
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 922 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
After this game, I'm going to adopt parkour as my way of life.
forgotten masterpiece
i'm edging my mirror
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is easily one of my favorite games of all time, but you have to play the time trials for the mechanics to really sing. When there's mechanical pressure to read your environment and optimize your movement, the game really delivers that fluid, fast, creative parkour feeling. Some of the negative reviews here talk about the "clunkiness" of the controls: what they're actually referring to is the fact that acceleration (not top speed) is very slow, meaning the game punishes you if you to slow down or stop and rewards you for making fluid moves that maintain speed. For example, if there's a high fence in front of you, you could directly climb over it and slow down, or you could wall run off a nearby obstacle, hop mid-run, land cleanly on the top of the fence, and jump onto the top of a shipping container. The time trials demand you to make these optimizations and deliver a feeling you truly can't get from any other game. Unfortunately the campaign can't deliver the same kind of pressure (even though the time trials are just little segments from the campaign). It's unfortunate that Mirror's Edge had to be a AAA game from the late 2000s, where these longer levels were mandatory, and Catalyst moved in the exact opposite direction, not understanding that the flabby open world actually gives you less opportunity to be creative. Neon White and I Am Your Beast are really the first games to unlock the possibilities of this kind of time trial in a first person action game. I would give anything for a Mirror's Edge reboot made by a small team that keeps the same movement mechanics (slow acceleration and all) but that applies some of the structure and design principles that made Neon White so great.
how on earth is this the only game of its kind 17 years later? this game is a work of art. it isn't perfect, but considering how old it is, it was light years ahead of its time in style, presentation, gameplay, and atmosphere. i'm likely to be putting a lot of time into this.
Легендари игра, в ней практически нет минусов, играл в нее еще в 2021, до сих пор спустя время запускаю ее с удовольствием для перепрохождения Умели ведь когда-то игры делать)
10/10
J'étais tombé sur un article à sa sortie en 2009 et depuis, ce jeu m'a toujours trotté dans la tête jusqu'à ce que je m'y mette 17 ans plus tard. Premièrement, ce qui m'a sauté aux yeux sont clairement les graphismes et la fluidité de Faith qui n'ont pas pris une ride. Je peux le recommander sans problème à mon petit frère qui préfère jouer aux derniers AAA sur la PS5. Concernant l'histoire, ce n'est pas ce qui porte le jeu. On sent que ça a été rushé de ce côté, et je ne le recommanderait sûrement pas pour ça. Idem, pour les animations, qui, même à l'époque, devait sentir un peu le moisi. A savoir que le jeu est vraiment dur, voir punitif par moment. Notamment dans les phases obligatoires de combat, alors qu'on sent clairement que ça n'avait pas été prévu pour ça. En revanche, le gameplay, le game design, l'ambiance incroyable qui reflète à la perfection l'époque => Banger ! Un grand bravo à Dice pour cet oeuvre incroyable !
4/10
⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠉⠄⣀⡤⢤⣤⣈⠁⣠⡔⠶⣾⣿ ⣿⣿⣿⣿⣿⣿⡿⠛⠋⠁⠄⠄⠄⣼⣿⠁⡀⢹⣿⣷⢹⡇⠄⠎⣿ ⣿⣿⠿⠛⠉⠁⠄⠄⠄⠄⠄⠄⠄⠹⣇⣀⣡⣾⣿⡿⠉⠛⠒⠒⠋ ⠋⠁⠄⠄⢀⣤⣤⡀⠄⠄⠄⠄⠄⠄⠈⠙⠛⠛⠉⠄⠄⠄⠄⠄⠄ ⠄⠄⠄⠄⢹⣧⡈⠿⣷⣄⣀⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⢀⣠ ⠄⠄⠄⠄⠈⠻⢿⣶⣌⣙⡛⠛⠿⠶⠶⠶⠶⠶⠖⣒⣒⣚⣋⡩⢱ ⠄⠄⠄⠄⠄⠄⠄⠈⠉⠛⠛⠛⠻⠿⠿⠟⠛⠛⠛⠉⢉⣥⣶⣾⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠒⠶⣿⣿⣿⣿⣿⣿ ⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠄⠈⠻⣿⣿⣿⣿ ⡿⠛⠛⠛⢻⣿⠿⠛⠛⠛⢿⣿⣿⡿⠛⠛⠛⢻⡟⠛⣿⡿⠛⣻⣿ ⠄⣼⣿⣿⣿⡇⠄⣾⣿⣧⠄⢻⡏⠄⣼⣿⣿⣿⡇⠄⡟⢀⣴⣿⣿ ⠄⣿⣿⣿⣿⡄⠄⣿⣿⣿⠄⢸⡇⠄⣿⣿⣿⣿⡇⠄⣀⠈⢻⣿⣿ ⣄⠈⠙⠛⢻⣧⡄⠙⠛⠉⣠⣿⣷⣄⠈⠙⠛⢹⡇⠄⣿⣧⠄⠻⣿
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 165 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.6M | 34.2K | 97% | $8.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 |