
MMORPG Tycoon 2 is a single-player world-builder game about creating the greatest MMORPG of all time – yours.
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Reviews
Themes across 127 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very fun game
Amazing game!
Ich empfehle es, aber werde nicht warm damit. Seit WoW Classic 2004 liebe ich MMOs und vor allem dieses. Mir fehlt nur aktuell die Zeit und die Lust für den Grind. Also dachte ich mir: Geil! Hier kannste dein eigenes bauen. Also fing ich an. Ich designte grob ein paar Areas, setzte Mobs, baute Stufengebiete bis LvL 5 aus, setzte meinen ersten Dungeon, aber alles in allem war meine Welt lieblos und scheiße - die Spieler kamen trotzdem. Mir ist die AI - Spielergemeinschaft einfach ein wenig zu anspruchslos. Natürlich könnte ich jetzt mehr Lvl designen, mit dem erwirtschafteten Geld die Areas liebevoller dekorieren und ein echt schönes Spiel bauen...aber mir fehlt dieser "Wozu" Moment in diesem Spiel. Ich frage mich eher "warum spiel ich das?" Es gab mir die ersten 2h alles und seitdem irgendwie nichts mehr. Man kann alles einstellen, Monster, Klassen, NPCs, Waffen freischalten, jeden Parameter setzen aber irgendwie ist es mir zu langweilig geworden weil halt selbst für ein Tycoon Spiel nichts passiert. Abgesehen davon finde ich die KI spieler nicht so Intelligent und man braucht in jedem Gebiet alles. Überall Lehrer, überall Händler. Sie gehen nicht zum lernen oder verkaufen in andere Gebiete, wie man es selbst als Spieler in MMOS machen muss. Alles in allem fühlt es sich trotz den ganzen möglichkeiten und der echt niedlichen Grafik einfach leer und tot an. Ich glaube für Spieler die alle 30 Min was machen wollen und ansonsten nebenher Arbeiten oder sonstwas machen ist es perfekt, aber zum permanent dran sitzen und zocken ist es mir einfach auch zu langsam. vielleicht ist es ja euer spiel!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Portuguese - Brazil, Simplified Chinese
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 127 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра превосходная со всем разнообразием возможностей в ней, но есть 1 проблема, при создании нового мира игра просто вылетает, надеюсь ответите.
Encore beaucoup trop de bugs et de crashs. Toujours un très grand potentiel mais ça devient fatiguant après toutes ces années de développement.
nice
I played this game a few years back, threw 50hrs or so into it and had a lot of fun. Recently I came back to it to finish off the remaining few acheievements and to see if there was anything new, and I'm happy to say it did not disappoint. I had a similar experience to last time, but with plenty of new updates, dungeon creation being the biggest noticable change. I can't recommend this game enough- however there are a few things I would love to see added at some point, to really complete the game: - Professions. This is intergral to the real life MMO experience, and it's a shame it doesn't exist yet in this Tycoon game. I could totally see how this would work, researching professions to unlock 3 main ones, and then further research to add additional professions that you could possibly customise. Would be nice to be able to place down Profession trainer NPCs, and profession nodes around the world. - Neutral NPCs. At the moment, I'm using Guard NPCs to place down things like chickens, cows, and other neutral NPCs that I don't want the player necessarily going out of their way to kill- but I'd like to give them the option to. - Expanded Individual NPC Customisation. Essentially, the ability to change NPCs levels and individual weapons. You can currently change elite NPCs levels, but you can't change a Guards, and in some cases, I actually would prefer these guard NPCs not to be as overleveled as they are by default. Furthermore, you can currently change what weapon types the NPCs use, but say I want a specific elite bandit NPC to use a knife, but other bandits to be able to also use crossbows, I can't currently change what the elite bandits weapon is. - Custom Weapon Creation. Just a menu where you can change the look of all of the existing weapons would be cool! - Guilds. Allow this as a tech upgrade from the Friends List, where players will more likely group up with guild members. It'd be great to also be able to see and even edit the Guild tab- being able to rename a guild, invite and kick players etc. - Raids. This could be as simple as making it exactly the same as dungeons, but just allowing a larger group to enter, 10-mans, 20-mans even. I could see this being an upgrade from the Dungeon tech easily. - Gates for the Walls. This would just be a nice aesthetic, as opposed to either keeping the gate open, or using the one gatehouse structure in the game that doesn't really suit most of the existing walls. - Expanded Ability Customisation. Currently what is on offer is amazing, and feels really satisfying when you create something that is uniquely your creation, but adding effects like a charge or jump, where the player rushes or jumps towards their enemy, or even a simple addition like increased speed for X time would be nice. - HC Tech. Hardcore in the MMO community of late has been thriving. Would be fun to see a tech based around that, where players can opt in at spawn to be a HC player. If they die, they simply respawn as a new player and "go agane". This concept would be perfectly aimed at achievers. - Quest Giver Return Checkbox. This is simply adding a checkbox to the edit quest section to make the player either come back to the quest-giver, or not. This would be more applicable for fetch quests, rather than kill quests. - Zone Music. Currently when you zoom in to a zone, you might hear some music start playing. I appreciated this the first few times, it's nice music- but it got old quick. I feel like more music that matches the kinds of art packs you can buy would be a great way to differentiate the zones. In the zone edit menu, you should then be able to select a song from any of the art packs you've got unlocked. - Increased and editable Level Cap. This one is completely personal preference. I don't mind too much the existing level cap of 20, but it would be nice to be able to select from a wider level range. - World Bosses! You've got the boss template already from dungeons. Allow us to research a tech, late game, to include bosses in the open world. Give the game a try, especially if you enjoy sim and tycoon games.
It's a good game that I can play for a bit go to another game and come back too without worrying what i was in the middle of doing and just continuing to build.
Awesome game, huge customization options and the devs keep on giving!
Pretty cool game.
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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