
Miseria is a dark fantasy idle incremental game in which you lead a party of damned souls through the depths of the world.
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About

Venture deeper into a dark, ever descending abyss in search of your deepest desires. Your party fights automatically as you progress, striking down enemies with relentless attackscharging mana and unleashing powerful abilities. The deeper you go, the greater the danger… and the reward.

Your characters gain experience through combat, allowing you to level up their stats and increase their power. Defeat monsters to earn gold, then visit the blacksmith to upgrade and forge stronger equipment. Every decision shapes how far your team can push into the darkness.

Embrace the cycle of power through the Reborn system. Reset your progress to gain powerful permanent upgrades and push even further on your next descent. Master the prestige mechanics and break past your previous limits.
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Themes across 240 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
コンプしたのでレビュー 死ぬと入口に戻されて、開始ボタン押さないと戦闘始まらないせいで 放置ができない放置げーになってる 転生やステータスアップ、装備強化等の要素があるけども 全部最大に上昇するとクリアできる感じ ラスボスはオートバトルなのに戦ってる感がしてよかった
오픈 3~4시간만에 끝을 봤다!! 더 이상 할게 없다...돈주고 한게 아깝다.
Ещё одна обычная инкременталка - ничего увлекательного или захватывающего. Процесс довольно однообразен, без какого то значимого разбавления сторонними механиками - герой автоматом убивает врагов получая опыт и золото; опыт тратим на прокачку 5 характеристик, золото у Кузнеца на улучшения показателей вещей; со временем к стартовому рыцарю откроется ещё 3 компаньона, которых также прокачиваем. Уперевшись в потолок, или в любой удобный вам момент можно сбросить забег начав "престиж", где прокачиваться придётся с нуля, но как бонус вам даются очки тёмной материи, на которые можно вкачать бонусы в Церкви. В игре 2 "концовки": 1) Пройдя босса 90 уровня; 2) Пройдя босса 90 уровня, нужно потратить 300 ед. тёмной материи для открытия Гримуара в Церкви - это откроет портал к Мифисто, где вы и получите истинную концовку после его убийства. Сильная сторона игры - графический стиль в стиле первого Диабло. Слабая сторона - текущий ценник. Для однообразного процесса на 4,5 часа - как по мне, завышен. Итоговое мнение: Инкременталка среднего пошиба. Если не жалко денег, и хочется просто посидеть и потыкать мышкой - можете брать. Но и пройдя мимо, вы ничего не потеряете. Любителям собирать достижения - игра самое то. Игре поставлю палец верх, хотя она особо этого и не заслуживает - но чаша весов, лично у меня, слегка перевесила в эту сторону.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 241 reviews with recorded playtime.
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Irgendwie ganz schön langweilig. Jede Ebene ist repetiv, wenig abwechslungsreich, keine Entscheidungen, keine Handlung, keine Herausforderung. Meinen Geschmack hat es nicht getroffen.
デモ版が面白かったので発売日に購入 実績は一通りクリアするだけで取得可能 日本語訳も全く問題なかった ゲームシステムとしては自動攻撃する主人公がダンジョンの下の階層へとおりていくだけ ゲームオーバーになると初めの街に戻されるが挑戦していた階層は引き継がれる 街に戻された場合はダンジョンの入り口をクリックする必要があるので完全な放置はできない 街では取得したゴールドを元に装備のレベルを上げることができる ダンジョン内ではSTR、VIT、DEXのようなパラメータを上昇させることで敵の殲滅速度が上がる 現在の階層にとどまり続けることもできるので放置でゴールドと経験値稼ぎは可能 潜った階層数をもとに転生することで永続ボーナスを得ることができる グラフィック、UIともにDiablo1のままといわれると身も蓋もないが 雰囲気はばっちりで違和感なくプレイできた ゲームプレイは意外と楽しかった いわゆるDiablo1的なグラフィックを眺めているだけではあるのだが キャラクターがえっちらおっちら戦っているのはなんか楽しい (ゴア表現はほとんどなかったはずだが気にならなかった) 転生ボーナスは強力なものが多いので ある程度進んだらさっさと転生するとストレスが減ってよい (棘のボーナスは真っ先にとるべし、殲滅速度が桁違いに上がる) デモ版ではマウスオーバーでゴールドを自動で拾えたのが便利だったが 階層や町に戻った際に画面中のゴールドも一括で拾える転生ボーナスが追加されていて最高だった 30分も放置すればゴールド・経験値ともにザクザク手に入るので気軽に進めるのがよいと思う 通常エンディングはちょっとビターな終わり方だったが 真エンドはきちんと救いがあって、ベタではあるがきちんとした決着がついたのはよかった ゲームバランスはデモ版と同じでインフレせず、プレイヤーの成長が実感できた 他のレビューでも書かれているようだがやはり クリアまで5~6時間に1000円というのはボリューム不足している感じはある 特に敵の種類も数えられるほどしかおらず マップもほとんど変わり映えしない状態が続くうえに 各キャラの魔法攻撃も高ステータス?にならないと発動頻度があがらないようで 通常攻撃をしている場面を見てる時間が長かった このあたりがボリューム不足感を加速させている気がした Diablo1ライクな放置ゲームは希少なので 次回作があるなら、つられて買ってしまいそうであるw あと弓使いの参加が待ち望まれますね ・気軽にDiablo1っぽいゲームで遊びたいなーって人 ・放置ゲームが好きな人 ・ミニマムなゲームに抵抗がない人 にはおすすめできるゲームだと思います
It is an nice game, but the pricing kills my fun. The artstyle captured me but after nearly 5 hours it's over. This game costs nearly 10€! 5€ would be appropriate, more is a ripoff...
You might be wondering what the deal is with such mixed reviews. So here's a pros, cons and summary. Pros: - Excellent visual style. That early Diablo look with sprites and an oppressive dark atmosphere was what initially caught my eye with this game. - Unlocking things is fun and satisfying. Reaching a new floor, getting a new ability or levelling up your gear is fun. - There are some end-game things to do, as well as the challenge mode which is a fun twist on the game. - The game itself is a fun take on the idle genre and has massive potential to be a dark fantasy Cookie Clicker with future updates. - Cheap! - Very unique. There aren't really any games that look and play like this. - You can feel the passion that went into making it. Something about it tells me this was a project the dev loved working on. Cons: - The game is very short. I hit all achievements (including post game content) in 6.5 hours. I still feel this was worth it for the price I paid, but I doubt most people will feel that way. - Part of the shortness of the game is that the upgrades/balancing is a little off. Once you get a certain amount of the right upgrades you can just smash your way through a lot of the dungeon and it's just a waiting game at that point. - There are only four obtainable characters. It would have been cool to have a roster, like Darkest Dungeon. You could pick up to four people to send in. It would give you more reasons to spend gold and keep things fresh and let you experiment. Right now there's no incentive to level up skills based on the character, it's more just a case of level them up as quick as you can. - The floors all look exactly the same. Ideally, they should change look once every ten floors. Maybe some variations of each style to keep things fresh in between too? - The upgrades aren't that deep. Summary: Overall I had a blast with this game. I think if the dev is up for giving it some love then it has the potential to be an incredible experience worth dozens or even hundreds of hours. But right now it's more like the foundation of an addictive idle RPG. If the dev puts the work in to flesh everything out with the characters, upgrades and levels (as well as maybe some secrets?) then this could be big. I see buying this game now as an investment into something that will be pretty epic in the future. It's already a lot of fun now, but a bit bare bones.
Also muss sagen war etwas skeptisch, aber das Game macht viel Spaß. Ja es ist sehr kurz bin in 7h Spielzeit durch gewesen mit allem. Aber nichts desto Trotz muss man sagen in einem Kinofilm welcher meiste 15€ + kostet, ist man mit 7€ hier super aufgehoben. Vielleicht kommt in Zukunft noch etwas mehr.
O jogo não é ruim, mas tem muito grind, e a gameplay fica repetitiva e chata muito rápido, falta elementos pra deixar a gameplay mais dinamica O gráfico é bonito, bem estilo Diablo Acabei fazendo 100% em pouco mais de 3 horas, e só fiz porque basicamente o 100% só exige fazer os "2 finais do jogo". ~ The game isn't bad, but there is too much grind, and the gameplay gets repetitive and boring very fast, it lacks content to make the gameplay more dynamic. The graphics are pretty, very Diablo-like I finished 100% of the game in a bit more than 3 hours, and only did because all it needed was to see "both endings" of the game.
Si sos un old school vas a disfrutar de este maravilloso idle estilo Diablo. Gracias devs por la experiencia y ojalá haya muchas más actualizaciones para que sea más largo :)
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