
This is a world of oceans, islands and ships. Players will start their own journey from Faro, facing an impermanent ocean and awkward opponents, and gradually build a strong fleet with wisdom and luck. The chaotic seas and tempting treasures, under the guidance of the banner, work hard for survival!
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
喜欢航海类游戏的朋友入手千万要谨慎 这游戏纯纯是套了航海皮的手游 你把航海元素去掉其实并不影响其核心玩法 各种船就是你的武器 各种海员就是你的宠物 护身 法宝随便你叫他什么名字 你想要变强就是给武器镶嵌各种宝石 只不过在游戏里把宝石换了个名字 也就是因为网游的设计逻辑 作为一款航海游戏 在战斗中你被击沉的船竟然是不会损失的 就像你在一般的网游中PK失败了 你的武器也不会没掉一样 而你在接舷战中夺来的船自然也不归你 至于航海游戏经典的探索的元素更是没有 不需要你去读书不需要你去找线索 只要你的航海士”宠物“升级到足够的等级 你就不断的浪费时间去探险点点鼠标就好了 就是物理意义上的点鼠标 探索物有概率能爆出来 整个游戏充满了“强化”“概率”这种经典网游元素 所谓的世界地图 就更是网游中的场景 新手村在欧洲 你要想去其他地方 你就在新手村慢慢刷吧 等你刷够了等级 攒齐了装备 训好了宠物 打败一个boss你就可以开下个地区的副本了 综上,买这个游戏的本质就相当于你花了22块买一个披着航海皮的网游私服 唯一算良心的一点就是去掉了氪金的元素 金币船不用真金白银的花钱买 各种东西的爆率也比该游戏的网游版要高一丢丢 因此你要是一个喜爱网游的玩家 买这款游戏当私服玩玩确实还过得去 但你要是喜欢航海游戏的玩家 千万别花这个冤枉钱了
Simpy TOO GRINDY. Guides and discussions from 2019 give you the impression it is kind of dead, and seems that way. It is just too time consuming to progress... the pace is way too slow. There is a lot to do, but while not difficult, it will take you ages. Pass.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
烂,烂移植 本质上还就是个手游 记得当初航海日记1还没下架的时候玩的很爽,后来一直说要重新上也没上过,只好来steam看看 加dlc特价4刀还真不贵,但是你不能暴力移植吧 短短24分钟,他莫名其妙黑屏了三次,自己崩溃了一次,还一次崩溃顺带把我电脑整蓝屏的 md少前2都没你这么逆天 也就是看着图标怀念了,但是如果有人问我这游戏怎么样,我只能说这是个傻逼游戏
Complete and utter garbage of a game. It tries to be many things and doesn't do any of it well. Your crew chews through food like they're being starved 24/7 and then start dying off by the bushes which brings your ship down to a crawl and slowly whittles your resources until you can't do anything anymore. I was expecting a Sid Meier's Pirates type of deal, but I got nothing of the sort. It's sail, starve, die, repeat until you run out of gold. If you want to pull through by the skin of your teeth with death at every corner and an imminent death being expected, I'd suggest Sunless Sea instead. https://store.steampowered.com/app/304650/SUNLESS_SEA/
This game is excellent .. Easy to understand yet plenty to do .. Free roam the map .. 1st class game ...
Oh kay... Where to begin... Well first off this Isn't neccesarily Uncharted waters. It bears little resemblance aside from 16th century exploration, anime, fantasy elements thrown in ETC. But its a good game! There are some good skill games and mini games you wont find in UW and there are some quests as well. Also you see more non-fictional historical characters. This game is also based on a mobile version of the game but its not the same one. I miss that old roguelike game that was a lot like Seven Cities of Gold and UW. I forget what it was called or if its still available much less developed. Anybody remember?
Uncharted Ocean, developed and published by HiRabbitgame, is an open-ended nautical role-playing game that draws heavily from classic seafaring adventures, placing freedom, trade, and long-term progression at the center of its design. Set during a loosely interpreted Age of Discovery, the game invites players to step into the role of a captain seeking fortune and influence across vast oceans dotted with ports, islands, and hidden dangers. From its opening moments, Uncharted Ocean makes it clear that it is less concerned with scripted storytelling and more focused on emergent journeys shaped by player choice, patience, and strategic planning. The foundation of the experience lies in sailing and economic simulation. Players begin with a modest ship and limited resources, gradually learning the rhythms of maritime trade by buying goods in one port and selling them for profit in another. Each city has its own supply and demand, encouraging careful route planning and experimentation to uncover lucrative trade loops. Over time, this trading system becomes the primary driver of growth, funding ship upgrades, crew recruitment, and fleet expansion. The satisfaction comes not from instant rewards, but from watching a humble operation evolve into a thriving maritime enterprise through smart decisions and persistence. Exploration plays a significant role in shaping the game’s sense of scale and adventure. The oceans feel vast, and long voyages between ports emphasize distance and risk. Along the way, players can discover uncharted islands, hidden treasures, and mysterious ruins that break up the routine of commerce and add a sense of wonder to the journey. These discoveries often come with danger, whether from hostile ships, unpredictable weather, or limited supplies, reinforcing the idea that exploration is an investment with uncertain outcomes. This balance between risk and reward gives the world a sense of weight and authenticity. Naval combat and fleet management add another strategic layer to the experience. Encounters with pirates, rival factions, and hostile forces are inevitable, and success depends on preparation rather than reflexes. Ship durability, crew composition, morale, and equipment all influence combat outcomes, encouraging players to think ahead rather than charge blindly into battle. As fleets grow, managing multiple ships with different roles becomes essential, transforming the game from a solo sailing adventure into a broader strategic exercise in coordination and resource allocation. One of the game’s more distinctive features is its use of national affiliations. Choosing a nationality at the start influences diplomatic relationships, economic advantages, and access to certain regions or opportunities. These affiliations subtly shape the flow of the game, affecting how ports respond to you and where tensions or alliances may arise. While not deeply simulated, this system adds flavor and replay value, encouraging players to approach the game differently across multiple playthroughs. Despite its ambition, Uncharted Ocean shows clear signs of roughness in execution. The interface can feel unintuitive, with menus and controls that sometimes struggle to communicate information clearly. Localization issues occasionally surface in item descriptions and quest text, creating confusion where clarity is essential. Progression can also feel grind-heavy, especially for players unfamiliar with trade-focused games, as advancement often requires long stretches of repetitive sailing and incremental profit-making before meaningful upgrades become available. The game’s presentation is serviceable rather than striking. Visuals favor functionality over spectacle, with simple ship models, modest environmental detail, and limited animation. While this approach keeps performance stable and information readable, it does little to elevate immersion. Similarly, sound design is minimal, reinforcing the utilitarian feel of the experience. For some players, this understated presentation will feel appropriate for a systems-driven game; for others, it may make the world feel less alive than its scope suggests. Another factor influencing perception is the game’s development trajectory. While the core experience offers substantial content, some players note that updates and expansions have been uneven, leading to a sense that certain systems could have been refined further. This contributes to the impression of a game with strong ideas that are not always fully polished, leaving gaps between ambition and execution. Ultimately, Uncharted Ocean is a game that rewards a specific mindset. It is best suited for players who enjoy slow-burn progression, economic optimization, and the freedom to chart their own course without constant guidance. Those seeking fast-paced action, cinematic storytelling, or heavy hand-holding may find it tedious or opaque. However, for fans of classic sailing RPGs and open-ended simulations, it offers a deep and absorbing maritime sandbox where success is earned through planning, endurance, and a willingness to embrace the long voyage. Rating: 7/10
Pretty cool game, don't regret it. The only that ruins the immersion is that the fleets you see in the world all respawn at a specific port everytime you enter/leave a port. So that fleet you just passed? It's not actually going anywhere, when you enter a port and leave, it'll start over at whatever port it's from. If they could do it on Sega Genesis and Super Nintendo... Well...
There are better alternatives.
达成成就条件但是完不成,很苦恼 特别是举世为敌 本来想做完这个成就再去拉投资,现在完不成这个成就没动力了
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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