
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make.
The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus.

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution.
Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules.
From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything.
The Grand Neural Network is calling.
To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time.

No enemies. No combat. No timers.
Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.
For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox.

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.
The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same, your solutions, like your factory, are uniquely yours.
Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Kinda like shapez.io but with more interesting visuals. Was pretty addictive. One of my favorite games this year. Freighter UI could use some work - either sort the station names alphabetically or add type to filter. Once the list gets large it's painful to find the station you're looking for since they seem to be in a random order.
Nur noch das eine Förderband .... das ist wohl die typische Reaktion, wenn man nach der Arbeit dieses Spiel anwirft und mit bangem Blick auf die Uhr schaut und merkt, dass man schon wieder nichts von dem geschafft hat, was man sich eigentlich vorgenommen hat (Einkaufen, Wohnung putzen .....) Es bedient wohl die niedersten Instinkte des Menschen, vor allem deren, die Förderbänder und Fabriken mögen - und ich glaube genau in die Kategorie falle ich. Mag der Einstieg gut gelingen dank Tutorial, merkt man schnell, dass es um weit mehr geht als nur ein paar Teile herzustellen. Es geht eher ums große Ganze, darum, die Übersicht zu behalten und seine Fabrik nach und nach zu erweitern. Kein leichtes Unterfangen, denn es geht schnell an sehr verschiedene Produkte, die wieder aus anderen Produkten kombiniert werden müssen. Speziell dieses System setzt das Game clever um, denn man muss den Bauplan für ein Produkt wie in einem 3D-Drucker tatsächlich selbst erstellen. Hier gibt es dann zahlreiche Möglichkeiten und das bieten andere Games dieser Art eher nicht. Grafisch ist das Game wirklich nett anzuschauen und ich kann es auf meinem 49" Ultrawide in 5.120 x 1.440 auf meiner 5080 ohne Probleme spielen. Leider habe ich noch keine Möglichkeit gefunden die Größe der Bildschirmtexte anzupassen. Musikalisch hat das Game nicht wirklich was zu bieten und das was geboten wird ist sehr im Hintergrund - alles andere würde aber auch bei diesem Genre weder passen noch funktionieren. Am Ende wird man diverse Feierabend damit füllen nach und nach die Nachbarinseln zu "besiedeln" um größere Fabriken zu bauen und sich dem Puzzle-System hingeben, um auch die Produktionskette von gestern noch zu optimieren. Und schon wieder werden Stunden vergangen sein, die Sonne ist längst untergegangen und schon wieder hat keiner die Wohnung geputzt. Egal .... Hauptsache das Gebäude hat jetzt genug Material um auf Stufe 3 ausgebaut zu werden .....
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Из минусов: 1. Навигация. По началу, когда у тебя 1-5 островов особо не возникает никаких проблем. А вот к поздней стадии игры, когда каждый остров под завязку забит производством, а сами они уже не вмещаются на твою мини карту, то начинаются проблемки. При этом основную камеру ты никак подальше отодвинуть не можешь 2. Перевозчики. Опять таки это проблема лэйт гейма когда у тебя 100500 перевозчиков а точки их маршрутов приходится искать в одном очень длинном списке. И там даже нельзя сделать поиск по фильтру или цвету, вообще ничего. Под конец сильно душило 3. Ограничение места. В игре и так ограниченное количество островов, да и на тех куча элементов мешающих тебе строить. Ближе к концу надеялся что появится хоть какой-то способ их убрать, но увы, в этот раз никаких симметричных заводов( Из плюсов: 1. Визуал. Просто и со вкусом, все постройки выглядят максимально лаконично. Ночной завод это вообще отдельный вайбик 2. Основной геймплей. Порезать, плюнуть, склеить, издевайся над этими кубиками как угодно, главное что бы конечный результат сходился с ТЗ. Большой простор фантазии решения любой задачи, и следовательно оптимизации, которую мы все так любим 3. Звуки. Прям мед по ушам. Прокладываешь конвейер словно раскладываешь детальки лего 4. Сюжет. В целом он тут есть, и на этом спасибо Хоть, игра и отдает Shapez 2, но суть тут совершенно другая Механики перерабатывания и склейки кубов ощущается как глоток свежего воздуха. Игра по нарастающей сложности дает тебе задачи на разного рода фигуры, а ты в свою очередь пытаешься в меру своих сил все это собрать, процесс залипательный, интересный. Хочется все максимально оптимизировать, сделать красиво и Modulus дает тебе реализовать эту возможность. Однозначно лайк!
годно
Really great and super addicting
초반에는 쉽고 재밌는 퍼즐형 공장게임인데 노란색 건물 풀리는 시점부터는 스트레스 요소가 좀 심함 3단계 건물을 만들기 위해 노란색 염료를 만드는 2단계 건물을 짓기위해 파란색 염료를 만드는 1단계 건물을 계속 지어줘야 하는데 이게 재미보단 숙제로 느껴짐 그리고 보상을 받기위한 양을 채우기 위해 건물을 지어야 하는데 건물 하나를 최적화 해서 짓는다면 분당 약 60개에서 120개 정도 밖게 나오지 않는데 필요 수량은 많아서 같은 공정을 여러개 지어야함 그런데 섬 모양은 제각각이라 완전히 똑같이 만들기 어려움 하나 완성할 때 만족감이 있는데 하나로 부족한 것을아니까 힘들어짐 건물 크기는 한정적인데 크레인 개수업글 해봤자 건물 하나에서 나오는 수량이 늘어나지 않아서 생기는 불편함 / 건물 크레인 속도 업그레이드도 있었어야 한다고 생각함 그러면 하위 건물 여러개 짓는 수고스러움은 덜했을듯
手頃な値段のベルトコンベアゲー、プレイした感覚としてはShapezに近い感じ。 既存のブロックを加工・変形させ組み合わせて指定の形に仕上げるというのはShapezによく似ており、プレイした感覚もそんな感じ(でもこっちの方が形の自由度・難易度が高い)。向こうと絶対的に違うのはマップの広さ狭さだろう。こちらはマップがかなり狭く、資源の配置や障害物の有無など結構嫌らしい形に仕上がっている。コピペなどのUI関係は非常に良く仕上がっているがマップの都合でShapezほど大量活用して大量生産! とはいかない形となっている。 マップと資源の制約が厳しくいかに面積・資源効率を高めて配置できるかという点が重要な為、この手のゲームに慣れた効率を突き詰めてやるタイプの人にオススメな一品。 逆にちょっと雑でも問題なく広々としたマップに巨大工場を建築したいタイプの人にはちょっとオススメしづらい、そういう人はShapezをオススメする。 自分はどちらかと言えば後者寄りだったようだ。 ブロックの加工手順をしっかり考えられる人ほど効率が跳ね上がる為、加工プランの構築が非常に大事なある意味脳トレゲーにもなっている。他のコンベアゲーとは違った頭を使うゲームでもある為、そこもオススメできるか否かが分かれるポイントとなっている。 ペンキが足りねぇ……
Leider fand ich es nur geringfügig amüsant. Irgendwie steht einem auf den Inseln alles im Weg und das Spiel besteht halt nur geringfügig aus diesem Puzzle Effekt diese Voxel auf bestimmte Art und Weise an zuordnen. Die Grundidee ist schon gut, aber bei mir hat es leider nicht wirklich klick gemacht.
Good game
SPACE OPTIMISATION HJAHAHAAA
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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