
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 917 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Na atualidade esse jogo ainda mostra sua beleza, mecânicas boas, jogabilidade boas tbm, e seu design que é MUITO bonito até nos dia de hj. O único lado ruim dele é que ele é curto, poderia ter um aprofundamento na historia tbm, e um mundo aberto como o catalyst. Eu super recomendo joga na atualidade, uma joia escondida.
I like the free running it self. I have felt "the flow" a little bit, even if it is clunky at times. This is a good core, what I can not get over is the constant police pressure. Just give me some room to explore the free running myself without constantly getting shot at. If it was only on police on foot I could deal with it. but there is ALWAYS a chopper. The point of running across roof tops is to stay out off sight, yet to police always know where you are. Then the art style, i like it, an overly clean pretty much sterile city with nothing going on due to it being a police state, the vision is prefect. But the lighting?!, there are section you can't see the edge of a roof cause it is to bright (the settings don't have the range to fix it). Then you go into a metro, and you can't see a thing again. The art direction is great, the execution is worthless. In the future i will probably play to game more for its solid core. I just wish the game got out of its own way.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 918 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
marea, mal diseño de niveles, repetitivo y aburrido
Really fun game, love level design and movment
that was rough
Beautiful environments with an amazing soundtrack and chill gameplay. It's parkour was so good that most modern games with parkour elements use it as the blueprint, and yet none have matched it in terms of technicality. For example most games just have an auto mantle, but in ME you can also jump into ledges without holding forward to simply hang on and be able to shimmy left or right. I didn't mind the combat because drop kicking and disarming dudes is fun. Unironically playing this has motivated me to get back into running so I can get in better shape.
Don't let my low playtime deceive you. Along with Portal 1 and 2, this is one of those games that I've lost count of how many times I've played through it over the last decade or so on both the Xbox 360 and the PC. A lot of games from the last couple of generations have taken cues from this game mechanically speaking, but I'd argue that none of them have managed to do first-person platforming quite as well as this game has. Easily one of my favorite games ever made. Also, hot take: I'm not the biggest fan of Catalyst. Mechanically speaking, there were some things I preferred about that one (like how the roll preserves your momentum, for example), but narratively speaking, I didn't care for them going full-on cyberpunk, especially since one of my favorite things about this game is that the setting actually feels believable. Anyway, upshot of all this is that this game is peak, and you should play it if you haven't already. Even if you have played it, you should still play it again.
Juegazo con una ambientación, musica y gameplay muy único e inolvidable. Recomiendo
one of the greastes parkour games ever, the reboot, catylst, has better mechanics but the story in this is superior. I can finnaly communicate with the fandom after being stuck on the xbox 360 for years chat
Jogão, absurdo, as mecânicas são impressionantes pra 2009, a história sinceramente acho que não é o ponto do jogo (ou eu nao entendi nada, o que pode fazer sentido) toda a mecânica de parkour envelheceu MUITO BEM, o combate é meio paia, mas não chega ser impeditivo pra apreciar a parte boa do jogo. Vale muito a pena e roda em qualquer PC, por ser mais antiguinho.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
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| $2K | 9 | 78% | $7.99 |