
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
Modeled estimate, not a reported figure. How we estimate →
About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
es ist schwer, aber macht spaß
игра ни рыба ни мясо а гриб 67
Muy interesante divertido y sorpredente las alucinaciones son increibles
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 470 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Interesting short little game Nice little fetch quests that I wasn't expecting and dialogue choices that lead to surprises. I was able to 100% it in about 4 hours. I liked how each character was unique in their own way. Some of the puzzles leave you with the "I should have known" kind of reaction. Overall, it was a fun little game with a decent story. 8/10
A strong recommend on this one! Atmosphere and style are grungy and creepy, the visuals pair with them well, and the writing has genuinely made me laugh out loud on multiple occasions. But it's the constant loop of discovering more about the building, its inhabitants, and clues to how mechanics and systems interact that makes me want to keep playing more. Dev also seems super passionate and responsive to player feedback!
Juego narrativo con toques de terror y supervivencia. Es cortito pero tiene la duración justa para no hacerse pesado, tienes que hacer varios runs porque eventualmente acabaras muriendo, en cada run tienes que ir hablando con los vecinos para averiguar como subir a la azotea, está guay
This is a little piece of art. It’s giving the exact same vibes as No, I’m not a Human and I love it. These kinds of games scratch an itch I can’t explain. Really loved everything about this game, the soundtrack was awesome, so was the graphics style and the storytelling. Peak indie horror. 9/10.
Cool game! The scope is smaller and simpler than I'd like but what is here is executed well, and it scratched a particular itch I've had that has been unsatisfied for a long time since Obenseuer's development has been in what feels like gridlock ever since I first learned about it. I hope this does well and I'm looking forward to whatever the next release by this dev is.
Its pretty interesting. Even though you have to restart a lot at first, you can finish the game in ~2 hours.
MOLD MADE ME GIVE THIS GAME A POSITIVE REVIEW
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $116.6K | 71 | 79% | $49.99 | |
| $116.5K | 562 | 50% | $7.99 | |
| $116.5K | 426 | 64% | $12.99 | |
| $116.5K | 327 | 93% | $19.99 | |
| $116.6K | 1.4K | 97% | $4.99 | |
| $116.4K | 212 | 63% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.2K | 129 | 57% | $7.99 | |
| — | 0 | — | — | |
| $254.3K |
| 1.7K |
| 83% |
| $4.79 |
| $239.9K | 842 | 88% | $14.99 |
| $94.8K | 272 | 72% | $7.64 |
| $56.3K | 194 | 82% | $8.99 |