
A unique action-puzzle platform game that will give you a whole new gaming experience.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Okay, the level design seems to be spot on and the characters are cute, but the controls are so, bleh... Having to reverse your thinking each time you alternate between flying and shooting is very jarring, especially in midair. Normally, even with games that have intentionally quirky control schemes like Octodad, there reaches a point where you're able to move around in at least a halfway decent manner, but I just can't get used to these controls. A twin stick format would probably be much more manageable for a game like this while still preserving the challenge. Also, a word of warning for those of you who want to play with a controller, there's a mapping error for the right stick that you'll have to manually correct in the options menu.
日本語あり。音声もニホンゴですよ(めっちゃカタコトなのが逆に可愛い) またがった杖の先端から魔法を飛ばし、その反動で移動するという独特のスタイル 最初は思うように動けないが、この独特の移動法に慣れてトゲやレーザーをうまく潜り抜けられると達成感がある 杖から出る魔法は攻撃も兼ねるので、敵に向かって発射すると反対側に移動してしまう 難し面白い 長距離連射(火力:中)、燃費良 中距離レーザー(火力:高)、燃費悪 単距離拡散(火力:低~高)、燃費中 使用できるキャラはこの三人。別のキャラで挑戦してみると意外に楽にクリアできることも 初期は基本の衣装だけだったが、現在は各人6つの衣装が追加されている。衣装によって魔法弾のデザインも違う 性能が変わるわけではないが、こういう遊び心は大変うれしい
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The level design feels like the devs had a lot of fun getting mileage out of their mechanics, and puttering around on a broomstick is delightful.
真是个好游戏,不错的音乐。价格也很便宜。操作很简单,老少皆宜的娱乐游戏。真心很欢乐啊! 画风和星之卡比很像。整体的游戏体验也是 非常的放松和舒适。 关键是! 萌妹子萌画风萌怪物萌地图一切都是萌萌 萌萌的世界 啊啊啊啊 少女心少女心 不过话说那个魔杖不是小樱 的吗!@?
Jogo bem leve e divertido, gosto da mecânica de voô e quebracabeças.
não tenho o minimo de coordenação para joga esse jogo adorei a arte do jogo espero mais jogos tão bonitos e difíceis quanto esse para nunca eu poder zera ele atualmente ta na minha biblioteca pegando poeira ate um dia ter a capacidade de zera ele recomendo compra se você gosta da arte ou de desafios Boa sorte em sua compra Obs: no dia dessa análise eu estou preso nas fazes do jogo
Didn't expect an almost 10 year old indie game to be nearly as fun as it is! I've only played a bit so far, but it seems seriously under rated!
é um joguinho tranquilo, dá pra passar o tempo e aliviar o stress, também dá pra se divertir é claro.
Well... what I can say here? This is one of the most cute, astonishingly simple and surprisingly fun games I've seen so far. +: EXTREMELY cute design and characters (you can choose between three witches with different attack styles). +: Really good and not annoying soundtrack. +: The basic idea of the game is a most simple platformer as it is, but with really unusual mechanic - you move yourself with the recoil power from your shots, shooting and flying simultaneously, which is really hard to master at first. +: Learning curve is very good, almost every level have some new small elements and tricks (well, I've only played through the middle of the second world and there's 100+ levels in total, but it's still feels fresh). +: The game is simple and absolutely not frustrating in general (it's actually the very opposite of a rage game), but every level could be considered as a small puzzle, with its tricks and traps here and there. +: Once again, it IS cute. And Daria is the best) -: I'm playing with a controller and it took me three tries to find good layout for controls. The game doesn't understand the use of triggers and D-pad, so you're left with only LB, RB, sticks and main buttons (and they're just numbered from 1 to 8). My current layout: LB - Touch RB - Move LStick - Flying RStick - Dragging Select - X Start - Pause A - OK The rest doesn't matter, I don't use Shoot which is inverted Move, I just fly in the opposite direction when I need to attack an enemy. With this you can choose the mode (flying or dragging) with one hand and move the target with the other hand, and you just switch hands when it needed. -: It's actually the consequence of the previous one (the partial controller support): the navigation in the menus with the controller is a bit clumsy, and OK button in the options doesn't work, everything just being applied instantly. Well, maybe it's really meant to be played with mouse only, but it's just a little inconvenience. Overall, it's a really good game. But I bought it on summer sale and... it's OK - I think, I want at least some simple plot for the full price. But even without sale it's a good choice. There is no story in Miracle Fly. The characters are just having fun in the Dream World. So, let's have fun together. ^^ upd: After clearing world 5, I have to say that many people may need to add <SARCASM> tag here. :P But the review is still actual in its fullest, the game just becomes exponentially more challenging with each level and it is a REAL mind-blowing puzzle now at times. But controller' controls sometimes become a source of big frustration, especially when you need a really precise movement. upd2: Since I started my own Curator page, I guess I'll add something. I finished the main game and went into NewGame+ long ago, and it's utterly awesome for this game to have GIANT potential for replayability being thoroughly used. It's sad that further development of this game was abandoned, so there could still be some bugs in latest added levels (some people spotted them in NewGame+++, and yes, this game is [i]that[/i] extensive). But still, it's by far the best platformer game I have ever played. And it's one of those rare games where I actually cried when I saw the ending credits... It seems that I fell in love with those cute witches. =) ----- If you are interested in other games I'm playing, check my [url=https://store.steampowered.com/curator/36682541-Lonely-Dev-Reviews/]Curator page[/url]. Maybe there will be something good for you.
Miracle Fly is an indie action platformer developed and published by ElagoTech that distinguishes itself by building its entire gameplay around an unusual flying mechanic instead of the traditional run-and-jump formula. From the very beginning, it is clear that the game is designed for players who enjoy learning new systems rather than relying on familiar controls. While the initial adjustment period may feel demanding, the game gradually rewards persistence with a satisfying movement system that becomes increasingly enjoyable as players develop better control and precision. The heart of the experience lies in navigating more than one hundred handcrafted stages that combine platforming, environmental hazards, and puzzle-like challenges. Every level introduces new layouts or obstacle combinations that require careful timing and thoughtful movement instead of simple reflexes alone. The unconventional flight controls encourage players to think differently about positioning, momentum, and navigation, making even straightforward sections feel distinct from those found in conventional platformers. As the difficulty steadily increases, each completed stage provides a genuine sense of accomplishment without feeling unfair once the mechanics are understood. Rather than presenting a story-heavy adventure, Miracle Fly focuses on creating a cheerful and imaginative atmosphere within its Dream World setting. The colorful anime-inspired art style gives every stage plenty of visual charm, while the character and enemy designs reinforce the game's playful personality. Boss encounters add welcome variety by challenging players to apply everything they have learned throughout the earlier stages. Combined with an energetic soundtrack and bright presentation, these encounters help maintain a fun and lighthearted tone even as the gameplay becomes more demanding. Replay value is another strong aspect of the package. Completing the main adventure unlocks New Game+, allowing players to revisit the campaign with different characters and fresh objectives. Steam Achievements, Trading Cards, Cloud support, and online Leaderboards provide additional incentives for players who enjoy chasing completion or competing for better performance. Since the game's hardware requirements remain modest, it is also accessible to players using older systems, making it easy for a broad audience to experience without requiring high-end equipment. Miracle Fly's greatest achievement is its willingness to take creative risks. Its distinctive movement system sets it apart from countless other indie platformers, giving it an identity that feels genuinely original. At the same time, that uniqueness may not appeal to everyone. Players expecting immediate accessibility or a narrative-driven adventure could find the learning curve and gameplay-first design less appealing. However, those who enjoy mastering unconventional mechanics and overcoming progressively more demanding platforming challenges are likely to appreciate what the game offers. Overall, Miracle Fly succeeds as an imaginative indie platformer that rewards patience with engaging gameplay, varied level design, appealing visuals, and worthwhile replayability. Although its unconventional controls may discourage some newcomers during the opening stages, players who commit to learning the mechanics will discover a creative and enjoyable experience that stands out within the genre. Rating: 8/10
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