
This game is a simulation real-time strategy game with the theme of modern naval warfare. Players can control all kinds of active naval equipment of the three camps, and use the common tactics and tactics of the navy in reality to start a fierce confrontation with the computer.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
the game is in Chinese not in English so can understand the controls of the game you have to play with the key board to learn the controls
игра нифига не работает корректно, как будто из неё удаляли игровые файлы
Great concept, but needs a lot of polish. Recommending to support this developer. 继续加油。我很期待看到你将这个游戏发展到什么程度。我们需要这样的游戏。如果你接受反馈的话,以下是我的意见: -水面战斗舰艇很少进行决定性交战,即使没有航空母舰的情况下也是如此。 -重新启动游戏后,菜单设置似乎会重置,尤其是音乐音量。 -在对话界面和教程信息中,英文文本会被截断。 -控制非常不直观且晦涩难懂。我不知道如何发射飞机或导弹。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
总体来说一般。首先,操作手感不佳。其次,如果说军事效果的话,在现代海战中,几个战斗机编队飞几个批次投几枚导弹就能炸沉一艘航母?但对于现代海战中的超视距作战还是做的不错的。毕竟是一个小制作组制作,还挺不容易的做成这样,只是细节还要注意,一句话吧,未来可期。加油
还行
目前不推荐购买,半成品,很多设置不完善,当给制作组送钱,希望以后的更新
При нажатии на панель Engagement курсор начинает оставлять за собой след и, далее, система не реагирует ни на какие команды. При переходе в экран Ballle юниты не выделяются и не управляются. Панели с какими-либо командами управления юнитами отсутствуют напрочь. Учебного модуля нет. Играть совершенно невозможно. Как обновить игру до работоспособного состояния или вернуть её назад?!!
5小时追评:制作组跑路了,不然是个好游戏。我在B站上原来发布这游戏的游玩视频时遇到过制作人评论,说是被招安了,不能在更新这个了,只能说可惜了,题材和玩法都可以的 游戏性还行,作为一款即时战略游戏走海战路线也是别具一格,缺点是基洛夫防空导弹可以精确命中疑似有点过于城市化了,不像是能用300多纳米加工精度的电子元件1小时22分下潜入海的。
Нерабочий кусок говна. Начинаем с того, что нет русского языка. Далее, после каждого выхода из игры, сбрасываются настройки звука. Запускаем Engagement - не работает. Просто курсор бесконечно клонируется и все. Игра зависает. Режим Battle.... не работает. Просто картинка с кораблями, и НИЧЕГО нельзя сделать. Ни выделить, ни направить, нихера. Первая игра, за которую я бабки вернул.
日本のゲームメーカー光栄が出していた、提督の決断4の海戦部分を切り取り、現代風に仕上げたゲーム。 一瞬ゲームシステムだけパクったのかと思った。 操作性は劣悪で、何も面白くなかった。 名作の提督の決断4の販売をリアルとゲームの判別がつかない人間がデモを起こしてやめさせた結果、名作は潰えこのような粗悪な模造品が出てくるのだなと思った。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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