆那里透过啤酒发现周围全是炸弹导弹这些战争的痕迹,主角试图通过啤酒麻痹自己让自己忘记关于战争的过去,却发现战争早已渗透到自己的每一根神经,整个游戏没有一句台词却能把一个人的经历刻画的如此生动 (os:解密好难啊还好有提示)
75/100
+ 很有创意,很灵性,梦到哪里画哪里 233333
初看这个游戏,挺惊艳的,将各个世界的画面嵌入一个正方体来展示,用不同的物品拼接来推动游戏进展,能看到Gorogoa和碑谷的影子,但也仅限如此了。 作为解谜游戏,真的很难评,各个步骤找不到什么联系,无迹可寻,有种 “我觉得意大利面要拌42号混凝土,螺丝钉的长度影响到挖掘机的...” 的美感,空格提示更是弔用没有,不靠右上角提示就只能瞎猫碰死耗子试; 更难评的是好歹让物品吸附判定范围大点吧,好几次明明试到正确的拼接却没显示,绕了几圈没招点右上角看提示md我刚刚不是对了吗。 解密之间没有强的叙事和思考连接,像米其林餐厅外表华丽但不咋好吃的菜。 作为一个玩家,我只能从照片和画面看到童年、战争来了、战争结束了、回家、反战,但剧情的衔接是要靠解谜来做的,而这个游戏的解谜可以说是复杂、无序、莫名其妙、生拼硬凑、毫无逻辑的,怎么来支撑你的主题? 反战这个主题很好写,但是游戏的解谜给了我一种很割裂的感觉:“我”应该是因为外部的天灾人祸,被迫卷入战争,和家人分离,去前线抗敌,是“被迫”;而这个游戏总给我一种感觉,这个战争或多或少是“我”推进的,然后“我”上战场杀敌,最后打赢了,重获和平。 如果说只当是一个艺术品不考虑游戏性,或者想拿去获奖,都ok;但想当成纯解密游戏来玩,我不建议。游戏没有选关,不参考攻略打全成就得来个4、5遍。 创意很好,画面精良。惊艳的地方也不少:矿车、射击、钟楼、酒杯等。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.3K | 63 | 95% | $2.10 | |
| $0 | 120 | 96% | Free | |
| — | 0 | — | — | |
| $0 | 47 | 89% | Free | |
| $1.3M | 13.1K | 94% | $7.49 | |
| $792.4K | 2.3K | 93% | $11.24 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 6.4K | 96% | $19.99 | |
| $2.1M | 6.8K | 88% | $9.99 | |
| $2M | 3.7K | 94% | $14.99 | |
| $2M | 4.5K | 92% | $14.99 | |
| $2.1M | 9.3K | 98% | $19.99 |