
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 920 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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[b]TL;DR:[/b] I loved the original [i]Mirror’s Edge[/i] and wanted to give [i]Catalyst[/i] a fair chance, but it feels like it misunderstands what made the first game work. The movement is clunky, the combat is awful, the open world is full of pointless map clutter, the story is nonsensical, and the broken online features make achievements unobtainable. It has brief flashes of the smooth parkour the series is known for, but they are constantly interrupted by bad design choices. I wondered if this game was even play-tested at points. I simply cannot recommend it. --- I really tried my best to give [i]Mirror's Edge Catalyst[/i] a fair shake. Despite the mixed reception, I loved the original and was hoping this would recapture what made that game so special. Unfortunately, Catalyst feels like it forgets almost everything that made the first game work, to a downright near-broken level. For a game released in 2016, it somehow still plays like something from 2008, and not in a charming way. The movement is far too clunky to achieve the smooth, fluid parkour experience it is clearly aiming for. The wall run in particular is finicky, inconsistent, and never satisfying. The original game worked because when everything clicked, movement felt fast, clean, and continuous. Catalyst constantly interrupts that flow with awkward new mechanics and design choices that make the simple act of moving around (the entire appeal of the game) feel worse than it should. The open world doesn't do this problem any favors. This is a game built around movement, but the movement is not good enough to justify spending this much time in an open-world map. In addition, this game has an issue a lot of games from this era had: endless icons, collectibles, side activities, and busywork that have absolutely no interest or incentive to engage with litter your map. Instead of enhancing the core gameplay, the open world just exposes its weaknesses that much more. The final mission encapsulates all of the game’s biggest problems. Mirror’s Edge works best when you are moving smoothly and continuously, but Catalyst keeps stopping you every two seconds to use some mechanic the developers thought was a cool addition. It never lets the gameplay breathe. It keeps interrupting the exact thing that should have been the main appeal. Combat is, frankly, awful. It is clunky, repetitive, and completely unsatisfying. Every time the game forces you into combat, it feels like it is actively working against its own strengths. This problem existed in the first game as well with its gunplay, but this amplifies that even more. This should have been a game about momentum, escape, and movement, but far too often it slows you down for mechanics that simply are not fun. The story is also a mess. It is dense in a way that seems to mistake confusion for depth. It feels nonsensical, goes nowhere meaningful, and never earns the seriousness it clearly thinks it has. It's also bizarre that they rebooted the franchise after only one game, but still kept the exact same protagonist. The result is a story that feels both overcomplicated and strangely unnecessary. Not to mention that an "anti-corporation" story is rich coming from EA of all people. On top of all this, the online features no longer work, which means that some achievements are plain unobtainable, while 95% of the others do not trigger no matter what you do. For a game that is still being sold, that is unacceptable. Ultimately, I find it hard to believe that this game was ever even playtested in the state it released in. It's genuinely surprising that a "AAA studio" released [i]Mirror’s Edge Catalyst[/i] in the state it's in, and even more surprising that it's still available for purchase with non-existent online functionality when that seems like it was a key aspect of it. There are flashes of what made the original great, but they are buried under clunky movement, terrible combat, open-world filler, and a nonsense story that goes absolutely nowhere.
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 923 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
da jogatina e mobilidade e grafico
да, неплохо
Le successeur du meilleure jeu de parkour à mon humble connaissance. La carte est plus grande et donc inévitablement moins travaillés, on n'a donc pas des niveaux aussi fluide que le 1er. Le jeu n'est pas mauvais mais on perd en qualité pour la quantité.
this game is still good but its buggy and achievements don't work and ea shut down multiplayer we need another mirrors edge game but that will most likely never happen
Overall, the game is aight. It has the same spirit of the first Mirror's Edge- a fast-paced parkour game in which you take on evil corporations as a brooding Faith Connors. But where this game almost instantly loses you is the story... What exactly is the plot? I found me asking myself a couple times throughout the playthrough. It completely disregards a lot of the stories we established in the first game. Open world- a vast, "limitless" expanse in which you are in control. But not really. This open world is limited to clearly defined pathways that span the world. You are given some autonomy in movement, but it is locked behind specific story missions and a brand new level system. The sharp, definitive, stylized graphics of the first game is replaced with your average realistic looking esthetic. It offers more variety for the "time of play" but takes away from the heart of the game. Steam achievements don't work. You need the EA launcher to load the game. Bro. 6/10
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get it on sale, and skip the side mission filler, otherwise i cant recomend this :)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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