
Play as android MIO in this mesmerizing metroidvania where you explore the Vessel, an enormous technological ark overgrown with machines gone rogue. Uncover its secrets, enhance MIO's abilities, and save the spaceship and its residents from oblivion.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 9/day in the week to Sep 4 → 10.57/day in the week after.
About

A mesmerizing, intertwined, decaying world awaits.
You are MIO, a nimble robot with extraordinary abilities. You wake up in the Vessel, a space ship drifting aimlessly in space.This enormous technological ark, whose initial purpose remains unknown, lies now as a field of ruins, overgrown with lush vegetation and machines gone rogue.
Nobody knows why the Pearls, The Vessel's AI caretakers, have ceased functioning. Forgotten by all, the Vessel faces imminent shutdown. Dive into its depths to revive its lost memories, as you unravel your true past and destiny.

Delve into this mesmerizing metroidvania, as you guide MIO through the vast expanse of the Vessel. You won’t be alone on your journey. Repair damaged robots and help them to unveil the Ark's past and gain valuable bonuses. Interact with the environment to learn more about its past and memories. Unravel the dark secrets behind its tragic blackout. And let your curiosity guide you as you discover its many secret pathways.

Experience a magnificent world of breathtaking scenery and innumerable details. Inspired by comics, paintings, and anime, its universe is full of wonder and artistic curiosities. Let its unique and dynamic soundtrack, blending lo-fi beats and choral melodies, carry you through this captivating universe.

As a gigantic labyrinth, the Vessel is a true living organism, with its own ecosystems, bestiaries and architectures. Earn game-changer abilities, like grappling hook, air gliding or spider-like wall clinging, to help MIO progress through this twisted and interconnected space. Master precision, rhythm, and timing to find the perfect flow!

Face off a diverse array of over 30 enemy units and 15 formidable guardian bosses. From the relentless Mosquito to the menacing Scarecrow, confront a variety of deadly adversaries each with their own distinct fighting styles and movement patterns. Use your arsenal of powers to adapt to every encounter. Evade foes using your Hook, unleash orbs as powerful projectiles, and even create decoy clones to strike from unexpected angles.

Enhance and customize MIO abilities by scavenging enemy components. Spice up your fighting skills with many Modifiers and transform MIO into a formidable force tailored to your playstyle. Would you make your grappling Hook a deadly lasso or an evade move? Sacrifice your Shield to boost your damage? It’s always your choice!
Will you rise to the challenge and save the Vessel from oblivion? Will you dare to seek and wake its memories?
Sums Steam only; Xbox, PlayStation, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 5.1Kreviews | 83% | — | $2.1M |
| $14.99−25% | 1.2Kratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 755 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Absolutely beautiful MV game. Bosses are punishing but learnable, and once you get the hang of the "dodge" the game's combat truly begins to flow. The only real bit of forced monotony the game makes you deal with is the high amount of back-travel needed to fully complete the game, with fast travel points being unnecessarily neutered. Sound design is excellent, story is compelling (if you search for it), visuals are very pretty. Highly recommended for any and all MV fans. Also, anyone familiar with HK's Path of Pain is in for a treat.
nice
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1M | 12.6K | 95% | $6.49 | |
| $2.1M | 12.6K | 56% | $8.99 | |
| $2.1M | 2.4K | 68% | $39.99 | |
| $2.1M | 3.3K | 89% | $29.99 | |
| $2.1M | 18.5K | 81% | $4.99 | |
| $2.1M | 2.6K | 90% | $39.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $179.7K | 1.3K | 78% | $8.74 | |
| $2.9K | 10 | 60% | $9.99 |
Every market we collect.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain*, Japanese*, Korean, Polish, Portuguese - Brazil, Russian*, Simplified Chinese*, Traditional Chinese +3 more
| $19.99 |
| 1Kratings |
| 85% |
| — |
| not modelled |
| $19.99 | 23ratings | 80% | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 757 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best aesthetic design ever
Incredible gameplay, amazing visuals, fantastic music and an interesting story that I'm fully invested in. A mid point between Hollow Knight's and Nine Sols exploration and flowy combat that uses some unique mechanics that set it apart. Very sad to see the Dev team be part of the many layoffs/ studio closures as this game definitely had more to give with possible future content; DLC, sequels, ETC.
[h2]MIO took the joy out of getting lost in metroidvanias[/h2] You permanently lose hearts as part of the game's story. But you lose a lot more if you veer off course. The tremors are tied to map exploration. When a tremor sets off, you permanently lose a whole heart. You backtracked to an old area? Lose a heart. Went left instead of the main path? Lose another heart. Now, you *have* to look for the life shards. Gaining a heart no longer feels rewarding. You're just offsetting loss. Enemies do lose a % of their total hp, including bosses. Maybe that balances the difficulty. But what about platforming? Oh, they're exactly the same? And now you have less headroom to make mistakes? Gosh darn. Well, it's all worth it for that one-out-of-four life shard at the end of this course. We're all androids deteriorating in a dying ship. Naturally, more tremors will occur the longer the game goes. Plot significance! Except, losing hearts is tied to map exploration, [b]not plot progression[/b]. You trigger it by walking on tremor checks on the ground. Not, when you unlock new skills or get upgrades. You can accidentally trigger tremors! And when you do - you're now burdened with delving deeper for upgrades. To make it feel worth it. MIO is not a hard game. You can tell it's made to be more accessible. I can go through most areas and survive most boss fights with maybe two hearts. But, I have never, ever, felt burdened to explore new areas or felt scared to backtrack when I unlocked new movements, in any metroidvania game I have ever played before.
If you liked Silksong or Nine Sols, you'll love this. I'm a big fan of platformers, metroidvania, and Soulslikes in general, and this game scratches that itch. It's also way less dark than most, and has a very cozy feel surprisingly, almost like Ori and the Blind Forest but less Disney. Definitely give it a try.
Mio is a great game. I like sci-fis and i enjoy metroidvanias. This game has both of it. The story is pretty good tho(i'm trying not to spoil things XD). If you like a good stories, banch of great mechanics, challengenig platformer, various locations and bosses, than you will enjoy this game as much as I did :)
跑路设计太扫码了,我时间应该用来玩跳跳乐或者战斗爽,而不是一直因为低容错和长路线重复乏味的三百六十五里路,没啥体验,引导还差
Very epic game, gives me big grime vibes with the unique 3d artstyle and the parkour/runbacks that people love to complain about. Great soundtrack and medium difficulty, definitely slow in the start until you get the go faster button
One of the best metroidvanias and altogether games I've played. Great plot and setting, amazing artwork and soundtrack, challenging and interesting platform puzzles and cool bosses, that make you change tactics and excperiment with modifiers. IMHO, MIO is way more beautiful visually, touching emotionally and entertaining gameplaywise than Ori, for example. I'm surprised this game isn't more popular and I basically found it on the incident. Deserves way more attention and praise.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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