
A boy and a girl with a mysterious weapon drone in their hands embark on an adventurous journey from their small underground village to the vast world of new lands. Enjoy a precision 2D platformer that will challenge you no matter how many times you get hit!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 26 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Genres
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白かったので2周しました。合う人はめっちゃ合うゲームではないかと。 とにかく死にまくるけれど、即リスタートが可能なので全く苦にならなかった。 自分の腕前が上達してくると、かなりミスが減ってくるのも楽しいところ。 それでも、そこらの道中のギミックでも、死ぬときはあっさり死ぬ。 ボス戦はボスの行動パターンを把握して適切な対策を立てることで、腕前以前に難易度が上下するのも好み。 総じて、自分の中で大きく印象に残ったゲームでした。 作者さん、ありがとう。
死にゲーではありますが、チェックポイントも多く、ストレスにはなりません(ボス戦は直前から再開にしてほしかったが)。操作に慣れてくれば死ぬ回数自体も減ってサクサク進めます。 死にながら進んだ道が行き止まりで、別の場所でスイッチを押す必要があります、みたいな作りが多いのはマイナスに感じました。 ストアページから想像してたストーリーと全然違った!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $18.1K | 149 | 91% | $8.99 | |
| $18.1K | 124 | 83% | $4.99 | |
| $18.1K | 80 | 88% | $6.99 | |
| $18.1K | 127 | 88% | $7.99 | |
| $18.1K | 67 | 79% | $6.99 | |
| $18.1K | 67 | 55% | $6.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 0 | — | $3.99 | |
| $204.3K | 861 | 75% | $9.99 | |
| $116.8K | 307 | 70% | $14.99 | |
| $12.8K | 30 | 67% | $14.99 | |
| $2.3K | 7 | 100% | $12.99 | |
| $333 | 18 | 94% | $0.99 |