
A boy and a girl with a mysterious weapon drone in their hands embark on an adventurous journey from their small underground village to the vast world of new lands. Enjoy a precision 2D platformer that will challenge you no matter how many times you get hit!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
メトロイドヴァニアの特徴がそのまま出ているいいゲームです 20時間前後で実績100%埋まります キーボードでもプレイできますが、キーボードでの操作説明がないことには注意が必要です
I liked this game a lot! The platforming is challenging but not unfair, the music is phenomenal (underground area bgm gives a great first impression of the game) and the boss fights are very fun. Some aspects that can be improved in case of a next game (please) are the combat during exploration and the english text needing some grammar checks. Overall a pretty fun game!
Celesteにボス戦を追加してネジの飛んだ会話劇で味付けした精密2Dプラットフォーマーです。 セレステほどは難しくなく、でも初見ではしっかり絶望させてくれる絶妙な難易度でした。 リプレイポイントはマメでロードも早いのでやめ時を見失います。 ボスの数も豊富で、それでいて戦い方や難しさがそれぞれ違うのもよかったです。 妙にゆるいテキストと個性的な世界観も特徴だけど、ストーリーは真剣に向き合う必要はない印象。 特にバディの女の子の口の悪さは痛快。普通そこまで言う? ガイドもそれなりに豊富で、ゲーム内の情報で100%クリアが目指せる作りになっています。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Celeste X Metroidvania with minimal amount of bonkers story. A little slow to start until you get upgrades but awesome music and challenge.
セレステとメトロイドヴァニア系アクションゲーム 難易度は高いが、リトライするうちに進めるようになる。 スピード調節や着地時スタミナ即回復といったアシスト機能があるが、 最終的にはプレイヤーの実力が問われるようになる。 探索面に関しては、割と早いタイミングでマップとアイテムの位置を知らせるレーダーが手に入るので 取りこぼしを求めてしらみつぶしに探索することにはならない。 音楽が非常によく、サウンドトラックが待ち望まれる。特に中央駅Ⅱの音楽が個人的に好き。 世界観は廃れており、大方の人間がまともではないため、人を選ぶ。 総じて歯ごたえのあるアクションゲームを求めている人向けのゲームである。
정밀 플랫포머 메트로배니아. 솔직히 어설프거나 별로인 부분 너무 많은데 플랫폼 퀄리티 하나만으로 할 가치가 있었음. 새로운 스킬을 얻었을 때 키 설명을 오직 패드 기준으로만 설명하고 메뉴에서 확인하거나 키설정을 변경할 수도 없어서 모든 키를 하나씩 눌러보며 확인해야 했음. 격겜 커맨드 입력하듯이 여러 키를 빠르게 눌러야 하는 조작이 많지만 불편하지 않고 조작감이 손맛 찰지고 좋은 편. WASD - 이동 스페이스 - 점프 I - 힐 J - 공격 K - 대쉬 L - 실드 ESC - 월드맵 엔터 - 메뉴 스토리가 사람에 따라 상당히 불쾌할 수 있음. [spoiler]초반부터 주인공이 정신지배당해서 자기 의지가 아닌 행동을 강제당하고 기억과 감정까지 조작당하는 전개가 반복됨.[/spoiler]
プラットフォーマーの部分が難しくてハゲたよね。 探索要素も程よくあって、パリィを基本とした戦闘も面白かった。
战斗系统非常独特,独特到近乎怪异,但确实很有趣。 人物可爱,剧情有点电波,也很可爱。 确实是高难度,也要求了高精度,但同时内置了游戏速度调节选项, 即使是跑酷苦手也可以同主角享受地洞外充满未知与惊喜的天地。
Very fun but challenging 2D platformer with a Super Metroid-style map to explore. The pixel art is very nice and the soundtrack is lovely and very fitting for the various landscapes. After completing this game 100%, I would say it just gets better as you go along. The story seems very character driven and a bit dark, but to be honest I stopped engaging with the story towards the last couple hours. The are a good amount of boss fights with actually pretty good fight mechanics, but the first 1 or 2 bosses are going to feel a bit rough around the edges until you get used to the game mechanics a little more. Most of the collectibles are optional, but if you are struggling with boss fights or tougher platforming sections, they can help buff your character a bit to alleviate that issue. The demo is very worth checking out if you're even slightly interested.
Extraordinarily frustrating at times, but the quick respawns and wonderful music made it a rather enjoyable exploration and platforming experience. I don't love how the game approached combat, with only a few bosses really playing to the gameplay strengths, but it didn't bring down the game too much. The world had plenty of charming art, music, characters, and level quirks to make for an enjoyable adventure, despite the 819 deaths it took to reach the end.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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