
Build, automate, & optimize production lines across sky islands with real spatial constraints. Every production line is an open-ended puzzle: which operators to use, how to route your belts and how to fit your factory into the landscape. Your solutions, like your factories, are uniquely your own.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 31 → 0.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Modulus doesn’t hand you the solutions. You’re given a module to produce, how you produce it is entirely your call. Every production line is a puzzle you design yourself: which operators to use, how to route your belts, how to configure each step in the chain. There’s no single correct answer, but there are trade-offs to every choice you make.
The terrain is part of that challenge. Forget vast open plains, Modulus puts you on sky islands with real spatial constraints. Where you place your production lines matters. Working within the confines of the islands, connecting across the gaps, fitting your factory into the landscape rather than sprawling across it, is all part of the challenge of Modulus.

Modulus is a creative sandbox factory simulation where you don’t just solve problems, you design the components that make up the solution.
Build and automate elegant production systems using modular engineering tools: cut, paint, stamp, and assemble 3D building blocks called modules.
From logic-driven problem solving to free-form expression, Modulus blends base-building, resource management, and thoughtful strategy in a game that rewards both beauty and efficiency. There’s no single solution, only the system you create.

Programmed by the Colony to supply bots with relentless efficiency, your purpose was clear, until a signal from deep space changes everything.
The Grand Neural Network is calling.
To connect, you must construct massive Neural Monuments: vast, intricate structures that test the limits of your engineering, logic, and scaling automation strategies. Caught between your creators and something far greater, you begin to question your programming and pursue a deeper sense of purpose… one module at a time.

No enemies. No combat. No timers.
Modulus offers a relaxing, low-pressure take on factory automation, where experimentation and optimization thrive. Build at your own pace and enjoy the quiet satisfaction of systems that simply work.
For those who want to build without constraints, Creative Mode offers full access to tools, paint, expanded module sizes, and unlimited resources. There are no objectives just you and the grid. Design voxel art, test complex layouts, or invent something wild. It’s your sandbox.

Modules aren’t just resources, they’re the building blocks of your factory. Each one you craft becomes a visible part of a structure rising in real time.
The more complex the goal, the more intricate your modules must become, rewarding strategic planning, creativity, and system optimization.

Whether you’re solving intricate logistics puzzles or designing the most aesthetically pleasing factory possible, Modulus is built for creative expression. No two factories will look the same, your solutions, like your factory, are uniquely yours.
Begin with basic resources and learn the core systems. As your production needs scale, unlock new mechanics, tools, and challenges that deepen your understanding of logic, optimization, and modular design mastery.
Engagement
Reviews
Themes across 102 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Ce jeu est trop cool, moi qui adore les jeu d'automatisation (style "factorio" ou "Capt of industry"), j'adore le gameplay de Modulus qui à la particularité de tout miser sur une seule ressource principale qu'il faut modeler, transformer et/ou colorer. Pas de stress, pas d'ennemi, pas de timing...la liberté et cela n'a pas de prix. Pour couronner le tout, la DA est très chouette et il a aussi la bonne idée d'être de mon plat pays ;) Donc n'hésitez pas, il en vaut la peine et merci au Dev...
하나 레벨 올리때마다 싹다 지우고 다시 만들어야해서 그럼
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Dutch
Hours played at review time, across 103 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
2D工場ゲームが大好物です(factorio,shapez) このゲームもストーリークリアまでどハマりしました。振り返ってみると、効率のいい加工の工程を考えてる時間が長かったなと思います。それを楽しめる人はこのゲームに向いてると思います。 私の場合は、新しい作成目標が提示されると、効率のいい方法がまとまるまで平気で1時間くらい紙に書いたりしながら考えたりしていました。 4x4x4を4個くっつけて8x8x4とかデカくしてから作り始めると塗料も少なくて済むし効率がいいと思います。 このゲームのストレス要因としては抽出機並べてコンベアつなぐ部分と、プロペラとか池などの取り除けない障害物の存在です。島によって配置が違うので一回作ったらコピぺで時短とはいかないです。 それを入れても私としてはとても楽しめました。
A fun factory game with some interesting designs.
Brilliant factory building game
Fantastic chill automation game! Great ideas with cube shapes, painting, the ability to combine and cur parts is fantastic. Wish the devs had some custom islands as well.
Absolute gem of a game, not saying this because its belgian made, and i am a belgian. Sertain not bias , it really is a thinking and fiddling game , production, effeciency, yes, its relaxing. Price is good, so in that way , ballance is acheeved even from purchase. Perfect score, for me , one of the games of the year possable.
Great Game 9/10
An automation game that's actually a puzzle game
Great chill game, I love dipping in and out of it during the day.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.