
Mirror's Edge™ Catalyst raises the action-adventure bar through fluid, first person action and immerses players in Faith's story as she fights for freedom.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
About

Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 16.6Kreviews | 80% | — | $5.9M |
| $7.99−60% | 13.8Kratings | 85% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 916 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
让我登上ea账号吧e大哥😭我以后再也不骂你的狗屎服务器了求你了大哥就一次一次就好让我登上账号求你了e大哥我以后再也不骂你了e大哥😭e大哥e大哥😭😭😭
Game does not run anymore since they shut down the servers. FFS EA.
an incredible spit in the face of the original game
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese*, Portuguese - Brazil, Russian*, Polish, Traditional Chinese*languages with full audio support
| $19.99 |
| 12.2Kratings |
| 88% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can get this to work without online features just fine ( https://www.pcgamingwiki.com/wiki/Mirror%27s_Edge_Catalyst#Issues_fixed PC Gaming Wiki to the rescue again ), but Mirror's Edge 1 has substantially better parkour mechanics than this mess. I didn't like this game when it first came out, and ten years later it still irritates the hell out of me. Parkour has extra moves which is nice but, there's also skill trees for some forsaken reason? You're SO floaty now, and the timing windows on everything might as well be an entire removed wall (You can press crouch about two full seconds early before hitting the ground to roll correctly? Why?), OG's combat was fine but this is better, I like that the story actually deals with the whole resistance subplot of ME1 but I really don't care for the soft-reboot or this version of Faith... Momentum is also kind of gone now, and there's also a "Give Me Max Speed Instantly" button for some reason. And as for the routes; My natural instinct when I see a low ladder is to skip the ladder by wall running, leaping off the wall to mantle up the ledge or straight up jump over it, but so far it's presented me with obstacles that appear to be placed SPECIFICALLY to block you from skipping the ladder... There are also pipes commonly placed in strange ways, like who puts pipes on an angle - Just wide enough to block a person - to wrap them around a ledge? You'll find A LOT of objects that would normally be climbable, that aren't and the path flow is AWFUL. There's almost always one single route and if there are multiple, the alternate routes feel like joker laps.
lmao you have to boot this without an internet connection to make it work. great job EA
抛开EA不谈,很好玩的冷门跑酷神作,画面也顶级,现在需要离线游玩无法获得成就,不建议购买
(EDIT: pelo visto tem um bug que o jogo não carrega pq os server tá offline mas nunca aconteceu comigo depois de reinstalar umas 3 vezes) A parte boa do jogo é o parkour, gráficos, musica e algumas missões maneiras, a história eu acho que eu dou um 6.5/10. Eu só jogo as vzs depois de ter zerado por causa dos mods e pq gosto de mirrors edge, pena que a EA n vai fazer outro jogo desse. Agora a pior parte do jogo é se vc gosta de pegar conquistas. Os servidores do jogo foram fechados e por algum motivo NEM as conquistas de zerar missões da história contam. Quando conta, tu já tá fazendo outra missão e já passou uns 30 minutos. Maioria delas é de zerar, pegar coisa no mapa, fazer parkour e corrida, e tem a pior conquista do jogo que é pegar TODOS OS COLECIONAVEIS nesse mapa enorme. Enfim se for querer platinar, vc vai ter que imaginar que vc tem todas as conquistas ou usar o negócio de desbloquear conquista pq tem conquista que precisava ter antes de fechar os servidores Se for comprar o jogo, lembra de instalar o mod que deixa usar o gancho em qualquer lugar (acho q n tem tutorial em portugues, mas eu talvez consiga ensinar pelos comentários)
Mirrors vibes. The parkour is so fluid and the soundtrack is absolutely top tier. Running through the city just feels amazing
Fun movement, easy to play, great speedrunning potential. The combat is INFINITELY better than the first game, but with less fun glitches.
We need a 3rd Mirrors Edge. This game along with the first one was peak
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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