
It started in your foot. Now it’s in your head. All that remains is the command: GO UP. Meet strange neighbors. Make bad trades. Every ascent teaches you what you should have done differently.
Modeled estimate, not a reported figure. How we estimate →
About
The only thought left is: GO UP.
The building has thirty floors. Your body has problems - hunger, thirst, exhaustion. The infection doesn’t care. It only wants altitude.
Your body is in shambles... but the foot keeps climbing.
The building is not haunted. The people in it are not monsters - and they want things. Junk. Food. Favors. Someone to do something mildly humiliating to their neighbor.
A few of them know things they shouldn't. And maybe what they know has something in common.
You're the only one collecting the pieces.
The building is the same every time you climb it. The neighbors are the same. The trades are the same. The vending machine on the ground floor has the same stock.
What changes is what you know.
Every run, you learn something. A shortcut. A better trade. An item you thought was useless until it saved your life. Slowly, the building starts to make sense.
You’ll know what to do next time.
But your foot isn’t waiting.
MOLDRISE features a full-length original soundtrack, composed by Mike Klubnika, creator of Buckshot Roulette, s.p.l.i.t., and Machine Party.
First-person survival horror. Retro aesthetics. A thirty-floor apartment building with no empty floors and no happy endings.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 468 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tuff died like 30 times
very nice game, i enjoyed it all the time i was playing!
Like a pig in a blanket. Short and sweet
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, German, Spanish - Spain, Russian
Hours played at review time, across 470 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Got gunned down because I told a mold chef that I like a pizza Hawaii, darn it.
初見でクリアすることは難しいゲームだけど、それも意図されたゲーム設計。 ある種ローグライクぽくて、ゲームオーバーを迎えても、プレイヤー経験値が溜まっていく設計になっている。 コンパクトだけど、ロアも豊富で、いろんな住人との会話・展開を楽しめる。 おすすめ!
Zwar ein kurzes, aber dafür ein unfassbar tolles und einmaliges Spiel. Bei ca. 4 Stunden für 100% hat man zwar nicht lange was vom Spiel, aber dafür machen die 4 Stunden wirklich riesen Spaß und ich hoffe sehr, dass der Entwickler noch viel mehr Spiele in dieser Art erschaffen wird.
It's good
Porra que game!
Excellent short little game with an incredible sense of style and atmosphere. The loop of speeding up your runs the more knowledge you gather is very satisfying. It took me somewhere around 2 hours to beat and another hour to 100%, which seems fair for the price to me. I highly recommend Moldrise!
fun
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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