
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
Modeled estimate, not a reported figure. How we estimate →
About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 471 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great little horror game. Wish it was a little longer but what's here is fantastic. The tone and atmosphere are great. The knowledge based advancements work incredibly well. Looking forward to more of what this developer has in store for us.
Game good.
nice klubnika core game :D
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 473 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
That was fun!
Great game, love the concept and unique premise. Recommended!
after 100%ing the game its not bad i like the indie horror graphics of the game for 12 bucks id say try it out the lore is actually interesting
Excellent game. A lo-fi, body-horror, meter-management, puzzle-walking-sim. Was able to 100% in about 2.5 hours, but I'd pay as much, if not more, for an escape room or a movie and this is very charming and excellent value as far as I'm concerned. Go in as blind as possible for the best experience.
It was fine, I kinda wish I didn't buy it only because once I played it a couple times I felt like I'd seen/felt all the game had to offer
Extremely well executed game. Great concept, great visuals, great sound design. It has a few "oh ♥♥♥♥" moments as well that are well earned. This will stick with me for a while. It was short but that's perfectly fine, it is packed with stuff and this is the kind of game I want to sit some friends down in front of my computer for, and watch them play it. Can also confirm runs fine on linux.
Крутой сеттинг, крутая атмосфера, крутая музыка, и нормальная история. Игра по концепту квест, но с элементами лупа. Пусть в целом игра не про петлю, но сам игровой цикл подразумевает, что именно игрок получает новую инфу и лучше ориентируется в происходящем. Жалко, что мало, и мир игры раскрыт не полностью.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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