
In a city where information is heavily monitored, couriers called Runners transport sensitive data. In this seemingly utopian paradise, a crime has been committed, & you are being hunted. You are a Runner called Faith and this innovative first-person action-adventure is your story.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About


Sums Steam only; Xbox, GOG publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 915 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Good game, not for kids
Déçu de ce jeu. La maniabilité est horrible : on fait du parkour sur les toits, mais on a l’impression de contrôler un 33 tonnes, ce qui donne une sensation de lenteur tout au long du jeu. Certaines mécaniques ne sont même pas expliquées correctement au joueur. Le level design est parfois correct, mais peut aussi être très mauvais à certains moments. Le jeu devait sûrement être très bien pour 2009, mais il a malheureusement très mal vieilli.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.7M | 15.9K | 83% | $39.99 | |
| $20.7M | 21.4K | 89% | $29.99 | |
| $20.7M | 18.8K | 86% | $44.99 | |
| $20.9M | 13.6K | 91% | $59.99 | |
| $20.6M | 80.6K | 97% | $14.99 | |
| $20.5M | 34.2K | 97% | $8.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 72 | 81% | Free | |
| — | 0 | — | — | |
| $5.9M | 16.6K | 80% | $19.99 | |
| $13.5M | 17.1K | 83% | $29.99 | |
| $66.7K | 165 | 93% | $14.99 | |
| $2K | 9 | 78% | $7.99 |
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 7: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Italian*, Spanish - Spain*, Czech, Russian*, Polish, Hungarian, Portuguese - Portugal*languages with full audio support
| $6.99−65% |
| 933ratings |
| 86% |
| #78 |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 916 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Free-running game with very little freedom in how you run. The correct route is rarely intuitive and there are so many momentum breaks that you feel sluggish most of the time. Many parts of the game require you to make very precise movements with zero room for mistakes. Almost everything in the game is white (blindingly so), blue, or red, with ugly textures and text doesn't scale properly with resolution. Some of the worst gunplay I've ever had to deal with, and it is mandatory in almost every mission. Extremely generic story with tons of "twists" that you can see from a mile away.
always peak nostalgia whenever I play it <3 one of the best parkour games of all time, back when EA used to drop bangers
e daora demais, jogasso
我对这个游戏最初的印象是幼儿园玩的一款叫做极限跑酷的游戏,用的背景音乐和人物以及画面,那个时候就给我留下了很深的印象,直到后来我听歌识曲才找到歌名是still alive,顺藤摸瓜的找到镜之边缘这个原版,我好喜欢镜之边缘里简约的画风,碧蓝的天空点缀着白色为主的高楼,偶尔在天空中划过一架飞机作为点缀,当我带入主角菲斯的视角当中每次在鳞次栉比的高楼间飞跃,满足了对现代城市的幻想,这个城市可以是东京纽约上海,任意一个现代都市,搭配上sill alive给我一种经济上行的感觉,内容不多五六个小时就可以通关,但是由于年代久远已经没有汉化了,但是对于剧情也能听懂绝大部分,虽然是老土的打败邪恶公司拯救姐妹的情节但是当我们操控菲斯一次次摔下高楼,一次次爬起来最后成功救出姐妹站在城市最高处俯瞰整座城市的夜景依然会感动!!!
мені просо не подобаєтя гра
Для своего времени паркур в этой игре наверняка был очень хорош, но явно не сейчас. Сейчас всё чувствуется очень топорно. С боёвкой то же самое. Визуал и общая стилистика игры прикольные, но почти везде слишком ярко, аж смотреть больно. Про сюжет говорить даже нечего, он тут для галочки и его считай нет
Très cool. J'aime beaucoup l'esthétique du jeu.
Boa história, jogabilidade muito interessante mesmo hoje (quase 20 anos depois do lançamento) e gráficos muito bonitos, que estão envelhecendo muitíssimo bem. Eu jogo esse jogo desde o lançamento, tanto em PC quanto em consoles (no X360) e diria que hoje é um dos meus "jogos de conforto".
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.