
Mohrta is a nonlinear FPS adventure through the strange and otherworldly. Explore a vast selection of unique environments, slay an enormous cast of bizarre creatures, and upgrade your arsenal of multifaceted weapons.
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Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About

Mohrta is a tempered and atmospheric FPS adventure, where you delve into unique and bizarre dimensions, fight gnarly creatures, and defeat deific bosses. Tackle these areas and bosses in any order that you choose, build and upgrade your arsenal to suit your playstyle, and uncover a hidden truth behind the events of the game’s story.

Play through the game's five enormous and differently-themed dimensions in any order you choose.
Soak in the otherworldly atmosphere and lovingly-crafted level design.
Fight though a myriad of highly-detailed environments that push the limits of GZDoom.
Explore unusual settings, characters, and enemies fleshed out in beautiful signature Scumhead detail, featuring designs by Osiol.
Acquire a huge roster of weapons, each with multiple functions and utility.
Upgrade your equipment to defeat greater challenges.
Over 50 diverse enemies and 20 challenging boss fights to dodge, shoot, and strike through.
Befriend a huge cast of strange and loveable NPCs, each with their own quests and storylines.




Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 1.6Kreviews | 92% | — | $830K |
| $12.99−35% | 24ratings | 94% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 133 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I loved the demo and its a real shame that this final release is full of bugs with no updates in sight. Freesync isnt working properly any more, vsync locks you down to 30fps and its choppy, health and mana arent being restored by some save points, etc. I cannot recommend the game in this state. Please fix, devs.
Great music and really inspired world design - those are the positives. The game is a buggy mess - it hard crashed my PC 4 times and wiped the default keybinds several times. Level design is frustrating with invisible walls blocking most paths that look like they would lead to secrets - but you have to try them all anyway because about 1 in 10 times there will be a rare upgrade material hidden at the end. If you complete all the side quests but do one too early you will be locked out of the best ending, and the autosave system will make sure you can't correct your mistake. I had some fun at first, but now I wish I never played this.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 133 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
this game has two sides and its hard for me to recommend it to everybody the pros: PHENOMENAL art direction no difficulty spikes (some previous scumhead games had those) very snappy gameplay the cons: the bosses... some are really difficult for no reason and others are just over in 3 seconds, theres no real "good" boss, except maybe for the final one theres a BUNCH of guns in this game and most of them are just useless, which gets answered by the princess melting them into upgrade materials, but its still a pain in the ass to just dump all these cool designs into weapons that arent really good the performance of the game isnt the best and sometimes frames just drop, which im willing to forgive, because gzdoom is a pile of nonsense it delivers on all of its promises and i would recommend it to everybody who was intrigued enough to check the reviews
Mohrta is an incredibly well-crafted game in some departments, and rather mediocre in others. The most polished and memorable aspect is its art style. If nothing else, Mohrta boasts an absolutely unique visual identity, brimming with charisma, personality, and original designs executed with mastery. I do highlight the weapons; while each aspect of the visual department is of consistent quality, the weapons are among the most memorable for me. Mohrta features some extremely original weapons in both design and function, but when it comes to more classic weapon concepts, it is equally impressive. An organic appendage that spits out larval hatchlings acts as a grenade launcher. See this sniper-like weapon? It's actually a railcannon and can transform into a harpoon. You wanted a flamethrower? Here's an experimental syringe that expels a toxic substance that can contaminate the ground, creating an area that damages any enemies who pass through it... And it's not just the quality of the art itself, but its variety. Mohrta features 18 distinct stages, a prologue, an epilogue, a hub, and 15 unique stages spread across 5 main locations. The variety between locations results in one of the richest worlds I've seen in recent years, and it's rich in every aspect, standing out not only visually but also musically, with a soundtrack that earns all the praise for the visuals and even surpasses it, featuring some of my favourite tracks in recent years. Add to that the thematical, tonal, and mechanical variations... and you have a simply delightful world to discover in your hands. The game's flaws are evident at a mechanical level; it's a mediocre shooter. This is something I noticed especially in the first few hours, where various aspects combine to create a rather uncomfortable experience where artistic beauty and mechanical tedium are starkly juxtaposed. Poor arena design and enemy positioning, recurring glitches with enemies behaving erratically at the slightest elevation variation in the scenario, and the expected scarcity of weaponry that takes longer than necessary to resolve, making the repetitive and shallow mechanics EXTREMELY noticeable. I'd say the first few hours are tough, but all of this, which sounds quite serious, is resolved relatively quickly once you reach the second world. There, the variety of weapons combats the repetition and makes the lack of depth less noticeable, along with admittedly much better arena design and enemy positioning. I'd say that after finishing the game, while I still maintain it's mediocre as a shooter, managing to be tedious at times during the adventure, it's adequate. The entire art style compensates for the mechanical tedium, and the variety of weapons and enemies is enough to make it more enjoyable than tedious once you progress further in the game. However, if you're a regular shooter player, I'd advise caution here. However, I want to avoid ending on a sour note and insist once again, Mohrta is art, it is a work of art, it is a visual, sound and narrative experience, which stands out for the uniqueness of its premises and for its impeccable execution of them, and I am sure that I will remember this game for the years to come.
Что ж, начиная прохождение этой игры я ожидал... ничего, НО ТЕПЕРЬ Я ХОЧУ НОВУЮ ИГРУ ЭТОГО АВТОРА ПРЯМО СЕЙЧАС!!! Саундтрек ласкает мои уши, низкополигональные фурри сиськи радуют взгляд , а сюжет - это -"Сколько здесь есть отсылок на Темную Башню?" -"Да." Сами сюжет и лор интересны, геймплей показался немного топорный, но не надоедал, благодаря новому оружию, которое всё разное. Из 7 зон первые 3 хорошие, а оставшиеся - " Боже, это лучшее, во что я играл". 15/10 P.S. На игру сделали отличный русификатор, так что теперь можно не переводить с эльфийского и спокойно играть
Really cool game, i love how sub locations standout. Different worlds is such contrast. Combat system is Okay, Character design is really great. Sometimes it's sad to kill cool looking enemies or bosses. Most NPC offer only one time talk which is kinda sad. A bit laggy though. Worth it.
[h1]This is a gorgeous art project![/h1] Seriously. The worlds feel alive and truly fantastical, you'll find a large variety of adorable harmless critters everywhere you go, the characters are charming in their design and dialogue, even if the pixelated font gets hard to read at length on a big screen. The weapon designs are fun and pretty creative, every level feels like an entirely new place to explore, and there certainly is no shortage of exploration to be had. But as a first person shooter, it makes some quite frustrating missteps. First off, there is no real incentive to kill enemies in the first place. All it gets you is one mana drop and a small chunk of one of many ammo types. There's [i]no[/i] Gold and [i]no[/i] Health pick-ups, since upgrades are exclusively done via collectibles and you heal via rechargable item, à la Estus flask. Oh, and, all kills are permanent. Curious... The shooting gets repetitive pretty quick, though it probably doesn't help that you spend the first 2 hours with nothing but a revolver and a sword fighting off rabid eldritch creatures and running out of ammo. Dash-dodging is nigh mandatory. Reloading can [i]not[/i] be interrupted in [i]any[/i] way whatsoever, which makes using the shotgun, the first new weapon you get, especially annoying after a while. Enemy movement is erratic in pathing, their placement somewhere between [i]whatever[/i] and [i]roadblock[/i], only sometimes orchestrated in an amusing way. Optional NPC quests can bug out and become permanently incompletable, hard-locking you into eternal dialogue loops if you dare to try. So, [i]the game[/i] underneath all the gorgeous character models, beautiful environments and adorable wildlife isn't exactly riveting. Whether these negatives outweigh the positives is a subjective matter. The charme makes up for the gameplay perhaps, but I do indeed think it's not that great of a [i]game[/i] to [i]play[/i]. I will now buy the art book.
Too much repetitive and slow. Movement, combat and story are is uninteresting. Looking forward to see a better executed game from the same dev, cause the art and design are outstanding.
Honestly super excited to see what Scumhead makes next (hoping for another FPS/boom shoot). Shrine 1 & 2 both really solid plus they're free. Vomitoreum, a great follow up. Mohrta is a huge surprise for me. Wasn't sure if I was really gonna like it or not, but it's really solid. Once you start to get better weapons and upgrades it becomes much better. Better in they way where the bosses aren't tedious, since there's so many boss battles. But they're all unique and cool. I'm only currently on Level 4 out of 5. But I can confidently recommend this game. Plus it's GZ Doom so bonus points.
After DECADES Of Hard Work, Controversy, Technological Advancement, Corporate Espionage, Tarot Readings, Focus Group Selection, Staff Restructuring, Breakthroughs & "Aha" Moments, Daily Affirmations, Group Icebreakers, Extensive Playtesting, Spiritual Suffering, Manifestation Rituals, And Crunchtime Hours, WE (The Software Engineering Team At TYKO Headquarters) Have Completed Our BRAND NEW Interactive Experience TYKO'S DYING TOGETHER. *Applause*. Experience DEATH, THE AFTERLIFE, And The COMPLETE EVAPORIZATION Of YOUR SENSE OF SELFHOOD In This (Photorealistic) CUTTING EDGE SIMULATION Of Day To Day Life In A World (The Afterlife) Molded By The Values Of The TYKO Family (Perseverance, Introspection, Pay-To-Win Mechanics, Passive Income, XP Grinding). Take Pictures Of COOL ANIMALS And Boost Your TYKO SOCIAL CREDIT SCORE. Build Self Confidence And Walk With Your Head Held High And Your Shoulders BACK. Take Care Of Your PERSONAL WELLBEING By Consuming Healthy Foods And Plenty Of Water. Earn MILLIONS As You Traverse 5 WORLDS Filled With Odd Creatures And Fascinating Secrets. Go To Bed At A Reasonable Hour And Wake Up The Next Day With A Positive Attitude. Disclaimer: Tyko's Dying Together Was Made In An Office With No Workplace Exploitation Whatsoever. One Thing About Us Is That We're Not Like Those Other Software Developers, We're Cool And Like To Have Fun, And Have A Laugh From Time To Time! And Go See A Movie Or A Concert Every Once In A While! It's A Really Chill Environment At TYKO HEADQUARTERS, There Are Lots Of Beanbags And Hammocks Around Lol. I Digress. Back To What I Was Saying Before: Experience An Audio-Visual Experience That Rival Corporations Could Only DREAM Of Making. Make Decisions And Influence The Ending Of The Game. Learn FORGOTTEN LANGUAGES And Speak To Various MYSTERIOUS CHARACTERS Around Town (I've Heard Through The Grapevine That The TYKO CEO Makes A Cameo Appearance, Isn't That Awesome!!! Just Like Stan Lee In Marvel, OMG!!). Explore Maze-Like Maps And Twisting Tunnels, But Be Careful Out There! Don't Wander Off Too Far, Now!! I'm Serious!
Players by region
Where this game's players are, estimated from review languages.
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