
Mistfall Hunter is a dark fantasy extraction ARPG. Combine skills, talents, and gear for each class in thrilling combat! Whether you team up or go solo, one thing remains certain—only by fighting your way through can you return with a full haul. Good luck, Gyldhunter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About
The gods have fallen, and the Gyldenmist is consuming the world. Revived by a mysterious girl named Dew, you are thrust into a bleak world to harvest Gyldenblood and mend the shattered Web of Fate.
Scavenge, fight, and extract in a brutal cycle of survival to bring a flicker of hope to this forbidden land.
Mistfall Hunter is a third-person PvPvE extraction ARPG blending bleak dark fantasy aesthetics with intense, visceral action. Step into a forbidden realm consumed by the mist. Caught in a ruthless loop of high-stakes looting, deadly combat, and desperate extractions, you must fight for your life in the shadows to experience the ultimate dark fantasy survival test.
This intricate dark fantasy world hides precious Gyldenblood and forgotten relics. It also serves as a brutal battleground for melee skirmishes against both horrific, corroded creatures and cunning rival Gyldhunters.
Every battle is a deadly gamble where death strips you of all your spoils. To return to the safety of your camp, you must carve a bloody path to a Returner Woodling. Will you secure your hard-earned loot, or risk everything for greater glory? The Web of Fate does not judge. It remembers.
Engage in fluid, third-person action where every strike matters. As a Gyldhunter, string together devastating combos to seize the upper hand in high-stakes PvPvE encounters.
A precision free-aim system adds profound depth to the battlefield—target your enemies' weak points and immerse yourself in the brutal clash of heavy steel and arcane arts.
Deploy a diverse arsenal of tactical items to outsmart your prey, letting split-second reflexes and cunning strategy dictate who survives.
Six distinct classes define your path through the mist, each mastering two unique weapon stances. Adapt to the chaos of the mist by seamlessly swapping fighting styles mid-battle to dominate any encounter.
Dive into deep customization with expansive talent trees, tailoring your loadout using dozens of rare gem affixes and a vast array of active skills.
Break free from rigid class restraints—whether you favor relentless assault, elusive maneuvering, heavy crowd control, or unyielding defense, you define the rules of your hunt.
Stalk the mist as a lone wolf, or band together in a three-player squad. In this hazardous realm, fighting back-to-back with your companions is the surest way to crush towering monstrosities, outmaneuver rival hunting parties, and guarantee a safe extraction.
The rules of survival shift in every season. The battlefield beneath the Gyldenmist constantly mutates, unleashing new classes, forbidden arcana, uncharted zones, and ancient relics to keep the hunt fresh and fiercely competitive.
With zero pay-to-win mechanics and no paid stat boosts, victory is earned in blood—decided solely by your mastery of the hunt.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 17.6Kreviews | 53% | — | $16.2M |
| $24.99 | 4Kratings | 44% | — | not modelled | |
Updates
Engagement
Reviews
Themes across 3140 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Server lag is unbearable NA servers are a joke. dont even bother playing. West coast ping is bad, and Central ping is bad.
在没发行前看画面风格和实战画面,还有官方的职业介绍,中世纪剑与魔法暗黑系魂游底子,凭这风格无论是否模仿缝合,也足以吸引一批喜好玩家。从开服到现在十天了,评论区(含小黑盒)一直都是贬低的声音多,专挑各种毛病,比如说的比较多的是打击感和手感,有些评论的是玩惯了快速动作游戏,那种爽快击杀的感觉,可能觉得这种一招一式的战斗,就是手感和打击感的问题,但恰恰这才是最真实的打斗,角色的动作快慢取决于职业和武器,最好的例子就是双手锤双手剑怎么会快过匕首和双刀呢,自然也不会快过单手武器。还有人喷没有自动瞄准(锁定),要不要再来个AI机器人控制,你就在旁边观摩战斗流程,这样就不用自己动手。这游戏的精髓就是操控动作,搭配好技能天赋和宝石,吃熟练度抓间隙和三人配合,才能真正玩懂这个游戏,说实话大部分人其实也都是没懂,当然我也是皮毛不懂,需要时间慢慢琢磨,并且还挺考验熟练度和天赋的,所以玩久就越好玩。头三天的那些差评,其实大部分就是只看表面的跟风潮,跟原来明末发行有点像,但起码雾影猎人还没有发行商的错误,确实没有理由这样去喷去嫌弃一款在市面上已经具备可以打出自己的特色的优秀游戏,唯一可能会让普通玩家诟病的就是,无法安全撤离的惩罚过重,有时辛苦搜刮的物品,可能就给别人做嫁衣。不过这也是一把双刃剑,逼着普通玩家去熟悉地图,锻炼手法和技能装备搭配,以及和队友的优秀配合,这是一款深耕PVP为主的搜打撤游戏,各种元素都是倾向于PVP,所以不要以PVE或者什么地图小资源少探索感弱等等理由来贬低了,希望《雾影猎人》越做越好,也希望广大战友们手下留情,给到真实评价。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Latest in each market: best CA #63, worst BR #95 · 12 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese, Spanish - Spain, Russian, Japanese, Traditional Chinese, Korean, French, German, Portuguese - Brazil*languages with full audio support
| $24.99 |
| 3.2Kratings |
| 68% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 3.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GearUP скачайте, и будет вам чудо, для любых игр обход блокировок, цена вопроса 300 р. в месяц. По игре: интересно, потихоньку играю, да, видно, что игра сырая, карт мало, нужно еще балансировка, ну, в целом у игры есть хороший потенциал, надеюсь, проект будет развиваться. И да, кстати, 1000 р. как будто бы копейки за игру.
Game is really good but where do i begin... -your attacks will most likely not connect, but enemies always hit you -pvp is laggy af sometimes -some classes deal absurd damage, its insane how much bow can deal damage -rubber banding from enemies pushing you so you have no idea where you are -have fun trying to hit a jumping and spell casting mage with your sword, its impossible Honestly i had fun while it lasted but it is so anoying having to deal with ♥♥♥♥♥♥♥♥ all the time
Solang dieser Assassine nicht generft wird, werd ich dieses Spiel nicht mal mit der Bratzange anpacken. Er hat ein AoE Stun der dir schon 1viertel des Leben weg ruppt und das als Tank mit über 400 VER und mehr als 900 Leben und gibt dir eine Wombo Combo der sich gewaschen hat. bekommt Movement bei jeden treffer das er immer an dein Arsch klebt, ist in cloak schneller und kann mit sachen interagieren und kann seine Combo frühzeitig abbrechen um nicht getroffen zu werden. Diese Klasse verdirbt den ganzen Spielspaß und man sieht fast nur die gleiche Konstelation an gegnern wo immer MINDESTENS ein Magier am Stizzl ist. Keine ahnung was man sich dabei gedacht hat aber nicht gezielter das Balancing anzugehn und zu recherchiern wie die Community von den Klassen halten via Videos/shorts, denn die Sachen die mir und meine Freunde ein Dorn ins Auge sind und vlt noch weitere aus dieser großen Community wurde gar nicht in angriff bekommen, sondern wurden andere Sachen angepasst um überhaupt in frage zu kommen. Ist echt ein denkfehler der Entwickel die eig so ein hervorragendes Spiel rausgebracht haben. Denk darüber nach.
This game have lots of potential but its unplayable right now. Even with 70 ms it feels like 200 ms and pvp feels unfair if you have slightly more ping than other players.
あまりにもクラッシュする試合後100%クラッシュするとかいう神ゲーです、内容は悪くないがストレスすぎる
I've played every single beta, boy am I let down. The game came out near identical to the most recent beta, even with EXTENSIVE player feedback about what classes were broken, the game released the same. Broken classes: SS unlimited mobility and way too long invisibility, far too much hp for an ''assassin'' Mage: Unbelievable stun potential and AOE, hits harder than black arrow on all fronts. These two characters ruin the balance of both solo's and duos, Assassins have way too much HP and damage. I let the first little bit fly until this most recent update. What the FK devs. How is it you found a million different ways to nerf black arrow IN SOLOS no less, the single LEAST popular class, the ONLY class in the entire game with no mobility skills and you nerf it into the ground? Meanwhile, Mage remains mostly untouched, assassin barely touched, and overall balance is ♥♥♥♥. Add DUO's, stop favoring some classes over others and make the game fair. I'm genuinely dumbfounded this is dungeonborne all over again, buff the busted characters and nerf the unique skill based ones into the ground. This review won't change until I see some common sense in the next update, if that ever happens. If my review is still up, you know it hasn't.
devs have no clue what they are doing. nerfing every class but this fcking broken ass SS. clowns
現状ラグなどによる死が嫌な人には向かない。(ストレスで禿げる為やめた方が良い) 嫌じゃない人なんていないと思うが、実際かなり酷いサーバー状況ではある。 一応確認出来ているものの例は ・弓キャラの透明化が何故か警告音が鳴らず、完全無音 ・そもそもプチフリする人もいるらしい ・敵の攻撃を2発目で回避を入れられるゲームだが、回避を入れてもラグで位置を戻されハメられる。 ・発動したはずのスキルが無かった事に 恐らくだが、弓キャラの音バグは音が重なりすぎたりした時の負荷によるもので、集団戦時や複数体のモブに攻撃を当ててる時に起こるのを確認済み。なのでソロや何も無い時では大丈夫ではある。 ただ下2つが時に酷く、対人をすると1試合に1度は起こりえる。 基本pingが70~80当たりなので中距離から先に攻撃を当てないと、先手はほぼ無理。 現状シャドーアウルが強いって言われているのも、中距離からの詰めつつの攻撃が強いためではある。 現状のジョブの事を言うと、優劣は正直キャラの使い込みで何とでもなると思うし、何のジョブが強すぎるとか言う人はあまり対人の読みとかが上手くないだけだと思う。 ただ、傭兵だけは上手い人が使うと何もさせてもらえずやられるので、PSによってはtier0ですね。 まぁ他にもコンテンツ不足とかがあるが、対人が好きなら住み着きそうではある。 なので日本鯖が来て、攻撃をギリギリで回避しても大丈夫なくらいに鯖が強化されればこのゲームはかなりおすすめできる。楽しみたいならアプデを待て!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $38.5K | 94 | 49% | $14.99 | |
| — | 0 | — | — | |
| $0 | 0 | — | Free | |
| — | 5.8K | 61% | — | |
| — | 0 | — | — | |
| $2.2K | 38 | 79% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $16.2M | 22.4K | 94% | $39.99 | |
| $16.2M | 77K | 65% | $12.49 | |
| $16.2M | 47.6K | 96% | $19.99 | |
| $16.2M | 21.8K | 88% | $29.99 | |
| $16.3M | 17.9K | 91% | $49.99 | |
| $16.2M | 23.8K | 88% | $19.99 |