
"Momodora: Moonlit Farewell" is the latest installment in the Momodora series. Join Momo, High Priestess of the village of Koho, as she embarks on a divine mission to save her people from imminent destruction at the hands of the demon hordes summoned by a malevolent bellringer.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 10 → 1.43/day in the week after.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.19−40% | 3.3Kreviews | 92% | — | $1.1M |
| $16.99 | 289ratings | 90% | — | not modelled | |
Engagement
Reviews
Themes across 138 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
적당히 라이트한테 적당히 깊이있다. 나같은 라이트유저는 수집요소나 도전과제 파고들기가 힘든데, 딱히 많이 파고들지 않아도 대부분의 도전과제를 달성할 정도로 스트레스 없이 끝까지 즐길수 있었다. 조작감이 매우 훌륭하고, 패드 지원도 깔끔하고, 점프 타이밍이나 적에게 맞았을때 무적타이밍 히트박스 UI 등 모든 면에서 세심한 튜닝에 노력을 기울인 것이 느껴진다. 카드 조합 시스템은 똥손과 도전을 원하는 플레이어 모두를 만족시킬수 있도록 취향껏 여러가지 조합이 가능하다. 쪼금 거슬렸던 점은... 음악 퀄리티가 훌륭한데 반해 일부 효과음들이 8비트 FM사운드 스타일이라 아주 약간 이질감이 느껴졌던것... 그런데 이건 이전작들의 8비트 스타일을 계승해온 시리즈의 개성을 이어온 것이라 생각하면 또 나름 귀여운 요소로 받아들여진다. 이런 스타일로 후속편이 더 나오면 좋겠는데...
good game
Very good
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 1.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, French, Italian, German, Spanish - Spain, Ukrainian, Portuguese - Brazil, Russian, Traditional Chinese, Korean
| $11.89−30% |
| 71ratings |
| 92% |
| — |
| not modelled |
| $16.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 138 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2DメトロイドヴァニアMomodoraシリーズ5作目 難易度はノーマルのほうがオススメ
Graphically it's yet another significant step up from previous game, but gameplay wise player still suffers from majority of uncancellable moves, which forces you to play extremely safe, thus very boring. There's a huge opening where you can deliver whole combo? Nope, you have to restrain yourself from such thoughts and slap them with your wet leaf once and run away to the cover, waiting for them to get, scratch their back, stretch and then finally make another move, otherwise you'll stunlock yourself right into enemy's hit frame. I heavily despise knowledge check games where you get so needed "knowledge" only after dying to another new unreactable attack just to throw you back to the checkpoint so you spent even more time for running to that particular place, watching all the unskippable cut-scenes and died again to yet another new unreactable attack (or dying to the same one if you didn't figure out what exactly developer wanted you to do, and of course, you have to do this blindly without any hints so you spent even more time). Is it hard? No. It's time consuming. Is it fun? If you like to navigate through mazes blind, then yes. Unfortunately knowledge checks are often the exact equivalent to it. In this game it's pretty much the same experience :/ How do one obtain knowledge? By LEARNING theory beforehand or they can throw themselves right into the action. That's where A LOT of knowledge checks are failing. Such videogames simply do NOT include first option and forcing players to spend their time bashing their heads against the wall until it breaks. And the problem is only worsen by flooding game with unreactable attacks, literally giving you no choice other than just dying to it and retrying again (afterspendingmoretimegettingbacktothesameproblematicpartfornoparticularreasonsincenobodylearntwhereexactlytheysupposetoputcheckpointsIguessbecausegame'stechnicallyalreadyinabysmalstatesof*ckitweball). Additionally, some enemies have desynced attacks, like big guy with butcher knife. His hit frame is right at the start of his attack animation, not synced to visual hit, or red orbs from one of "four cats" you'll encounter closer to the end of the game. You get hit even before they visually appear next to you. If you enjoy this type of games - good for you, 'cause this one's the same. Unfortunately, I didn't. Then why spending so much time in it? Long story short - I'm desperately trying to find something that will make me say "Yep, game's worth my time".
Простенькая и приятная метроидвания на несколько вечеров.В конце игры открываются возможности босс раша и повторных боев с одиночными боссами,также становятся доступны новые режимы прохождения - отзеркаленный режим с новыми врагами и хардкорный режим с одной жизнью. Из спорного добавление стамины которая мешает быстро передвигаться по локациям,она же используется для стрельбы из лука.
전작에 비해 훨씬 메트로배니아의 맛을 잘 살린 작품. 아쉬운 점이 없진 않지만 그래도 이정도면 큰 피로감 없이 쾌적하게 플레이 할 수 있었다. 보스러시 등의 컨텐츠도 있지만 본편 수집요소 다 모은 거에서 만족하고 종료.
Брал по скидке. Не сложная по большей части, на первом прохождении заняла 12 часов на 111% закрытия. Приятная музыка. Приятная боевка, но довольна ограниченна в плане механик и разнообразия. Приятный дизайн локаций и персонажей. В целом за исключением малого кол-ва часов, требуемых для прохождения, минусов у игры нет, в жанре метроидвания держится довольно хорошо, на недельку по вечерам залипнуть очень приятно, рекомендую для всех, кому не жалко гроша.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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