
Between 1930 and 1933, Lieutenant Chen, an ambitious Asian officer, travels to a remote mine in the mountains of French Indochina to investigate a decrease in mineral production. Various forces become entangled in the power play, revealing the truth amid diplomatic mediation and supernatural events.
Modeled estimate, not a reported figure. How we estimate →
About

Between 1930 and 1933, Lieutenant Chen, an ambitious Asian officer, travels to a remote mine in the mountains of French Indochina to investigate a decrease in mineral production. Various forces become entangled in the power play, revealing the truth amid diplomatic mediation and supernatural events.
In 50 turns, play as Lieutenant Chen and:
Engage in intrigue with characters, experiencing love and betrayal.
Learn skills, strengthen your body, and survive.
Explore different areas to uncover hidden plots.
Drive the story forward, revealing the true secrets of Blue Jade Mountain.
Lieutenant Chen
A 25-year-old French military man with ambitious goals, bravery, and a hint of recklessness. He arrives alone in Blue Jade Mountain, aiming to distinguish himself and climb the ranks.

Li Qingyang
Considered a descendant of the Li warlords of Kunming, Li Qingyang investigates peacock stone trade in Blue Jade Mountain. Despite a somewhat unfriendly demeanor with her eyes dim and unfriendly, her youthful appeareance adds charm with her petite nose and tightly pursed lips, concealing her status as an unsuccessful concubine's daughter. She likes to wear the school uniform of the Republic of China. But the results of her investigation turns out differently......

Nguyễn Kim Hồng
A mixed-race individual born in French Indochina, proficient in Chinese, French, and Vietnamese and heights 1.52 meters. Li Qingyang's assistant. Though eccentric and having an affinity for mysterious objects, she has the power to resist the calling from dark.

Adjutant Cati
Lieutenant Chen's local adjutant, reliable but somewhat lazy with questionable habits like eating, drinking, gambling, and whoring. Fondly referred to as "Adjutant," Cati is a helpful assistant.

Supply Officer Martin
Local supply officer who assists the protagonist during their time in Blue Jade Mountain.

All settings, plots, characters, etc., in this game are based on an original worldviews and have no connection to any actual history, culture, religion, place names, individuals, companies, etc.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
闪退大王
目前玩起来感受还不错,部分设计上有点小缺陷,但整体剧本演绎、情节推动的连贯性能称的上国内VN佳作,顶级的美术让我想起了火树银花这部作品,萌生了别样的情愫
也许还能更劲一些
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Languages: Simplified Chinese, English, French, Japanese, Traditional Chinese, Korean, Spanish - Spain, Russian, Indonesian, Thai, Vietnamese, Italian +7 more
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
画风蛮不错的,被画风吸引来的,但是剧情前半段有点无聊了,不知道该干嘛,前期节奏有点慢不太能吸引我
在知乎上看到作者的想法,被法属越南这个少见的背景吸引入坑。 之前基本没怎么玩过这种类型的游戏。评论区有人说不够恐怖,但对我来说,民俗神话+克苏鲁元素的氛围,再加上BGM的加持,在某些剧情段落里压迫感还是挺强的,个别地方确实有点掉SAN。 美术、世界观和整体设定大家已经夸得很多了,这里就不重复了。我比较想说的是人物塑造这一块,能感觉到是花了心思的,没有那种单纯的功能型或脸谱化角色。 举个例子:副官这个角色。第一次见面时,我以为他只是那种典型的老兵油子,大概也能猜到后面会按什么套路发展。但随着剧情推进,才发现这个人物和最初印象完全不一样,性格层次比预想中丰富得多。游戏里不少角色都有这种特点——随着了解加深,会逐渐展现出更复杂的一面,而且很多人物还会出现出人意料的反转,让剧情始终保持一定的新鲜感,不容易被轻易猜透。 目前打完一周目,一共出了四个结局。等之后有大更新应该会再通一遍,把所有结局补齐。现在整体剧情线还没有完全理顺,感觉还有不少细节可以再挖。如果后面能推出更完整的设定或补充内容,大概会再回来重温一遍,把故事整体梳理清楚。 整体感受: 氛围营造到位,背景设定独特,人物塑造用心。 如果喜欢民俗+克苏鲁题材,看重剧情和氛围体验的话,值得一试。
脑洞大开,风格奇诡,可以一试的独游
在如今越来越快餐的游戏市场里,《孔雀小姐》是一股让人安静下来的逆流。 1930 年代法属越南的深山矿区,一位亚裔法军中尉的视角,把一段被主流叙事遗忘的历史温柔地铺开。文字冒险该有的复古气质它都有——克制的笔触、暧昧的人际、势力之间那种"谁都不干净"的张力,再加上灵异元素轻轻一勾,整个故事就立住了。 50 回合的设计很妙,每一回合都是取舍:是修身、强体、学技,还是去和那些立场各异的人物明争暗斗、相爱相杀。Otter Club 这家国内工作室真的端出了一份诚意之作,能在视觉小说这个赛道做到这种完成度,难得。 推荐给所有还相信"故事 > 数值"的玩家。陈中尉的这趟矿山之行,值得你陪他走一回。
国人做的独立游戏,鼓励一下。
看得出是很用心的独游!支持一下~
先说优点 人物美术很有特点,水墨风格加上南亚文明形成了一种独特风味,加上多张精美cg,比较出彩 剧情内容前期比较平,叠加上探索环节为了展示人文和塑造角色写的一些小文案,使得开局昏昏欲睡,直到进入后半段有了电台以后才开始逐渐展开一丝克苏鲁的味道,但是很可惜,每次沉浸剧情渐入佳境时候总会有选项剧情杀,然后导致我前十多章白玩,很恶心,所以能不能官方每章加一个自动保存???我请问呢 接下来说点缺点 1.神父口条太糊了,经常会有很多口语化语句(这点上主角也有) 2.很多时间自由探索环节是无效的,能理解制作组是想通过地点探索来展示人文风土,还有角色故事暗线或者有一些隐藏判定点(比如独自开车散心降低san值),但依旧有大量删除也无关紧要的内容,包括能力提升时右上角跳出的tips。 神秘学信仰还有点东西,物理技能文案就过家家了(我反应都点到80了,你跟我说我靠闭眼分辨小孩砸我的石子来训练,我?) 3.加点的内容太多,且游戏内剧情发展不会给予暗示哪些前期重要,判定也有点迷(为什么尸体疑点那段是需要治安判定,可能是因为治安词条最贴合吗?)所以很容易在前几章出现大量检索能力不合格导致红色条框,对玩家来说是负面影响 就我个人来说,根据我看克苏鲁文经验,前期优先点语言和神秘学,且神秘学拉满,中期点满物理能力应对突发情况,并为深入矿洞做准备 但是前期总是冷不丁跳国际外交失败,跳会计失败,跳各种失败。 毕竟,技能树分三系,三种,两小点,也就是18个,一回合点20,全拉满也要90回合,必然要舍弃些内容,所以取舍很重要。但是反直觉的是,做为法属军官,前期更多会有外交,会计,贸易这类型剧情判定点,就会导致有经验的调查员全部miss,点了这类型剧情能力点的调查员后期暴死,所以这块平衡很麻烦 可不可以把设计核心放在前期能力点抉择后的剧情分支上,优化剧情线和能力项的搭配。前期点多物理技能,就少吃很多秘闻和暗线内容(地图上高亮显示交互图案就很好);点多事务,就出现不可名状癫狂幻视。 哪怕加入骰子,在骰子基础上➕能力点进行判定,这样也能给予玩家一些正反馈,可以莽一下剧情,减少挫败感 二编:看完了公式设定书才发现制作组搞了不少好东西,完全能反驳回我上面的每一个点,但是策划案是优异的,游玩体验是稀碎的,再次感叹,如果给我个机会,我会选择直接看公式书 [code] No Responsibility Review,只根据个人喜好进行评测: [url= https://store.steampowered.com/curator/36266776-NRR233] 无责任评测[/url][/code]
Players by region
Where this game's players are, estimated from review languages.
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