
You've been exiled to The Mirk - an unforgiving swampland where every step could be your last. You must constantly make choices: what paths to take, which tree to shelter under, what beasts to engage or avoid, what items to bring into the darkness of dungeons, and what treasures to leave behind.
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About
..:: A Turn-Based Survival RPG ::..
Each turn, you must make choices - Spend your Actions Points well.
The swamp might overwhelm you, or harden your survival instincts.
While nature itself will be a challenge, the foes you encounter will be just as formidable.
The combat will be unique and puzzle-like. Weapons will have different attack patterns and effects.
Nights are cold and dangerous. A well-planned camp and enough firewood will increase your chances of survival.
The Mirk is a living place. You will create paths, set up camps, discover ancient ruins and mysteries, all while meeting unique characters and beings.
This game features:
Survival mechanics: Hunger, Focus/Tiredness, Energy and Warmth.
Classic RPG mechanics with skills, abilities, and a wide variety of items, armor and gear. The survival mechanics will play a large part here as well: Your steel chestplate will be great for combat, but not for climbing or keeping warm. Skills will allow for a variety of playstyles: from foraging the land, brewing and selling potions, hunting, exploring and looting, to trading, etc.
Randomly generated terrain, creating unique playthroughs while still integrating handcrafted location, characters and events.
A unique world with interesting lore, enemies, discoveries, and an eerie atmosphere.
Freedom of choice: An optional main story with a decent amount of challenges and quests.
Lastly: This game is under development - details, screenshots and videos will added and/or changed.
Please note: This game is meant to be challenging. You are expected to lose many times, and it will take time to learn how to survive. Dungeons will not be amusement rides designed for the player, but dangerous trials that demand careful preparation. To sum it up: Warding off the darkness with your last dying torch won't be easy — but it should be memorable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 95 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great game, can't wait to see where it goes.
Great and unique Game, development is fast too.
Strange unusual and awesome
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Languages: English
Hours played at review time, across 95 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
An amazing def who's makes fun games that they really care about. Highly recommend support this project and playing this game.
Habe es auf Instagram gesehen und fand die Idee hinter dem Spiel ultra cool, jedoch verging mir beim tatsächlichen Spielen leider sehr schnell der Spielspaß. Das Spiel versucht irgendwie alles zu sein, aber legt sich dabei nirgends wirklich fest, sodass es nichts ganzes und nichts halbes ist. Um dem ganzen noch die Krone aufzusetzen: es gibt ein Sprachauswahl-Menü, aber Englisch ist die einzige auswählbare Sprache. Warum dann überhaupt ein Sprachmenü anbieten lol Tolle Ideen, aber mangelnde Umsetzung. Müsst ihr wissen.
Very fun and challenging RPG. I love the survival mechanics. Exploration is fun. Highly recommend!
Nice game, love new ideas,
Really fun. Proper survival mechanics, where your decisions and priorities matter. Unique combat mechanic that suits the game style. Really enjoying it so far.
Mirklurk is a fun game with a fresh idea. Spend some time in a gloomy marsh, get soaking wet, and while shivering from the cold, get devoured by local sentient frogs—or devour the frogs, your choice! For now, the game is rather short, however as an EA game, it shows a lot of promise. It has been updated with fixes and content added in a timely manner. The dev is passionate about his project and listens to the community.
Very fun! Just the right ballance between dificulty and nitty grittiness!
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Where this game's players are, estimated from review languages.
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