
Achieve fame and wealth in the Principality of Mittelland! Found a dynasty, trade goods, prove your political skill, eliminate your rivals, and immortalize yourself in the history books! The classic political and economic simulation starting from the year 1600.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.17/day in the week to Jul 21 → 0.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Germany in the year 1600 – an inheritance opens the gates for you to trade and politics of the time. Step into the world of the Thirty Years’ War, experience the end of the Middle Ages and the dawn of the Age of Enlightenment. Struggle through the thorny world of commerce, intrigue, and politics. Increase your wealth and secure the favor of those who can pave your way from poverty to splendor and riches, open the doors to important offices, or cover your dark dealings.
It is in your hands whether you rise to the high nobility or end up in the debtor’s prison.
Mittelland AD is the revised version of the 1996 classic Die Fugger 2, featuring improved music, several bug fixes, and freed from all non-historical references to the Fugger family. For the first time, the game also comes with English texts and voiceovers, offering many hours of enjoyment.
The predecessor of "Europa 1400: The Guild" and "The Guild 2"
Hotseat mode for up to 6 players, locally or online via Steam Remote Play Together
30 missions with varying levels of difficulty and objectives
40 political offices with a wide range of privileges
Trade in 15 goods across 3 counties and 10 cities
Customs forts, robber camps, sieges
Numerous disasters and random events
Interactive cutscenes such as trials, appointments to office, auctions, and combat scenarios
Historical background information on european politics from 1600 onward
Texts, voiceovers, and manual fully available in German and English
Comes with printable game box to craft

Genres
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Es macht genau so viel Spaß wie früher. Danke für die Wiederbelebung :-)
Das Original "Fugger 2" auf Steam! Spaß- und Suchtfaktor 100%, wer das Spiel kennt, kann getrost zugreifen. Neu sind englische Sprachausgabe und online Multiplayer mit bis zu 6 Spielern. The original "Fugger 2" aviable on Steam! Fun factor and addictiveness 100%, those who know the game can go ahead and get it without any worries. English translation and online multiplayer with up to 6 players have been added.
Ich kenne das Original: Fugger 2 Die Steuerung (hier) ist manchmal sehr hakelig. Ich hatte den Eindruck, dass Aufträge sich verändern, es wurde z.B. Korn in Bergstedt produziert obwohl auf Glas eingestellt gewesen. Die vielen positiven und negativen Zufälle finde ich übertrieben, hatte ich so nicht mehr in Erinnerung. Fast kein Tag/Abend ohne Ereignis. Lagerfläche, Rohstoffe, Geld und Wagen verschwindet/en. Die wenigen positiven Ereignisse sind kaum der Rede wert. Schade - nicht mehr meins.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German**languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ich konnte es kaum glauben, als mir Steam dieses Spiel vorgeschlagen hat. Wie viele Stunden habe ich damals darin versenkt – es war eines meiner absoluten Lieblingsspiele, selbst mit Freunden am gleichen PC. Die originale Box mit komplettem Inhalt liegt noch bei mir im Keller, und ich habe es immer wieder gespielt. Ein echter Klassiker, den ich jedem nur empfehlen kann. Danke an alle, die das möglich gemacht haben!
This game is awesome. So glad to see the English version on Steam. I bet the local multiplayer mode is a blast.
Wer die alten Handelsspiele wie Hanse, Fugger, Kaiser etc. mag, wird dieses Spiel ebenfalls mögen. Es gibt mehrere Möglichkeiten das Spiel zu spielen. Entweder über verschiedene Schwierigkeitsgrade an Aufträgen oder als freies Endlosspiel im Singleplayer. Wer sich in den ersten Jahren zurückhält, entkommt auch dem Schuldturm und kann sich durch geschicktes Handeln seinen Säckel füllen. Das Ziel ist es Regent (weltlich) oder Erzbischof (kirchlich) zu werden und möglichst lange die Ahnenlinie weiterzuführen. Mit verschiedenen Wegen des eigenen Spielverhaltens ergeben sich mehrere Abläufe des Vorankommens. Damit bleibt das Spiel auch nach mehrmaligem spielen interessant. Der Multiplayermodus wurde von mir noch nicht hinreichend getestet und wird nicht bewertet. Grundsätzlich ist es gut, diesen Modus überhaupt zu haben. *Viel Spaß*
Ich bin sehr glücklich, dass dieser Klassiker (früher bekannt unter dem Namen "Die Fugger II") jetzt auch wieder auf modernen Systemen spielbar ist - wirklich großartig, vielen Dank!
Mittelland AD is a historical strategy and economic simulation developed and published by BKM that focuses on commerce, influence, and long-term planning rather than warfare or direct conquest. Set within the Principality of Mittelland beginning in the early seventeenth century, the game places players into a competitive environment where success is built through business expansion, social standing, political influence, and intelligent management decisions. Instead of rewarding quick victories or aggressive expansion, it creates an experience where patience, calculated risk-taking, and strategic thinking become the true foundations of progress. The central goal revolves around building a family dynasty capable of rising from modest beginnings toward wealth and influence. Players begin with limited resources and gradually work toward establishing a respected position within society. Money serves as an important tool, but financial success alone does not guarantee dominance. Reputation, political leverage, and long-term planning become equally valuable. The game constantly encourages players to think beyond immediate profits and instead focus on creating something capable of lasting across generations. Trade systems form the backbone of progression. Players purchase goods, transport products, monitor markets, and identify opportunities capable of producing stronger returns. Economic management remains deeply tied to observation and decision-making rather than automation. Market shifts create changing opportunities that reward players willing to adapt rather than rely on fixed strategies. Financial growth feels rewarding because expansion depends heavily on thoughtful planning instead of artificial progression systems. One of Mittelland AD's strongest qualities comes from how effectively it connects economic power with social influence. Building wealth creates opportunities, but navigating political systems becomes equally important for players seeking long-term success. Strategic relationships and careful positioning inside society often matter just as much as commercial achievement. The result creates a broader simulation where influence extends beyond simple numbers and financial growth. Competition remains another major driving force behind progression. Rival families pursue similar ambitions, creating constant pressure that forces players to adapt continuously. Expansion opportunities become contested spaces where planning ahead creates meaningful advantages. Success depends not only on improving personal standing but also understanding how competitors operate and identifying opportunities before they do. The competitive systems create stronger engagement because growth rarely happens without resistance. Dynasty management further strengthens long-term investment. Building influence across generations introduces an additional layer of strategy that encourages players to think carefully about sustainability rather than immediate success. Decisions create consequences that extend beyond short-term objectives, reinforcing the idea that long-lasting prosperity requires patience and careful management. The game also carries a strong influence from older economic simulation design philosophies. Rather than overwhelming players with excessive complexity or endless secondary mechanics, Mittelland AD builds depth through interconnected systems where every decision carries weight. Economic growth, political standing, and social influence constantly interact with one another, creating situations where success often depends on balancing priorities rather than maximizing individual systems. Its historical setting contributes heavily to immersion. Commerce, social mobility, and political ambition naturally complement the period, helping create a world where strategic decisions feel connected to the broader environment. The historical atmosphere strengthens the experience without sacrificing accessibility, allowing systems to remain understandable while preserving thematic consistency. The slower pacing may naturally limit broader appeal. Players expecting rapid progression or action-focused gameplay may initially struggle with the deliberate structure. Much of the satisfaction develops gradually through understanding systems and improving efficiency over time. Progress feels earned because advancement rarely arrives instantly. Complexity also creates a learning curve that demands patience. New players may initially require time to understand how commerce, influence, and competition interact with one another. However, players willing to engage with its systems will likely discover satisfying strategic depth beneath the surface. Visually, Mittelland AD prioritizes functionality and readability over spectacle. The presentation supports management systems effectively while maintaining focus on strategic information rather than visual excess. The interface remains dedicated to helping players make informed decisions rather than distracting attention away from core gameplay systems. What ultimately makes Mittelland AD stand out is how confidently it embraces slower strategy design built around thoughtful decision-making. It avoids unnecessary complexity while still providing meaningful depth through carefully connected systems. Wealth accumulation feels important, but influence and reputation remain equally valuable. Every decision contributes toward building something larger than short-term success. Mittelland AD succeeds by creating a management experience where planning ahead consistently feels rewarding. Economic growth, family development, competition, and political influence combine into a simulation that values intelligence and patience above immediate gratification. Mittelland AD delivers a rewarding economic strategy experience supported by thoughtful management systems, competitive progression, and long-term planning mechanics that create a satisfying historical simulation focused on building lasting influence. Rating: 8/10
Hallo zusammen, Kindheitserinnerungen werden wach... Mitteland AD oder für mich auch bekannt unter die Fugger II war mein erstes Spiel am PC. Ich bin glücklich und freue mich sehr das Spiel wieder genießen zu dürfen. Klare Kaufempfehlung!
Eines der besten! Die Kämpfe sind immer noch großartig.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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