
Mnemonimov is a fantasy console where you program in ASSEMBLY like in the 80s. Build anything from games to operating systems and understand how computers work at a low level.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 11 → 0.17/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Mnemonimov (pronounced nee-mo-ni-move) is a low-level programming sandbox inspired by early game consoles. In this fantasy console, you program in assembly language with full control over execution, rendering your games and other creations to a retro monochrome screen.
Start by building simple games or exploring the included sample projects, then expand into more complex systems as you build everything from scratch. With no tutorials or challenges, you work things out by experimenting. Read the manual, write code, run it, debug it, and repeat as you go.

Expressive assembly language with RISC-style memory access, floating-point operations, and vector instructions.
32-bit register-based virtual machine with a rich instruction set.
Labels, constants, bookmarks, and related directives for structuring large programs.
Support for referencing external assets, including images and binary files.
Integrated code editor with syntax highlighting and detailed error reporting.
Debugger with step-by-step execution, breakpoints, and inspection of registers and labels.
Command-line interface for managing projects and configuration.
Retro monochrome screen with 320x240 resolution at 60 Hz.
System calls for user input, rendering, terminal output, and system interaction.
Persistent memory storage for saving program data across runs.
Integrated technical reference covering the architecture, assembly language, and ABI conventions.
Large memory limits with no restrictions on code length or execution speed.

Mnemonimov is not a guided learning tool. Like a painting program won't teach you how to draw, or a 3D editor won't teach you how to model, Mnemonimov will not teach you programming logic, assembly, or game development. There are no tutorials or levels, and the manual is strictly a technical reference for the console.
Mnemonimov is focused entirely on programming and debugging. It does not include a sprite editor, sound editor, map editor, or any asset creation tools. The console currently does not feature sound output or standalone exporting.
Engagement
Reviews
I don't want to leave a negative review but I don't think this is for me. Simply, I don't like the architecture (MISA) of the system you are programming for in the game or the Assembler. The assembly you are writing is all in one huge file, no macros, no preprocessor, no organization (except for 'bookmarks' as far as I can tell). The examples work and appear to do cool things, I just don't have the energy anymore. Maybe I'm not the target audience for this game, I don't want to suffer like its the 80's because my IDE feels like its from the 80's; I like constraints and retro hardware, I have absolutely zero interest in making games/graphics/rendering and wanted to use it more like a system simulator.
really cool and works on linux
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 33 reviews with recorded playtime.
Great software for assembly development, though I only have one simple complaint, though a good one: Crashes while scrolling a lot. Commonly freezes.
Mnemonimov is ok but if you're going to build your product around the concept of learning and using an assembler and debugger, provide at least the common functions of a window giving the user a view of registers as well as a way to browse memory. There's no good way to see what's going on in memory and it would be immensely helpful to new assembly programmers to be able to watch the registers as their program runs. Mousing over register names in the code to see their value isn't really good enough. Also, the documentation is only provided through an in-game help facility. Docs provided in the form of a pdf file would be awesome. All this said, I'll tip the scales in favor of a thumbs up because the tool does technically work. It is however missing some basic functionality. That said, it can be fun if you're the type of person who enjoys programming.
Makes it very easy to break into assembly. The ISA is written in a sane and approachable manner. In-game documentation is very well written. Not to mention, the normal headaches with assembly like your OS, system architecture, assembler, are all removed from the equation.
PHRASE: emb string "Very good game !" _start: mov a0, PHRASE syscall SYS_PRINT_STRING exit
I'm a complete novice when it comes to programing and have never touched Assembly in my life. But after tinkering around for a little bit, I had found myself spending the entire day programming in this making cute little games. The in-game documentation is easy enough to understand and provides pretty much all the information you need to get started. The sample projects that comes included is also a big help to study and reference for your projects. Overall it's fun if you have interests in programming or challanging your ability to understand and problem solve via projects and hobbies.
Assembler spaghetti! :D
It's crazy to me that this exists. For context, I'm studying towards being able to analyze malware; this requires a large set of skills related to understanding how hardware and operating system work and communicate. One of those important parts? Assembly. It may not be 1-to-1 ARM64 or x64, but it serves as a fun way to interface with what is considered a very niche skillset (being able to understand and work with assembly).
Easy part is done: buy the Mnemonimov IDE. Now the hard part: learn Assembly and how computers work.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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