
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 763 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
very beautiful and fun game
The game looks breathtakingly beautiful in action, painting it's derelict locations in vibrant brushstrokes that never tip over into becoming gaudy. Honestly one of the game's I took the most moment to moment screenshots of. Wonderful ambient atmosphere all around, with a wide range between crumbling machines, overgrown gardens, freezing towns and a lot more to explore. It also sounds wonderful, with the variety in boss themes being far more than I expected. And while it's gameplay does not stick the landing at all times, when it does it's wonderfully fast 2D action combat and platforming. In the end, all it's spectacle really caries the experience in a very enjoyable way. I constantly wanted to explore more just to see what was out there. To give a fair warning, a few recurring issues did limit my enjoyment. Mostly the "pull to enemy" skill sometimes whiffing in ways I did no understand, the second half of the game bosses being way more spongy than I enjoy, low enemy variety and never finding a way to counteract the "random story related max health tax" that undermines a lot of the exploration rewards you gather. Still, very much worth giving a spin, had quite a good time with it overall^^ (Also if you are like me, using the "heal one HP when standing on ground for a while" assist feature really made it feel like I am wasting less time running back through half the map to try a hard platforming challenges again xD)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 12.6K | 56% | $8.99 | |
| $2.1M | 6.3K | 88% | $9.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 2.6K | 90% | $39.99 | |
| $2.1M | 9.3K | 98% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $179.7K | 1.3K | 78% | $8.74 | |
| $2.9K | 24 | 67% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 765 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Superbe jeu autant au niveau des graphismes que la musique. Des personnages intéressant et une histoire qui accroche. Le gameplay est assez bien rythmé et l'exploration est assez agréable surtout au niveau du platforming qui peut-être assez compliqué par endroit. J'ai beaucoup aimé les boss aussi, certains donne du fil a retordre et demande que l'on joue à une certaine cadence. C'est un jeu qui a toute sa place dans la bibliothèque des adeptes du genre.
Very good game. Fun, not repetitive, engaging and just hard enough.
Incredible game! Amazing art and music, challenging, but doesnt waste your time (with the right power ups) like silksong does, and really scratches that exploration itch. Also unlike silksong, it has a very interesting story thats easy to follow. Best metroidvania I've ever played to date!
I love this game. In terms of metroidvania this is the best, better than Hollow Knight. Everything from the bosses to story is amazing. The gameplay is smooth and movement is amazing, all with beautiful visuals. One of the reasons this is my favourite game of all time is the secrets, as not only are there lots of them but there are puzzle solving aspects that I havent found in another game like this. The only thing that I wish there was more of is content (not that there isnt enough) but that I wish I could play more. It plays for a solid 100 or so hours to 100%. I really hope this game gets more updates, or a sequel, or the developers make more games like it. I rarely write reviews, let alone long ones, but THIS GAME IS WORTH IT!!! 11/10 would recommend.
Beautiful game, incredible world-building and I loved the unique movement toolkit Mio ends up with. Around the mid-late game I was genuinely wondering if this could sit alongside Silksong as my other favourite MV. There were some truly astonishing moments, superb boss fights and a steady stream of lore nuggets. The post-game sapped some of the magic out of it for me though - despite there being a lot of content to find, and me being masochistic enough to actually enjoy the more brutal platforming segments, the game offers you very little guidance to pursue it nor reward for achieving it. The enemies fade into the background, the NPCs have little left to say; the Vessel increasingly feels like an empty mall that wants you to leave and go play something else. I won't add to the pile of complaints around tremors, runbacks, no health drops - I don't really have an issue with those, but I do think as a designer you have to be *very* careful with difficulty if you're going to make choices like that, and that's an even harder job if you want some non-linearity. I think they probably overtuned it in places, but not massively so. I actually found a handful of bosses to be my biggest annoyances, and it's probably because I was 'undergeared' (well, that and Souls-like fatigue). What I do want to moan about is the map, specifically the really nice feature that shows you unexplored paths in rooms you've found... until it doesn't. There's a handful of very important room connections that just aren't shown on the map until you've gone through them. It'd also be nice if there was some in-game way to highlight missed collectibles. This is all sounding very 'sideways thumb' when in reality Mio is still a 9/10 for me - I adore it in many ways, but it has too many rough edges to enter the Masterpiece conversation.
I have only been playing this game for about 3.5hours, and I gotta say this is an amazing platformer. When I was watching the trailers I was thinking this looks pretty neat. However, the actual game play is way better than what the trailers might lead you to think. My usual experience when playing a game is you look at the trailer, and most of the time it is about 1/2 has cool as what is in the trailer. This game was sort of the flip of that. It looked kinda cool in the trailer, and then the actual game play far better. The texturing *chef's kiss*. The soundtrack gold star. The platforming mechanics feels like being spider man but a cool robot. The lore in the background also quite good! Highly recommend playing it, if you like a metroidvania platformer.
Very pleasantly surprised! Amazing art direction and map design, and what a phenomenal sound track oh my, definitely worth if you like the genre imo :D
really good art and story despite some frustrating bosses and parkour sections. I also wish some of the bosses had more lore/backstories, it might've made fighting them a bit funner/rewarding
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